In the history of Nobilis, the first 20th century was different. So were the 400 wondrous years after that, but that is all gone now. One day, it was the year 2400 and space-ships plied the Aetheric Currents between earth and the colony worlds. Then (about one hundred years ago) a rogue imperator conspired, an […]
Shadows – A Roleplaying Game for all Ages
As noted here: Where d20 breaks down is when it shifts to non-combat rolls where the entire task (skill) is handled with a single, linear-odds roll. Here’s how to fix that. There’s a little known optional combat rule that states that people can choose to ‘roll’ their AC every round. Basically, you don’t have a […]
Played a little Trollbabe tonight, because I feel like I understand the conflict system better than I did during the first abortive attempt to run it… so we had… another abortive attempt to run it (we started too late, which was the problem the last time, as I recall). Somewhere in the near future, I […]
Overheard on The Forge :: d20 vs. 3d6, regarding “linear curves”. D20 combat is really a die pool system (rolling multiple dice and counting sucessess) in disguise. You roll so many to-hits on single d20s in any given combat that, over the course of a battle, you get a reasonable normal distribution of expected results. […]
There’s this thing in gaming that really doesn’t work: adding new optional things to a system that the players are very familiar with. This could be talking to the players and ask them to try to use some different method of play or an optional rule, adding in a few cool rules from another game […]
RPG Theory: A Brief History of Fashion in RPG Design
“Next campaign, I’m not going to give a bonus to hit for coming up with interesting descriptions in combat: I’m going to give penalties for not doing it.”
One of the things I said in the comments on this post regarded the way that d20 (or some other ‘classic’ games) de-protagonize the player character though those instances where you’ve got this great character that blows stuff he’s supposed to be good at. Eventually, that’s the character they become, and they aren’t the guy […]
A few weeks ago, Dave commented that we’ve been at this Nobilis thing for ‘about a year’. I believe my immediate reaction to this was something like “you’re completely crackers”, but it turns out he’s right: the first Nobilis session was… well, I posted about it around the last week of April of 2003, so […]
Prydain, the Hobbit, Pendragon… Good stuff. Personally, I’ve been angling to do some Paladin and/or Dead Inside with Justin, but I might do some stuff with Universalis, the Pool, or Donjon as well, just to stretch his imagination a bit. That said, the quick little thing the guy writes up for his kids struck me […]
A bunch of hand-drawn maps
What Was I Thinking?: Recruitment VtM meets Fringeworthy. Sweet.
Magic Words: Interactive Fiction in the 21st Century: a guide to past history and current news in the world of text-based adventure games. Great reading and very… interesting 🙂
There’s a game I’d like to write up in full that I never will. Two reasons: One is simply that almost all of the mechanics of the thing are based off of a great indie game called Trollbabe. While the author might be (in fact, probably is) down with people riffing off his game, to […]
The sweetest phrase I’ve typed in awhile: This is a Z entry in the Lexicon Of The Second Age. 🙂 I want to publically thank Jere for the opportunity to work/play on this game/project; it opened my mind to a world of possibility in the Lexicon format, to Wikis in general (I didn’t have any […]
Not like we need another beer and pretzels game around, but still… X-Bugs
So, for my second to the last entry on the Lexicon of the Second Age game, I was digging up brainfood by (don’t make me explain it) Googling “monastic order of” silly. First hit? Brin’s discussion of Lucas’ main mistakes on Return of Jedi forward.
Donjon (site), Donjon (review), Donjon example characters — player-driven dungeon crawling — it seems as though this could be either an InSpectres-level romp or a serious game. I’m intrigued. Paladin (site). Probably for a small group… maybe 2, maybe three. Maybe good for Justin. Good mechanics at any rate. Trollbabe. Review. Example of play here. […]
Perverse Access Memory: WISH 85: Character Inspirations What inspires you to create characters? Do you have partially-developed characters in mind for use when you get into a new campaign? Do you shop characters around, or do you come up with new characters when you get into a campaign? Why? If you GM, are you bothered […]
So I got to run my first game of InSpectres on Friday when Jackie called off Necropolis (pleading no prep time due to imminent departure to France). Now, I didn’t prep either but with InSpectres it hardly matters — everything went like gangbusters — the group took to this style of play like veterans and […]
My Life with Master: a must-play as far as I’m concerned.
One of those fantasy games that (like HeroQuest) I plan to try out with my DnD group after they wrap up the current campaign (assuming we ever finish the current frelling module): Burning Wheel
Rather, Hitherby Dragons: Hamlet 2: The Arrows of Fate “Eat of onions, but by no means garlic. Those slaves you have enthralled, and found to serve, bind them to your soul with hoops of steel; but do not hasten to enthrall each girl you meet. Beware the werewolves, and do not fight, but remember, if […]
Perverse Access Memory: WISH 84: Five Games What five games would you love to run/play if you had a willing group and a weekly time slot? Well, this shouldn’t be hard. … Actually, limiting it to just five will be hard.
First off, there’s a good review of InSpectres, here. Now, a summary:
Next up, let’s take a look at a fantasy system: HeroQuest. First, a particularly good and useful review can be found here, listing both the good and the bad of the system, all of which I entirely agree with, and some of which I’ve co-opted for the summary below.
So I’ve got a bunch of games laying around — stuff I want to run, to try out… whatever. I communicate more succinctly in the written word than the spoken, however, so my enthused rambling face-to-face usually tends to miss a few things that I really wanted to mention about any particular game. Therefore, what […]
Here’s an observation, neither novel nor groundbreaking. d20 in it’s current incarnation will never be a good system for non-dungeon crawling (i.e., search for traps, get treasure, kill bad guys). It boils down to search time. Your To Hit and Armor Class bonuses are prefigured, as are your Damage dice and Skills. Search Time to […]
** Atomic Sock Monkey – Dead Inside ** I don’t know if I’ll ever get a chance to play it, but I want to own it. Now, please.