Prep Sheet
Spell Name |
Target Single (+1) Area (+5) |
Destination Sight (+5) Memory (+10) |
Shadow
Rules Defined (+5) Not used (+0) |
Duration (+5) | Now? (+1) | Lynchpin Total |
Create
Shadow Opening (1) |
Total Time |
1 | Seconds | |||||||
1 | Minutes |
Spell Name |
Target Single (+1) Area (+5) |
Destination Sight (+5) Memory (+10) |
Shadow
Rules Defined (+5) Not used (+0) |
Duration (+5) | Now? (+1) | Lynchpin Total |
Create
Shadow Opening (1) |
Total Time |
1 | Seconds | |||||||
1 | Minutes |
Spell Name |
Target Single (+1) Area (+5) |
Destination Sight (+5) Memory (+10) |
Shadow
Rules Defined (+5) Not used (+0) |
Duration (+5) | Now? (+1) | Lynchpin Total |
Create
Shadow Opening (1) |
Total Time |
1 | Seconds | |||||||
1 | Minutes |
Spell Name |
Target Single (+1) Area (+5) |
Destination Sight (+5) Memory (+10) |
Shadow
Rules Defined (+5) Not used (+0) |
Duration (+5) | Now? (+1) | Lynchpin Total |
Create
Shadow Opening (1) |
Total Time |
1 | Seconds | |||||||
1 | Minutes |
Casting time is calculated by figuring total seconds required for each undefined lynchpin, multiplied by the number of Components of Sorcery that are utilized within the casting.
Prep Time is calculated by figuring total casting time in seconds if no lynchpins are pre-set, multiplying by number of Components, then converting that number directly to minutes.
Lynchpins
Add the seconds that currently open lynchpins will cost to close the spell, then multiply by the number of sorcery components that will comprise the spell.)
Sorcery Components:
Advanced:
Example Spells:
Spell Name |
Target Single (+1) Area (+5) |
Destination Sight (+5) Memory (+10) |
Shadow
Rules Defined (+5) Not used (+0) |
Duration (+5) | Now? (+1) | Lynchpin Total |
Create
Shadow Opening (1) |
Total Time |
Sleep, Flexible | 1 | na | 5 | 5 | 1 | 12 | 2 | 24 Seconds |
1 | na | 5 | 5 | 1 | 12 | 2 | 24 Minutes |
Sleep Spell, Shadow-magick defined, duration defined:
Spell Name |
Target Single (+1) Area (+5) |
Destination Sight (+5) Memory (+10) |
Shadow
Rules Defined (+5) Not used (+0) |
Duration (+5) | Now? (+1) | Lynchpin Total |
Create
Shadow Opening (1) |
Total Time |
Sleep, Defined | 1 | na | X | X | 1 | 2 | 2 | 4 Seconds |
1 | na | 5 | 5 | 1 | 12 | 2 | 24 Minutes |
Teleport, Maximum Flexibility
Spell Name |
Target Single (+1) Area (+5) |
Destination Sight (+5) Memory (+10) |
Shadow
Rules Defined (+5) Not used (+0) |
Duration (+5) | Now? (+1) | Lynchpin Total |
Create
Shadow Opening (1) |
Total Time |
Teleport, Flexible | 1 | 10 | 5 | na | 1 | 17 | 1 | 17 Seconds |
1 | 10 | 5 | na | 1 | 17 | 1 | 17 Minutes |
Teleport Gate, Maximum Flexibility:
Spell Name |
Target Single (+1) Area (+5) |
Destination Sight (+5) Memory (+10) |
Shadow
Rules Defined (+5) Not used (+0) |
Duration (+5) | Now? (+1) | Lynchpin Total |
Create
Shadow Opening (1) |
Total Time |
Teleport Gate, Flexible | 1 | 10 | 5 | 5 | 1 | 22 | 2 | 44 Seconds |
1 | 10 | 5 | 5 | 1 | 22 | 2 | 44 Minutes |
Personal Magick Shield, Shadow Flexibility:
Spell Name |
Target Single (+1) Area (+5) |
Destination Sight (+5) Memory (+10) |
Shadow
Rules Defined (+5) Not used (+0) |
Duration (+5) | Now? (+1) | Lynchpin Total |
Create
Shadow Opening (1) |
Total Time |
Magick Shield | me | na | 5 | max | 1 | 6 | 1 | 6 Seconds |
1 | na | 5 | 5 | 1 | 12 | 1 | 12 Minutes |
Personal Magick Shield, Using 'Invoke Power':
Spell Name |
Target Single (+1) Area (+5) |
Destination Sight (+5) Memory (+10) |
Shadow
Rules Defined (+5) Not used (+0) |
Duration (+5) | Now? (+1) | Lynchpin Total |
Create
Shadow Opening (1) |
Total Time |
Magick Shield, Invoking Power | me | na | 0 | max | 1 | 1 | 2 | 2 Seconds |
1 | na | 0 | 5 | 1 | 7 | 2 | 14 Minutes |
'Tasmanian Devil' Wind Elemental with inter-Shadow 'Hunting' capability, Maximum Flexibility:
Spell Name |
Target Single (+1) Area (+5) |
Destination Sight (+5) Memory (+10) |
Shadow
Rules Defined (+5) Not used (+0) |
Duration (+5) | Now? (+1) | Lynchpin Total |
Create
Shadow Opening (1) |
Total Time |
Tasmanian Devil | 5 | na | 0 | max | 1 | 6 | 5 | 30 Seconds |
5 | na | 0 | 5 | 1 | 11 | 5 | 55 Minutes |