+Shadow World | [Keywords+] |
Character: | Gau "The Plucky" | Race: | Acergi? (Half-demon) |
Player: | Mark Causey (adamantineangel) | Homeland: | Scorpion Ridge Foothills |
Description: | Short, wiry, | Occupation: | Spirit-Talker 17 |
red-skinned demonling | Extra Keyword: | |
Goals: | Acquiring great spirit companions and power, seeking the sunken temple | Specialized Magic: | Practicioner of Great Frog Groak 17 |
Hero Points: | 3 | Common Magic: | |
Abilities
~Acergi
- Short 13
- Wiry 13
- Channeling 17
~Scorpion Ridge Foothills~
- SRF Customs
- SRF Geography
- Speak Kuskaruk
- Use Hammer
- Foothills Survival
~Mirroring Spirits Tradition~
- Know Twin Spirit Myths
- Know Tradition Spirits
~Spirit Talker~
- Charismatic Presence
- Dance for Hours
- Herbalism
- Know Local Spirits
- Lead Ecstatic Worship
~Practitioner of Great Frog Groak~
- Know Groak Myths
- Know Stone Spirits
- Spirit Face
- Open Spirit World
~Other~
Relationships
~Scorpion Ridge Foothills~
- Estranged from Family
- Loves Father
~Mirroring Spirits Tradition~
~Spirit Talker~
~Practitioner of Great Frog Groak~
- Knows Great Frog Groak
- Owner of Dger
Magical Abilities
~Mirroring Spirits Tradition~
- Tradition Charms
- Run Great Distances (Desert Bird)
- Become Inconspicuous (Lizard)
- Dig a Home (Lesser Badger)
- Notice Things (Owl)
~Practitioner of Great Frog Groak~
- First Spirit Fetish
- Ability 1
- Ability 2
- Ability 3
- Second Spirit Fetish
- Ability 1
- Ability 2
- Ability 3
Personality
~Scorpion Ridge Foothills~
- Cunning
- Persistent
- Obnoxious
- Grudge-memory
~Mirroring Spirits Tradition~
~Spirit Talker~
~Other~
- Inquisitive 13
- Happy Go Lucky 13
- Stubborn 13
Flaws
- Naive
- Trusting
- Curious
- Can't Hold Liquor
Followers
~Practitioner of Great Frog Groak~
- Retainer Dger
- Hammer 17
- Enchanted 13
- Work Gems 17
- Split Skulls 17
Possessions and Wealth
- Standard of living: Common
- Wealth: 13
Things Left to Do
Note that not all of these need be done right away - they can be left to be decided in play. But just so you know what things you have comming to you in terms of more abilities and levels, etc.
- Decide on Practice spirits - these should be named, but otherwise minor spirits. Bigger than tradition spirits, but less of a personality than the Majestic Spirits like Groak.
- Decide on one more tradition charm. You get five to start.
- Decide where to spend the "Advanced Experience." That is, five levels that can be added to keywords (which subsequently raise all of the abilities inside by the same amount).
- Decide where to spend the 25 points on Gau's abilities.
- Decide how to split up the 15 points (no more than 10 to any one ability) that go to your hammer sidekick's three abilities.
Character Sheets