Edward's Questionaire


Your character has need of a horse for a long journey. Describe the steed's size, coloring, training and personality.

As comfortable and well-trained and -tempered a horse as I could afford, or could wangle someone into giving me. No point in the journey being any more arduous than it must be. Horses tend to be unreliable beasts, I fear, but a shapely one is a work of art.

Take a Devil's advocate stand. Describe what you (the player) hate about your character. What are the good reasons for other characters to dislike/hate the character? What minor bad habit does your character have that would annoy anyone after awhile?

Easier to say what's to like than what's to dislike. Edward can be rude, he cannot be trusted without the threat of a greater danger if he betrays you, and he probably enjoys burning ants with a magnifying glass. I'd be more than happy to see him take a ride out the airlock, if not that I'm sure he'd come up with some reason why I shouldn't push him in there. As to minor habits, anything from being fawning (when not arrogant) to always taking the last cookie off the plate.

You return to a comfortable wayside inn that has housed you in comfort numerous times over the years. You find that the kindly family that runs the inn has just been threatened, beaten up, and robbed. You track down the bandit leader and capture him. What will you do now?

Hmmm. Well, assuming I had bothered to find him and capture him, I suppose I would simply do away with him so that he wouldn't do the same thing again. Good places to stay are hard to find, you know. If I found him irritating, I'd make sure the death took some time -- a nice gut wound, perhaps, But, then, one rarely has the opportunity to so indulge oneself.

What was your character like at the age of ten? Whas your character a wimp, bully, nerd, snitch, klutz, popular? Write up a little description, and, if you like a little day-in-the-life story about your character at that age.

It gets tiresome whining about an unkind childhood, so I shan't do it. Suffice it to say that those who had a better time than I did, at my expense, are not here to answer your question. I am. Next?

Going back to the guilty bandit, assume that you decide that banishment in a far-off shadow/reality is an appropriate punishment. Describe the place you would seek for this purpose.

Ah, poetic justice. Well, think about it. What has the chap deprived you of? A soft bed, a warm fire, good food, and a place to relax. I suspect that a fairly barren desertscape, lots of sharp rocks on the ground, scant water, a bit of vegitation (but certainly nothing that could be considered "wood"), some hungry predators -- all of those might make a nice change. Perhaps a plentiful and nourishing, yet nauseating (literally and figuratively) fungus to eat, so that he can enjoy his stay for as long as possible.

Assume your character needed/wanted to spend some time in a place like the Mythical Old West. Assume it's around 1875, after the Civil War. Your stay will be for a matter of years. Describe what role and appearance your character would adopt.

Traveling Snake Oil salesman, no doubt. Tidily profitable, an opportunity to wear nice clothes and to tour. When possible, I would try to sell concoctions that would do no particular harm, but caveat emptor.

Answer the same question as above with regards to the Swashbuckling Era of Pirates, Privateers and Musketeers.

A period of high intrigue, when a man with his wits about him could live in (relative) luxury and see the powerful and their thrones both rise and fall, particularly with a nudge from Yours Truly. The Cardinal Richelieu type is in the right line, but a bit too prominent for my taste -- if they write tales about you, they might hang you as well. I suspect a member of court nobility, with the King's ear and an opportunty to meet some of the ladies of the Court.

Describe your character's personal bedroom or suite. Describe the contents and the various rooms, the style of the furniture. Describe your favorite reading spot, and favorite chair.

Smooth, clean lines and decor. Fine items, but not cluttered. Ample exits with strong locks, and weapons hidden at various strategic spots. A nice view. Colors muted, but well-coordinated. The room is spotless, neat and tidy. Some might almost think the place ascetic, until they sat, until they lived there. A fashion designer -- probably a European would appreciate it best -- could walk in and do a magazine shoot, as is.

Which self-improvement course does your character need more: "Assertiveness Training," "Ten Steps to a New Love Life," How to Win Friends and Influence People," or "Organizing Your Life"? Why? Which course would your charactrer be qualified to teach?

I doubt Edward thinks he needs much self-improvement, though his lack of a love life would argue otherwise. Heck, anything that taught him a bit of human kindness -- beyond the very rare flashes -- would be welcome. On the other hand, he'd be a wicked -- figuratively and literally -- instructor for teaching folks how to win friends and influence people, at least in the cut-throat corporate world.

If your character uses servants, which servant is the most trusted? Most liked? Most indispensable? Describe them.

While Edward has had and used (literally) servants, he never lets any of them close enough to be trusted. He values efficiency and silence, and is alternately tyrannical and gracious to those who serve him.

Everyone has some little item that they regard as somehow sacred. A piece of clothing, a memento of some event, whatever. What is your charactrer's sacred item? How did your character find it? How did it come ot be important?

I pride myself on being tied to no particular item, no token, no icon. I enjoy what I attain, but have been robbed of everything -- or been forced to flee with nothing but my own clothing -- too many times to place my faith in any particular good luck charm or material good that I might be compelled to leave behind, or that can weaken me by its theft. I have but one thing I have carried with me through most of my days -- an earring which belonged to my mother, which she said, once, in the dead of night, that my father had given her. I took it from her dead body, when she killed herself, and have worn it since. It means, however, nothing to me.

Strange as it seems you find yourself in need of the service of a hunter-killer beast from the realm of Chaos. Since it can take any form you request, and, in this case, it will be something of a calling card, how would you like it to look.

Oh, my. Something relatively innocuous in its usual guise, but capable of stealthy and efficient movement. A black cat, perhaps, whose various natural weapons grow appropriately upon need in combat. Yes, that would do nicely.

Describe your character's voice. Would you say your character speaks with formality? Casually? Does the character have any favorite expressions/curses?

A well-modulated baritone, with cultured, formal tones to it, varying from unctuous to acid depending on the mood and situation.

"For whatever reason, when the shadow author Zelazny re-told the story of Amber, he changed many parts. Most notably (to you, at least) is the fact that the existence of your character has been expunged entirely from the narrative. There are two possibilities: either the author removed you of his own volition, or the individual from whom he gained his information chose to remove you from the tale (either Corwin or Random). Explain which you think was the cause of this deletion, and why such a deletion was desired."

Obviously, it was a matter of peevish jealousy on the part of whomever this Zelazny chap got his information from. I encounter it all the time.

Sneak up behind Edward