“I got Girl Cooties” (Weekend in Review, the MMO post)

Figured I’d split this up into two posts, since I have a lot to post about the face to face Galactic game.
If you want to know why the post has the title it does, you’ll have to read to the end.
Right then.
WoW
Thienedera
Who’s this? I haven’t mentioned her before. This is my level 20 blood elf paladin on Kel’Thuzad — a full-PvP server. I’ve been wanting to level up a tank on the Horde side, and while I’m still trying to get into playing a bear-form druid, I still REALLY LIKE paladins, and I already have a lot of experience playing a protection-specced pally on Alliance, so I’m working on Thienedera now.
The patch coming out on Tuesday is cutting the XP required to level from level 20 to 60 by 20%, and increased the XP from quest rewards, so I wanted to get her to level 20 to really set her up to smoke through the levels in a hurry. That meant getting her up 3 levels this weekend, which… I pretty much did just on Friday night — there’s a reason they didn’t speed up leveling from level 1 to 20. 🙂 In the process I was invited into a Guild and … was really really surprised by a very supportive group. There are no 70s in the guild, but they’re a very good-sized group and the leadership seems really really focused on helping out everyone and really helping the group progress as a whole. That’s neat. I’m pleased I’ll be part of a guild like that as try to her up.
Also, I might have to make use of WoW new renaming service (which take all of 2 minutes, apparently). Kaylee informed me that Thie’s name is “Casey”, so I might have to rename her. 🙂
+++++++++++++++++++++++++++++++++
Grezzk
After a couple weeks of fairly light play, I got Grezzk on and did some fun stuff. Said fun stuff included a run of not one or two but THREE five-man dungeons that I’ve actually seen before, and participating in Gruul’s lair, which is the first of the 25-man raid-dungeons in the game — a pretty short one that only takes an hour or so to do successfully, or longer if you’re still trying to beat the last boss.
The first instance was done as a favor to a friend of mine who is not in my Guild. He’s a tank, and a nice guy, and needed someone to provide damage in the Auchenai Crypts which, to put it simply, is my least favorite instance on Grezzk (I think I’ll LOVE it on Kayti — it’s MADE for AoE tanking). He talked up his guild a lot to me, how smart and quick they run things, and I’m at least five levels too high for it, so I figured I’d come help out.
Yeah, we team wiped probably 8 or 9 times. It was awful. I was pulling aggro off the tank with just my autoshot running, and … ugh. It’s a miserable mid-level-60 instance and they didn’t have the people they needed for it. Sucked.
-=-
The second instance was with my Guild in one of the wings of Tempest Keep known as Arcatraz. “Wings” is a particularly-apt name for it in this case, as Tempest Keep is actually a series of ornate palaces floating in open space — you can’t even get there without a flying mount. Arcatraz is essentially a prison for horrific critters that some bad people are keeping locked up, and whom someone is now releasing to wreak havoc — you must stop them, yadda yadda. I’m not sure, but I believe Arc is considered the hardest wing of Tempest Keep, which would then presumably make it the hardest five-man instance in the game (Again, the Crypts have my vote for MOST ANNOYING, but it’s not even a level-70 dungeon).
This is a particular FUN and FUNNY dungeon to run — there are two bosses in about the middle of the instance that have been working together so long that they really really HATE each other and each actually cheers you one as you kill the other one. The bickering and the cheering is done with some FANTASTIC voice acting. Also, the last guy in the run — a kind of powermad toady — is voiced beautifully by Curtis Armstrong, and always cracks me up.
This run went really well — it was a good group and everyone was guildies and on Vent together, so while we were a little tired and not too talkative, it still went really well. I found I was STILL pulling aggro off the tank (who is geared very very well and knows his job), so I’m not sure what happened there. Normally I don’t have aggro management issues like that, but maybe I’m starting to get into the DPS range where I churn out so much damage I have to routinely pull back a little. Would be nice if that’s so.
In any case, I was EASILY the top damage dealer in the group according to the DPS readouts which, considering I was running with some serious Guild vets, made me feel good. I also did a little chain trapping, which makes me happy when I can contribute in that way.
-=-
Saturday, the Guild was running the 25 man raid-dungeon Gruul’s lair. How to explain this…
There’s a giant that the Ogre tribes worship as a god. (For good reason.)
You go to his lair. You beat through his elite guards to the first main room. In it is the High King of the Ogres, and four of his closest advisors. These advisors are also full-on raid bosses in their own right. They are all standing in a pack AND HAVE TO BE PULLED, TANKED, AND KILLED SIMULTANEOUSLY BY FIVE DIFFERENT PEOPLE.
Kiggler the Crazed uses ranged magic attacks on whoever he’s fighting, and doesn’t hit too hard — anyone with decent health and a healer along for the ride can tank them — you just need DPS to kill him.
There’s a warlock who summons demonic pets the size of a bus and fears his tank all the time, so that’s a total pain. The fear is an AoE, also, so he has to be fought FAR AWAY from all other groups.
There’s a mage who keeps up a fire aura so nasty that it will kill ANYONE in melee range in a few seconds, so you have to take him down with nothing but ranged attacks.
There’s a priest who, unless interrupted by rogue stuns or silences or something, heals everyone ELSE, a LOT.
And there’s the High King, who just hits really frigging hard.
So you need
1. Someone to pull the High King off in to a hallway and basically solo tank him (with a healer or two to keep you standing, until everyone else is dead).
2. Someone to keep the fire-mage guy busy.
3. All the rogues and other melee guys killing the priest as fast as possible.
4. A tank (or two) on the fear-spamming demon-summoning warlock.
5. A five-man team of hunters, mages, and one priest to keep Kiggler the Crazed busy, and then make him dead.
It is one of the most complicated pulls around, and if the pull is good, and you kill everyone in a smart order, the fight is easy — if the pull is bad, the fight is very… short.
I got picked to pull and tank Kiggler the crazed this time — my second time in the run. Then when he (hopefully) dies, I’m to send my pet after the priest or warlock while simultaneous attack a different guy (the fire mage) and, when everything else is dead, join the whole raid in killing the King.
How’d it go? We killed everything on the first pull, and all 24 or 23 of us were standing at the end. We’re getting pretty good at this. I was really happy to be the guy in charge of pulling and at least initially tanking Kiggler, and really pleased to be in what is, so far, our best fight against the High King and crew.
Then we went on through another hallway full of tough guards to Gruul. This was really tricky and actually raid-wiped us once. Then we got to Gruul. People were told where to stand once we got inside. People were warned not to linger at the doorway when the fight started, or you’d be locked outside the chamber of this huge bastard…
… and I walked in a step too far, Gruul triggered, came over, and wiped us all out. &**&#$(&*@# . Dammit. Wiped out the raid. @#$@#%.
Anyway, we tried one more time, but folks had to go after the one try — we have yet to beat this guy, so I’m not going into all the stuff that happens in the fight, but suffice it to say it makes the fight with High King Maulgar look like a summer cotillion.
-=-
Peole were still on Vent after the raid was done, and some of us needed a run of another instance, so five of us reformed and ran and did that instance. I dunno if we were overgeared or what, but I’ve run The Black Morass before, and won… and this was a breeze by comparison. A BREEZE. 18 waves of dragonkin coming in through randomly spawning portals and trying to kill this guy behind us… with waves 6, 12, and 18 bringing along a full on Boss as well… and we smoked it. It was good and, again, among a group of vet characters, I was WELL in front on damage-dealt. I feel like I’m ready to sign up to participate in the (10-person raid, 13-boss, “task force in a box”) raid dungeon “Karazhan”.
I feel like I can contribute. I think I might do that this Saturday.


LotRO
Saturday night (yes, after running Gruul AND the Black Morass instance), I got onto LotRO and Kate and I were running around the Lone Lands (the uninhabited region all around around Weathertop for miles and miles. We’re in a tricky place with Tyelaf and Tirawyn — lots of “need a fellowship” missions in both the Barrowdowns and Lone Lands, and not much else — in short, we’ve hit a wall we need some help to get over.
We were on no more than 10 minutes when Kate spotted someone on the Looking for Fellowship channel asking if people wanted to join them for “Clearing Weathertop” (which involves exactly what it sounds like — defeating the orcs and … OTHERS… that infested the area Weathertop after the Ringwraiths recently visited there.
We joined, and found out there was another player who also had the in-game voice chat enabled (a built-in push-to-talk tool that we use instead of Gtalk). We started chatting and coordinating that way, and eventually got the whole group on the tool, so we could get really teamed up well.
This was a GREAT group — one of those once-in-a-hundred pugs that just clicks. We had a great tank, some decent damage, and two Captains who, although not healers as such, do an excellent job of healing “morale” as long as you keep WINNING.
This was where I was really glad that I’ve played most of the classes by this point. The thing with the Captain-class heals is that they only become available when you DEFEAT AN ENEMY. If you just look at the skill list for the class, you see a bunch of heals and think “okay, they can heal, we’re fine.”
And that works great when you’re fighting packs of five or six orcs — bad guys are dying all the time, so their heals (and a number of defeat-dependent buffs) are available much of the time.
As I said, they’re really good when you’re WINNING.
BOSS fights, when you’re fighting one BIG thing, for a LONG time — they loose access to a LOT of those abilities, and become, basically, a mid-range damage dealer, which is bad.
And we had to kill a number of bosses.
So I’ve come off several hours playing WoW, where hunters can’t shoot things from too close in, and LotRO hunters have a HUGE range on their bows, so I’m WAY WAY WAY back.
And we fight our first boss, and I see that health levels are starting to drop all over, and finally the boss dies, and a heal goes up, and then his minions die, and we’re fine again.
Hmm.
So… the next boss guy… I switch to a minion. Hunters are like well-armored Blasters in CoH — we hit FRIGGING HARD. So I start on a minion, pull him to me, beat him up, and he dies in the middle of the boss fight.
And… I see a heal go up. I hear the other captain on voicechat say, six seconds after the kill, and one second after the “heal power” opportunity has dropped “dang, missed it.” She wasn’t expecting the kill, so she didn’t know all those buff powers were going to come available all of a sudden.
I kill another minion right about when the boss dies… so that doesn’t matter so much.
We get to the top of Weathertop.
There’s the big boss guy. None of us have ever been here before, but we’re ROLLING through the thing, so we (read: they) all charge in. It’s a toughish fight, but we win.
IMMEDIATELY after that, an OMG CAVE TROLL STORMS UP THE HILL AND ATTACKS!!!
This guy has half-again as many hit points as the boss we just killed, we’re already down on power, and his had more minions. ACK!
So I shoot him a bit, and we’re getting POUNDED on. He smashes the whole group and everyone but me (who is WAY WAY back) is stunned. I switch targets off him so he doesn’t decide I’m his new target while the tank is knocked silly.
I’m on a minion. A HA!
I shoot the minion a lot. In the face. Health scores are plummeting and NO heals are going up, cuz nothing’s dying.
Just as I’m about to kill the minion, I get on Voicechat and shout “Captain! Heal opportunity is coming up… NOW!”
The minion dies. Beautiful green light floats up from everyone.
And we FRIKKIN’ KILLED A CAVE TROLL! WOOOOOOOT!
So. Damn. Cool.
We had such a good time with that we all just stayed in group all night and cleared Fellowship-only missions the rest of the evening. Good stuff.


So what’s with the post title?
I was in voicechat a lot this weekend. By and large? Everyone in charge was female, which I think is just unspeakably cool.
The leader for the Tempest Keep run? Female, as was the main melee DPS.
The Raid Leader, one of the tanks, and main healer on Gruuls? Female.
Pretty much the whole damn fellowship in LotRO were female — both Captains, the Tank… (And as much more of LotRO are 35 and up, it was a good group for that reason also.)
It was just a neat thing… and really made me appreciate the mental energy that that brings to a group.

One comment

  1. And I forgot to mention that Grezzk was second in overall damage for the 25-man run, less than a percentage point behind the #1 position, who is another hunter geared out in nothing but epic arena-winner gear.
    So that was cool.

Comments are closed.