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Amber, the Abomination
d20 Amber

Amber.  Diced.  Using the d20 system of all freakin' things.  WHY?!?  

I'll be honest:  I just wanted to see if I could.

Again: Why?

My short answer I think it works from a story point of view. Caine is every bit a Rogue, and so is Bleys, though in a nicer way. Caine can actually be dangerous with his knives without needing the same stats as Benedict, and Benedict... Well, He Just. Gets. Scarier.

My long answer is... too long:  suffice it to say that it's made up of many small things:  Artifact Creation, Shadow Manipulation, putting Trump in it's proper place, the wonderful way in which Feats can be defined, and I wanted to do something to support the OGL.

The next question my diplomatic player's gave me was: Why not just use straight DnD, then?

Well, that's a little easier to explain. I made my own set of rules for using the Amber in d20 for the same reason I made my own version of the ADRPG rules... my version suited me better. 

For the record, though: these rules are not designed to stand entirely alone.  (Legally, they can't be designed that way, under the OGL.) It will help if you have the d20 Core Rulebook 1.  The Star Wars Rulebook might come in handy as well.

This isn't a solution for everyone.  Maybe it's not even a solution for anyone... that's as may be.  Hopefully, I won't be the only people reading the page.

Back to the Main Amber Page

Now, for the OGL Legal Stuff:



The game system text in this web-based document (including all system-related linked documents) is Copyright (C) 1999,2000 Wizards of the Coast. The following links are excerpts from the Dungeons & Dragons(R) Player's Handbook, modified for the purpose of specialization to a specific game setting. They are a prototype of what a d20 Game System document might look like when released. It is possible that some or all of this material will change when the SRD is formally released for public use with the Open Gaming License.


Legal Notes

Permission to copy, modify and distribute this document is granted solely through the use of the Open Gaming License, Version 1.0.  Said permission has not been granted at this time.

This document provides an interface between the setting of Roger Zelazny's Amber series, and the basic rules and materials needed to create a campaign set within said setting, compatible with the best-selling tabletop RPG system in the world.

This material is being released using the Open Gaming License Version 1.0 and you should read and understand the terms of that license before using this material. Said license is located below.

The text of the Open Gaming License itself is not Open Game Content. Instructions on using the License are provided within the License itself.

All of the rest of the text in this document is Open Game Content as described in Section 1(d) of the License, unless specifically noted otherwise, and with the exception of those portions specifically copyright Amber Corporation, and with the express exception of any and all images, which are the property of their creators.

More information on the Open Game License can be found at www.opengamingfoundation.org.

The terms of the Open Gaming License Version 1.0 are as follows:



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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.


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