Culture: Petrana Nobility
Advances: 5
Experience:
Advance Notes
- Advance 1: Guard to 1
- Advance 2: React to 1
- Advance 3: Etiquette to 1
- Advance 4: Savoir-faire to 1
- Advance 5: Haggling to 1
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Abilities
Grand Master (4)
Master (3)
Dueling
Adept (2)
Orate, Endure (V), Riding
Competent (1)
Savoir-faire, Athletics, Scrapping, Infantry, Carousing, Guard, Etiquette, React (I), Resist (R)
Untrained (0)
Fine Crafts, Diplomacy
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Pools
Vigor: 2 [ ] [ ]
Instinct: 1 [ ]
Reason: 1 [ ]
Harm
Bruised: [1] (v) (i) (r)
[2] (v) (i) (r)
[3] (v) (i) (r)
Bloodied: [4] (v) (i) (r)
[5] (v) (i) (r)
Broken: [6] (v) (i) (r)
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Weapons and Armor
Rapier (signature), main-gauche
Other Equipment
Really fine clothes
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Secrets
Secret of Signature weapon (You have one weapon with which you are bonded. You gain a bonus die to any action taken with that weapon and any other character else attempting to use the weapon receives a penalty die. )
Secret of the Commander Use a successful Orate to bestow bonuses on your troops, as per Secret of Blessing.
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Keys
Key of the Mission: Put the Nobility back in Power (Gain 1 XP every time you take an action to support this mission, 2 if it is successful, and 5 if it completes a major goal in the mission.)
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