Prep Sheet

Spell
Name
Target

Single (+1)

Area (+5)

Destination

Sight (+5)

Memory (+10)

Shadow Rules

Defined (+5)

Not used (+0)

Duration (+5) Now? (+1) Lynchpin
Total

Create Shadow Opening (1)
Shadow Manipulate (1)
Supply Magickal Energy (1)
Mind Touch (1)
Measure Substance (1)
Granted Intelligence (1)
Invoke Power (1)

Total Time
          1     Seconds
        1     Minutes

 

Spell
Name
Target

Single (+1)

Area (+5)

Destination

Sight (+5)

Memory (+10)

Shadow Rules

Defined (+5)

Not used (+0)

Duration (+5) Now? (+1) Lynchpin
Total

Create Shadow Opening (1)
Shadow Manipulate (1)
Supply Magickal Energy (1)
Mind Touch (1)
Measure Substance (1)
Granted Intelligence (1)
Invoke Power (1)

Total Time
          1     Seconds
        1     Minutes

 

Spell
Name
Target

Single (+1)

Area (+5)

Destination

Sight (+5)

Memory (+10)

Shadow Rules

Defined (+5)

Not used (+0)

Duration (+5) Now? (+1) Lynchpin
Total

Create Shadow Opening (1)
Shadow Manipulate (1)
Supply Magickal Energy (1)
Mind Touch (1)
Measure Substance (1)
Granted Intelligence (1)
Invoke Power (1)

Total Time
1 Seconds
1 Minutes

 

Spell
Name
Target

Single (+1)

Area (+5)

Destination

Sight (+5)

Memory (+10)

Shadow Rules

Defined (+5)

Not used (+0)

Duration (+5) Now? (+1) Lynchpin
Total

Create Shadow Opening (1)
Shadow Manipulate (1)
Supply Magickal Energy (1)
Mind Touch (1)
Measure Substance (1)
Granted Intelligence (1)
Invoke Power (1)

Total Time
          1     Seconds
        1     Minutes

Casting time is calculated by figuring total seconds required for each undefined lynchpin, multiplied by the number of Components of Sorcery that are utilized within the casting.

Prep Time is calculated by figuring total casting time in seconds if no lynchpins are pre-set, multiplying by number of Components, then converting that number directly to minutes.


Lynchpins

Add the seconds that currently open lynchpins will cost to close the spell, then multiply by the number of sorcery components that will comprise the spell.)

Sorcery Components:

Advanced:


Example Spells:

Spell
Name
Target

Single (+1)

Area (+5)

Destination

Sight (+5)

Memory (+10)

Shadow Rules

Defined (+5)

Not used (+0)

Duration (+5) Now? (+1) Lynchpin
Total

Create Shadow Opening (1)
Shadow Manipulate (1)
Supply Magickal Energy (1)
Mind Touch (1)
Measure Substance (1)
Granted Intelligence (1)
Invoke Power (1)

Total Time
Sleep, Flexible 1 na 5 5 1 12 2 24 Seconds
1 na 5 5 1 12 2 24 Minutes

Sleep Spell, Shadow-magick defined, duration defined:

Spell
Name
Target

Single (+1)

Area (+5)

Destination

Sight (+5)

Memory (+10)

Shadow Rules

Defined (+5)

Not used (+0)

Duration (+5) Now? (+1) Lynchpin
Total

Create Shadow Opening (1)
Shadow Manipulate (1)
Supply Magickal Energy (1)
Mind Touch (1)
Measure Substance (1)
Granted Intelligence (1)
Invoke Power (1)

Total Time
Sleep, Defined 1 na X X 1 2 2 4 Seconds
1 na 5 5 1 12 2 24 Minutes

Teleport, Maximum Flexibility

Spell
Name
Target

Single (+1)

Area (+5)

Destination

Sight (+5)

Memory (+10)

Shadow Rules

Defined (+5)

Not used (+0)

Duration (+5) Now? (+1) Lynchpin
Total

Create Shadow Opening (1)
Shadow Manipulate (1)
Supply Magickal Energy (1)
Mind Touch (1)
Measure Substance (1)
Granted Intelligence (1)
Invoke Power (1)

Total Time
Teleport, Flexible 1 10 5 na 1 17 1 17 Seconds
1 10 5 na 1 17 1 17 Minutes

Teleport Gate, Maximum Flexibility:

Spell
Name
Target

Single (+1)

Area (+5)

Destination

Sight (+5)

Memory (+10)

Shadow Rules

Defined (+5)

Not used (+0)

Duration (+5) Now? (+1) Lynchpin
Total

Create Shadow Opening (1)
Shadow Manipulate (1)
Supply Magickal Energy (1)
Mind Touch (1)
Measure Substance (1)
Granted Intelligence (1)
Invoke Power (1)

Total Time
Teleport Gate, Flexible 1 10 5 5 1 22 2 44 Seconds
1 10 5 5 1 22 2 44 Minutes

Personal Magick Shield, Shadow Flexibility:

Spell
Name
Target

Single (+1)

Area (+5)

Destination

Sight (+5)

Memory (+10)

Shadow Rules

Defined (+5)

Not used (+0)

Duration (+5) Now? (+1) Lynchpin
Total

Create Shadow Opening (1)
Shadow Manipulate (1)
Supply Magickal Energy (1)
Mind Touch (1)
Measure Substance (1)
Granted Intelligence (1)
Invoke Power (1)

Total Time
Magick Shield me na 5 max 1 6 1 6 Seconds
1 na 5 5 1 12 1 12 Minutes

Personal Magick Shield, Using 'Invoke Power':

Spell
Name
Target

Single (+1)

Area (+5)

Destination

Sight (+5)

Memory (+10)

Shadow Rules

Defined (+5)

Not used (+0)

Duration (+5) Now? (+1) Lynchpin
Total

Create Shadow Opening (1)
Shadow Manipulate (1)
Supply Magickal Energy (1)
Mind Touch (1)
Measure Substance (1)
Granted Intelligence (1)
Invoke Power (1)

Total Time
Magick Shield, Invoking Power me na 0 max 1 1 2 2 Seconds
1 na 0 5 1 7 2 14 Minutes

'Tasmanian Devil' Wind Elemental with inter-Shadow 'Hunting' capability, Maximum Flexibility:

Spell
Name
Target

Single (+1)

Area (+5)

Destination

Sight (+5)

Memory (+10)

Shadow Rules

Defined (+5)

Not used (+0)

Duration (+5) Now? (+1) Lynchpin
Total

Create Shadow Opening (1)
Shadow Manipulate (1)

Supply Magickal Energy (1)
Mind Touch (1)
Measure Substance (1)
Granted Intelligence (1)
Invoke Power (1)

Total Time
Tasmanian Devil 5 na 0 max 1 6 5 30 Seconds
5 na 0 5 1 11 5 55 Minutes

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