Shadow World
Character: Agnes Hargreve
Player: Chris Weeks
Background: Agnes was born to Egani and Marcia Hargreve at Green Lake during the early years of the colony -- actually during the otherworldly heroquest to the spirit-memory of Green Lake's past that sealed the Rhiani and immigrants together under the protection of the majestic spirits. The day after her birth, her family left the colony with Agnes to head north into goblin territory. Egani took a position working for the High King of the goblins in an ancient dwarven hold called Ohidnar and occasionally helped raise Agnes, but mostly she was brought up by Marcia and various goblins of importance.
Agnes doesn't know that her destiny has been manifesting as wanderlust -- what she knows is that it's time to get the hell out of Dodge. As such, her father has tasked her with two jobs: reconnoiter Green Lake and return some moldy old books to Sel-Kai.
Description: 5'4", muscular with a bit of fat over powerful muscles. Black leather riding clothes and a colorful fabric shawl. Medium-length dark brown hair. Beautiful. Almost always smiling.
Goals: "Protect" Islitarialind, befriend Islitarialind, have fun, make friends, position the people she cares for to survive the occupation, avoid falling too deeply under the High King's control, act as her parents' agents in Green Lake, increase her mental powers so that she can completely control them.
Hero Points: 4
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Keywords
Race: Shay
Homeland: Goblin Court?
Occupation: Goblin Princess 7W
Specialized Magic: Mentalism? 17W
Common Magic: ?
Other Keyword: NA
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Skills:
Homeland 17
- speak Murlog
- subteranian knowledge
- subteranian survival
- resiliant
- find tunnels
Species
Occupation 7W
- history of the Murlogi kin
- read and write Murlogi verse
- know Murlogi procedure
- issue commands
- party
- survive assassination
- knife fighting 20W2
- remember details
- avocation: herbalism 16W
- avocation: anatomy
Magic
Other
- athletic 7W
- reads people like a book 5W
- people love my smile 5W
- I got mamma's beauty 5W
- getting to know green lake area 15
- lives as a creature of thought 10W2
- interested in elvish customs 15
- speaks a bit of Rhianni 15
- learned how to operate the gate from Thrakelust 17
- knows Badger and Scorpion myths 18
- special blood? 15
- specialized in mentalism 20w2
Royal Order Of The Preferred Children Of Murlog 18
- keen awareness of the scent of poison
- dominate commoners
- escape
Riders Of The Wurm 18
(granted only when with Kitten)
- navigation
- unimpeded by terrain
- vengence of the loyal lizard
August Keepers Of The Sacred Gift 18
- know secrets of Tethior
- forge magic
- immune to fire
Minions Of The High King? 18
- maintain perfect mental location
- channel earth magic
- the protective eye of the High King
The Brotherhood Of Knowledge 18
- Know what my Brother Knows
- Protection From Unperceived Harm
- Perceive Causality
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Relationships:
Homeland 17
- daughter of Egani and Marcia
Other
- ambassador Serrin loves me 15
- jokes (and sleeps) with Rahkleth 15
- completely in love with Islitarialind 15
- cares for my lizard, Kitten 15
- knows Murlogi social elite 15
- primary contact for Tethior's Mentalities 15
- reluctant minion of the High King 17
- Aaron is my brother 14
- Rot-rot's new keeper 15
- pacted with Badger and Scorpion 17W
- loves Tez 18
- friends with Chimrea 15
- hoping Kerem is trustworthy 13
- Paying Alquas' debt 13
Personality:
Homeland 17
Occupation 17W
- uses others
- licentious 19W
other
- self-confidant 15
- wary 13
- likes people 13
- seems trustworthy 13
- loves life 13
Followers:
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Magic: Mentalism 17W
The Information Wants to be Free 12W2
- Self-Transcendence (open portal)
- read minds
- send thought
- bypass language barriers
- create ideas
- remember
Mind is Machine 1W2
- Sense the Web of Thought (perceive mentalism)
- dominate
- establish mental network
- establish mood
- mental healing
- create an intellect
- mental insulation
Monkey With Madness 17W
- Metacognition (Understand her own mind)
- alter memories
- install phobia
- nagging doubt
- etc.
Possessions:
- tough (and supple) black leather clothes 15
- lizard mount 20
- tethium knife 15
- powerful drugs 15W
Wealth:
plenty 15W
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Notes:
- major victory on mental intrusion against elvish ambasador
- complete victory on sneaking around the forge
- complete victory on knowing the forge -- "creepy ancient Tethite mentalities like me"
- complete victory on dominating Rot-rot
- complete dominance of Rhoziar
- major dominance of one palace guard
- major success at gaining esteem with the majestic spirits of Green Lake (with regard to a deal with the HK)
- minor success in establishing link with Tez.
- Rahkleth is -10% at resisting me
- major victory dominating the praelector
- major victory in tricking the Red Man of Charon
- major victory in dominating Bhurrek, priest of the old gods
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