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< Kara Prokofieva | Player Characters | Aribella >

Name:
"Brun" (Brunhilda Von Braun)

Culture:
Galacia Republik (Brun is the daughter of an aging but once-reknowned 'clank' inventor, neice of the reigning Baron -- sent as a diplomatic envoy to Petrana in lieu of either her father or uncle.)

Advances: 9

Experience: [_][_][_][_][_]

Advance Notes

  1. Increase Instinct Pool
  2. Raise Craft machine to Master
  3. Raise Craft machine to Master
  4. Raise Craft machine to Master
  5. Key of (Metaphorical) Impotence
  6. (unused)
  7. (unused)
  8. (unused)
  9. (unused)

Abilities


Grand Master (4)


Master (3)
Craft Machine (R)


Adept (2)
Resist (R)


Competent (1)
Discern Truth (I), Sway (I), Scholar (R), React (I)


Untrained (0)
Fine Craft (R), Counsel (R), Diplomacy (R), Complex Crafts (R), Endure (V)


Pools

Vigor2[_][_]
Instinct4[_][_][_][_]
Reason6[_][_][_][_][_][_]

Harm

Desc.LevelVIR
Bruised:1[_][_][_]
 2[_][_][_]
 3[_][_][_]
Bloodied:4[_][_][_]
 5[_][_][_]
Broken:6[_][_][_]
  • Bruised: 1 PD to next action.
  • Bloodied: 1 PD to any action from Pool.
  • Broken: 1 PD on all actions + spend 1 from Pool per act.

Weapons and Armor

Other Equipment

Juicer (2 successes)

  • Power 1 / Speed 1 / Senses 1 / Brain
  • Secret of Imbuement: +3 vs Food/Bio-Mass
  • Secret of Language: Human
  • Secret of Human Skills: Cooking

Notes

  • Tall blonde, impressive.
  • Reserved, unless in the moment (naughty librarian).
  • Stubborn
  • Observant.
  • Family Pride
  • Uncle aging baron of the realm.
  • Needs the money
  • Father head mechanic - designs out of date.

Secrets

Secret of the Automaton: After completing a steam-driven device successfully, expend 2 Reason to give the device some measure of intelligence (can take verbal commands rather than being programmed, can conduct some basic, logic-based reasoning, etc.)

Keys

Key of the the (Metaphorical) Impotence - (Craft Machine): You ought to be able to do something just fine, but for some reason you can't. The source of the problem may be self-doubt, overconfidence, or an evil curse. In any event the player should select a single skill when choosing this key, and may apply a penalty die to that skill at any time to reflect these mysterious difficilities.

  • When the penalty die applies to a routine situation, gain 1 XP.
  • When the penalty die applies to an important situation, gain 2 XP.
  • When the penalty die applies to an urgent, life-or-death, out-of-control-story-madness situation, gain 5 XP.
  • Buyoff: Overcome the source of this anxiety.

< Kara Prokofieva | Player Characters | Aribella >

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Page last modified on April 17, 2007, at 01:29 AM by DoyceTesterman

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