Culture: Animatron
Advances: 6 (+5 for Animatron)
Experience:
Advance Notes
- Craftsmanship @ Competent (free)
- Free Secret: Secret of the Metal that Walks like a Man
- Free Key:
- Ability @ Adept:
- Ability @ Competent:
- Ability @ Competent:
- Ability @ Competent:
- Animatron Advance 1:
- Animatron Advance 2:
- Animatron Advance 3:
- Animatron Advance 4:
- Animatron Advance 5:
- Advance 1:
- Advance 2:
- Advance 3:
- Advance 4:
- Advance 5:
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Abilities
Grand Master (4)
Master (3)
Adept (2)
Competent (1)
Craftmanship (F)
Untrained (0)
Adaptation (F), Analytical Tools (F), Crafting (F), Interface (F), Martial Tools (F)
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Pools
Fuel: 3 [ ] [ ] [ ]
Harm
Bruised: [1] (f) (v) (i) (r)
[2] (f) (v) (i) (r)
[3] (f) (v) (i) (r)
Bloodied: [4] (f) (v) (i) (r)
[5] (f) (v) (i) (r)
Broken: [6] (f) (v) (i) (r)
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Weapons and Armor
Other Equipment
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Secret of the Metal that Walks Like a Man
This character only has one Pool, Fuel. A player character starts at Fuel 3, but has five additional Advances to use on Fuel or other things in addition to normal free Advances. Note that the character cannot learn any of the Abilities that are based on Vigor, Instinct or Reason. In fact, this character cannot learn new Keys or Abilities due to his mechanical nature (except for those selected at character creation, representing things it was built with). Additionally, the character cannot learn any Keys that are not expressed as Protocols or Functions
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Keys
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