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Spirit of the Century

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ASPECTS

  • [ ][ ] Neophyte
  • [ ][ ] Historian
  • [ ] Rakini's Mask
  • [ ] Gargoyle's Blood
  • [ ] Gargoyle's Eyes
  • [ ] Goblin
  • [ ] Noble Heart
  • [ ] Messenger
  • [ ] Gimp
  • [ ] Telekho

SKILLS

  • Great
    • Rafters and Rooftops
  • Good
    • Disquieting
    • History of the Minor Races
    • Rakini's Mask
    • See In Darkness
    • Tenderheart
  • Fair
    • Bite
    • Ceremonies
    • Fra Bakari
    • History of Magic
    • History of the Gods
    • Hide
    • Scurry
    • Soulstrength
  • Average
    • Binding
    • Diminutive
    • Hardened
    • History of Man
    • History of the Empire
    • Reading
    • Romance
    • Scavenge
    • Sermons
    • Smell Wrongdoing
    • Stonewisdom
    • Telekho Folk
    • Telekho Politics
    • Waitawhile

PROGRESS

  • +1 Tenderheart
    • Raputo was struck by Relglia's plight and was able to put aside his fear and self-loathing to try to help her.

APPENDIX


  • Gargoyle's Blood
    • + Tough and supernatural
    • + Kinship to stone and rooftops
    • - Accidentally scaring people
  • Gargoyle's Eyes
    • + See in the dark
    • + See things far away
    • - Raputo's perceptions are different somehow... can he trust them?
  • Gimp
    • + Scaring bad people with a freakish appearance
    • + Coping with injustice and abuse
    • - Scaring nice people with a freakish appearance
  • Goblin
    • + Being considered unworthy of bad attention
    • + Scaring children
    • + Squeezing into a crack to avoid the guards
    • - Being considered unworthy of good attention
  • Historian
    • + Know stuff already
    • + Become wise
    • - Curiosity, it's killed cats before
    • - Kind of quaint and boring to others
  • Messenger
    • + Expedient navigation
    • + Peeping into letters
    • - Misdirected violence and wrath(?)
  • Neophyte
    • + Access to church resources (libraries)
    • + Dredging up appropriate knowledge
    • - Rivals
  • Noble Heart
    • + Kindness may overcome others' initial reactions
    • + Rewarding consequences of doing good and being nice
    • - Can be taken advantage of by nasty folk
  • Rakini's Mask
    • + An external piece of Raputo/Rakini's soul, intermingled
    • + Listens to histories
    • + Gives direction when confused or lonely
    • + Serves to hide Raputo's ugliness
    • - If stolen or damaged would damage Raputo's soul
  • Telekho
    • + Knowledge of all things Telekho
    • - Feeling homesick or out-of-place elsewhere(?)
  • Binding
    • Tying knots, tying people up.
  • Bite
    • Taking pieces out of legs.
  • Ceremonies
    • Knowledge of ceremonies e.g. births, weddings, funerals.
  • Diminutive
    • Squeezing through tight spots.
  • Disquieting
    • Scaring people.
  • Fra Bakari
    • A kindly old cleric and gentleman. Gives guidance, support and access to books and resources.
  • Hardened
    • Coping with cruelty, controlling emotions, avoiding retaliation.
  • Hide
    • Escaping, staying out of sight and earshot.
  • History of Magic
    • Gives specific information about important magical events and people.
  • History of Man
    • Yes, that affluent and fecund species we all know and love.
    • Gives specific information about important men and related events.
  • History of the Gods
    • Gives specific information about gods and related events.
  • History of the Minor Races
    • Raputo's contribution to historical literature; gives specific information about various diminutive races and related events.
  • History of the Empire
    • Gives specific information about national history and politics.
  • Rafters and Rooftops
    • Knowledge and practice of navigating across roofs.
  • Rakini's Mask
    • In times of trouble, gives advice and direction
    • based upon principles of kindness and sacrifice
  • Reading
    • Research, learning from books.
  • Romance
    • Knowledge of the ins and outs of the universal language.
  • Scavenge
    • Finding, taking and storing unwanted food and water.
  • Scurry
    • Running goblin style.
  • See in Darkness
    • Uh... when it's dark... yes.
  • Sermons
    • Writing inspiring or informative religious speeches.
  • Smell Wrongdoing
    • Gives direction and nature of malevolence, although can be carried on the wind or covered up by other scents
  • Soulstrength
    • Courage; avoid fleeing, make hard decisions.
  • Stonewisdom
    • Ask stones by the roadside for directions, understand stone statues and what they have witnessed
  • Telekho Folk
    • Knowledge of important people who live in Telekho such as the food merchants, tax collectors, nobles, etc.
  • Telekho Politics
    • Knowledge of the power plays, intrigues and diplomacy of Telekho.
  • Tenderheart
    • Compassion, charity; (in-game use?)
  • Waitawhile
    • Patience, temperance; avoid sleeping, becoming disinterested or overreacting. Maintain a steady countenance despite circumstances.
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Page last modified on August 02, 2005, at 01:25 PM by MikeHolmes

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