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(redirected from ShadowWorld.SpecialAbility) Basically, the HQ starting character is sort of a throwback to the earlier style of RPG where characters start out rather inexperienced. It does this well, actually, making the characters still competent - just not as competent as those who're more experienced. Also, people keep coming up with character concepts that are not "beginners." So what's evolved over time was the idea of each character having some bonus to the normal chargen that allowed the characters to be, if not precisely what the player wanted, much more like it. Here are some examples of "special abilities," (some potential and some actually used in play already):
BTW, to be pedantic, this isn't really a House Rule; it's merely an extension of the rules on Advanced Experience in the HQ rule book. All quite "legal," by the rules as written. |