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Culture:
Petrana Nobility

Advances: 5

Experience:

Advance Notes

  • Advance 1: Guard to 1
  • Advance 2: React to 1
  • Advance 3: Etiquette to 1
  • Advance 4: Savoir-faire to 1
  • Advance 5: Haggling to 1

Abilities


Grand Master (4)


Master (3)
Dueling


Adept (2)
Orate, Endure (V), Riding


Competent (1)
Savoir-faire, Athletics, Scrapping, Infantry, Carousing, Guard, Etiquette, React (I), Resist (R)


Untrained (0)
Fine Crafts, Diplomacy


Pools

    Vigor: 2 [ ] [ ] 

 Instinct: 1 [ ] 

   Reason: 1 [ ] 

Harm

 Bruised:  [1]  (v)  (i)  (r) 
           [2]  (v)  (i)  (r)
           [3]  (v)  (i)  (r)
 Bloodied: [4]  (v)  (i)  (r)
           [5]  (v)  (i)  (r)
 Broken:   [6]  (v)  (i)  (r)

Weapons and Armor Rapier (signature), main-gauche

Other Equipment Really fine clothes

Secrets

Secret of Signature weapon (You have one weapon with which you are bonded. You gain a bonus die to any action taken with that weapon and any other character else attempting to use the weapon receives a penalty die. )
Secret of the Commander Use a successful Orate to bestow bonuses on your troops, as per Secret of Blessing.

Keys

Key of the Mission: Put the Nobility back in Power (Gain 1 XP every time you take an action to support this mission, 2 if it is successful, and 5 if it completes a major goal in the mission.)
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Page last modified on January 20, 2007, at 08:53 PM by DoyceTesterman

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