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Spirit of the Century
Fate v2
FUDGE Stuff
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ASPECTS
- [ ][ ] Neophyte
- [ ][ ] Historian
- [ ] Rakini's Mask
- [ ] Gargoyle's Blood
- [ ] Gargoyle's Eyes
- [ ] Goblin
- [ ] Noble Heart
- [ ] Messenger
- [ ] Gimp
- [ ] Telekho
SKILLS
- Great
- Good
- Disquieting
- History of the Minor Races
- Rakini's Mask
- See In Darkness
- Tenderheart
- Fair
- Bite
- Ceremonies
- Fra Bakari
- History of Magic
- History of the Gods
- Hide
- Scurry
- Soulstrength
- Average
- Binding
- Diminutive
- Hardened
- History of Man
- History of the Empire
- Reading
- Romance
- Scavenge
- Sermons
- Smell Wrongdoing
- Stonewisdom
- Telekho Folk
- Telekho Politics
- Waitawhile
PROGRESS
- +1 Tenderheart
- Raputo was struck by Relglia's plight and was able to put aside his fear and self-loathing to try to help her.
APPENDIX
- Gargoyle's Blood
- + Tough and supernatural
- + Kinship to stone and rooftops
- - Accidentally scaring people
- Gargoyle's Eyes
- + See in the dark
- + See things far away
- - Raputo's perceptions are different somehow... can he trust them?
- Gimp
- + Scaring bad people with a freakish appearance
- + Coping with injustice and abuse
- - Scaring nice people with a freakish appearance
- Goblin
- + Being considered unworthy of bad attention
- + Scaring children
- + Squeezing into a crack to avoid the guards
- - Being considered unworthy of good attention
- Historian
- + Know stuff already
- + Become wise
- - Curiosity, it's killed cats before
- - Kind of quaint and boring to others
- Messenger
- + Expedient navigation
- + Peeping into letters
- - Misdirected violence and wrath(?)
- Neophyte
- + Access to church resources (libraries)
- + Dredging up appropriate knowledge
- - Rivals
- Noble Heart
- + Kindness may overcome others' initial reactions
- + Rewarding consequences of doing good and being nice
- - Can be taken advantage of by nasty folk
- Rakini's Mask
- + An external piece of Raputo/Rakini's soul, intermingled
- + Listens to histories
- + Gives direction when confused or lonely
- + Serves to hide Raputo's ugliness
- - If stolen or damaged would damage Raputo's soul
- Telekho
- + Knowledge of all things Telekho
- - Feeling homesick or out-of-place elsewhere(?)
- Binding
- Tying knots, tying people up.
- Bite
- Taking pieces out of legs.
- Ceremonies
- Knowledge of ceremonies e.g. births, weddings, funerals.
- Diminutive
- Squeezing through tight spots.
- Disquieting
- Fra Bakari
- A kindly old cleric and gentleman. Gives guidance, support and access to books and resources.
- Hardened
- Coping with cruelty, controlling emotions, avoiding retaliation.
- Hide
- Escaping, staying out of sight and earshot.
- History of Magic
- Gives specific information about important magical events and people.
- History of Man
- Yes, that affluent and fecund species we all know and love.
- Gives specific information about important men and related events.
- History of the Gods
- Gives specific information about gods and related events.
- History of the Minor Races
- Raputo's contribution to historical literature; gives specific information about various diminutive races and related events.
- History of the Empire
- Gives specific information about national history and politics.
- Rafters and Rooftops
- Knowledge and practice of navigating across roofs.
- Rakini's Mask
- In times of trouble, gives advice and direction
- based upon principles of kindness and sacrifice
- Reading
- Research, learning from books.
- Romance
- Knowledge of the ins and outs of the universal language.
- Scavenge
- Finding, taking and storing unwanted food and water.
- Scurry
- See in Darkness
- Uh... when it's dark... yes.
- Sermons
- Writing inspiring or informative religious speeches.
- Smell Wrongdoing
- Gives direction and nature of malevolence, although can be carried on the wind or covered up by other scents
- Soulstrength
- Courage; avoid fleeing, make hard decisions.
- Stonewisdom
- Ask stones by the roadside for directions, understand stone statues and what they have witnessed
- Telekho Folk
- Knowledge of important people who live in Telekho such as the food merchants, tax collectors, nobles, etc.
- Telekho Politics
- Knowledge of the power plays, intrigues and diplomacy of Telekho.
- Tenderheart
- Compassion, charity; (in-game use?)
- Waitawhile
- Patience, temperance; avoid sleeping, becoming disinterested or overreacting. Maintain a steady countenance despite circumstances.
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