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Very, very, very briefly: Of the five players, two couldn’t make it, so we ran about a half session, after which Joe (a new player) showed up and we all sort of joined in to help him make up a new character. All around good stuff. The group examined the odd trail of magical... residue trailing behind the zeppelin. Group consensus was that Merlin Was Behind It, but Miriam convinced them that it was just minor damage from the explosions, and not any part of a dastardly plan... mostly because he wanted to see what Merlin was up to. In the process of the investigation, we learned that, given a choice between looking good and finding out a little more information about something he’s supposed to be investigating, Miriam will choose to look good. Everyone got to the city of Argent in the middle of the night, were met by Martin and some functionaries from Corwin’s estate, and opted to send the luggage on to Casa Corwin while they themselves rounded off a long day of travel, high excitement, and combat with some hard drinking and music at a jazz club in the city.
And then we all ate a lot of barbecued chicken and helped Joe make up his character for the game. |