Culture: Second Generation Tulskayan
Advances: 6
Experience: [X] [X] [ ] [ ] [ ]
Advance Notes
- Innate Skill at Adept: Resist
- Innate Skill at Competent: React
- Skill @ Adept: Enthrallment
- Skill @ Competent: Destruction
- Skill @ Competent: Etiquette
- Skill @ Competent: Sway
- Free Secret: Shift Blame (Three-corner Enthrallment)
- Free Key: Key of Power
- Advance 1: Secret of the Invisible Hand (Three-corner)
- Advance 2: Raise Deceit to Competent
- Advance 3: Raise Orate to Competent
- Advance 4 & 5: Raise Deceit to Adept
- Advance 6: Key of the Manipulator
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Abilities
Grand Master (4)
Master (3)
Adept (2) Resist (R), Deceit (R), Enthrallment ((magic)) (R)
Competent (1) React (I), Destruction ((magic)) (V), Savoir-faire (I), Etiquette (I), Sway (I), Orate (R)
Untrained (0)
Aim (V), Freeload, Music, Discern Truth, Storytell, Endure (V), Athletics (V), Transformation ((magic)) (I), Scrapping (V), Riding (I), Carousing (I)
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Pools
Vigor | 4 | [_][_][_][_] |
Instinct | 3 | [_][_][_] |
Reason | 4 | [_][_][_][_] |
Harm
Desc. | Level | V | I | R |
Bruised: | 1 | [_] | [_] | [_] |
| 2 | [_] | [_] | [_] |
| 3 | [_] | [_] | [_] |
Bloodied: | 4 | [_] | [_] | [_] |
| 5 | [_] | [_] | [_] |
Broken: | 6 | [_] | [_] | [_] |
- Bruised: 1 PD to next action.
- Bloodied: 1 PD to any action from Pool.
- Broken: 1 PD on all actions + spend 1 from Pool per act.
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Weapons and Armor
Other Equipment
Transformation Skill Transformation can be used to move points from one Pool to another, so in theory it would allow moving pool points around on the target, temporarily, to give them a short burst of energy. Also to make food rotten, or drinkable water into dirty -- anything that sows chaos, as it is a 'night' foci.
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Secrets Secret of Shift Blame -- like Secret of Light Touch for Three-corner magic, but rather than negating detection of a mind-control spell, it makes the subject thing someone else is doing it to them, rather than the caster.
Secret of the Invisible Hand ((Three Corner Magical Secret))
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Keys Key of Power: You gain 1 XP whenever you gain a boon, slight prestige, or make a rival look bad. Gain 3 XP when you Ruin/Kill/Eliminate a rival. Buyoff: .
Key of the Manipulator: You gain 1 XP you manipulate the Duke's heir, 2 XP When the heir takes your advice over others, and 5 XP for policy changes in your favor.
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