Some great notes on pulp adventure campaign that the GM has just started up. Great fun.
I’ve gone into some detail here, because, well, I’m dead proud of it, and because I’ve not done such extreme scene-framing before. The whole of the early section was a way of saying “This is the sort of bizarre world you live in – it’s got zeppelins, pyramids in London, an undead queen, and you’re all best friends with a talking gorilla”. It worked really well, and set an appropriate tone.
Really nice stuff. Not the sort of thing we’re doing with Pulp Adventures, but very very cool.