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Author: doycet

Summary of the OA campaign

2003-09-18 doycet Actual Play One comment

When the OA rules for d20 came out, I snapped them up — I’d always wanted to run a proper

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Update

2003-09-16 doycet Nobilis 2 comments

Note to self: preparing a list of likely (and point-balanced) qualities for a well-known Chancel and Imperator does not appreciably

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Game summary

2003-09-16 doycet Actual Play 8 comments

Friday, the DnD group continued to wander aimlessly through a deadly forest that drives people insane, rots your food, and

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Steam Punk-y

2003-09-16 doycet Links & Resources

The Vulcan Bros. Industrial Heritage Plusurewerks — great art, interesting flash.

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The 10’x10′ room meets the next generation

2003-09-15 doycet Game Design One comment

Related to this post on Justin’s ongoing struggles to improve (and our ongoing struggles to help him), I felt I

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Being the Grown-up Gamer

2003-09-09 doycet Game Design One comment

Stumbled across an old article on Pyramid’s site entitled “How to keep Gaming after Adulthood”. The author makes some excellent

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Goth-er than thou

2003-09-09 doycet Links & Resources

Cool cemetery photos. Should be grist for at least one or two games. 🙂

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Resources

2003-09-08 doycet Links & Resources

kuro5hin.org || Introduction to the Cthulhu Mythos

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I will be very unhappy if this delays the movie release

2003-09-05 doycet Links & Resources 2 comments

So White Wolf is suing Sony for copyright infringement re: Underworld and Vampire: the Masquerade. … alleging 17 counts of

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Mashup, by gummint!

2003-08-28 doycet Game Design

Population: One: Monday Mashup #6: Huck Finn Huck, the quintessential youth, and Jim, the quintessential outsider, float down a river

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Blog Notes

2003-08-27 doycet Links & Resources 3 comments

Note to those blogrolling this page: Random Encounters now pings as http://random.bears-cave.com.

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Resources are good

2003-08-27 doycet Links & Resources One comment

Underground base and tunnel links. As the link reads: tunnel boring machines, military bases, alleged alien and ufo bases, FEMA,

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Bzzz.

2003-08-27 doycet Links & Resources One comment

One of the nice things about the Blogging internet is that you can post a rant stating that gamers are

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Resources

2003-08-25 doycet Links & Resources

Deb’s Historical Research Page Just a really good tool to have a link to. Via Population: One.

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@puppet

2003-08-24 doycet Game Design 3 comments

WISH 61: Characters for Other People Come up with a character concept for one to three other gamers you know.

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Morbid is useful

2003-08-21 doycet Links & Resources

Just seems as though this should be useful at some point: a timeline of natural and man-made disasters throughout history.

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Banana Dacquiri?

2003-08-21 doycet Links & Resources

Some great notes on pulp adventure campaign that the GM has just started up. Great fun. I’ve gone into some

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Fantastic Who?

2003-08-20 doycet Game Design 3 comments

Population: One: Monday Mashup #5: Fantastic Four I don’t believe I’ve ever read any Fantastic Four of any kind, so

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Posting this to mention I’ve got nothing to post

2003-08-20 doycet Game Design

Roll the Bones: Role Call 28: Unusual settings What’s the most unusual setting in which your game has been set,

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This post is a year late

2003-08-17 doycet D20 One comment

Having finally had a chance to play through some Spycraft stuff, I can finally see what people have been saying

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“My hero bares his nerves along my wrist”

2003-08-15 doycet Game Design 3 comments

Without prelude or explanation, my Spycraft character.

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Antici…pation

2003-08-14 doycet Links & Resources One comment

Saw the trailer for Underworld tonight when we went to S.W.A.T. I’d been using pictures of Kate Beckinsdale for Jackie’s

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Mashup 4: Neuromancer meets…

2003-08-13 doycet Game Design

Population: One: Monday Mashup #4: Neuromancer. Let’s put this in a non-standard game system. How about the excellent Dreamwalker system/setting

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Mashup 3: Narnia

2003-08-13 doycet Game Design One comment

Population: One: Monday Mashup #3: Narnia First off, I have to say that I LOVED the meme-author’s take on this

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Mashup: Body Snatchers

2003-08-13 doycet Game Design

Population: One: Monday Mashup #2: Body Snatchers I say: Body Snatchers/Nobilis.

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Mashup: CSI

2003-08-13 doycet Game Design

The concept of this little excercise from Population: One is this: take a concept from a common or popular show,

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Jepteth a’Ghul: this is not your daddy’s cleric

2003-08-11 doycet Actual Play 3 comments

Jackie’s running an Egyptian-style mini-campaign called Necropolis. Since the campaign itself is fairly high-power to begin with, we had a

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Verboten

2003-08-10 doycet Game Design 2 comments

Roll the Bones: Role Call 27: Verboten! If you were somehow forbidden from playing with your favorite system, genre or

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Assimilating the Straights

2003-08-08 doycet Game Design 3 comments

Perverse Access Memory: WISH 59: Games for Non-Gamers Name three games you might use to get someone who has never

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If I only have five of me.

2003-08-05 doycet Game Design

Roll the Bones: Role Call: DIY: Can you summarize two campaign concepts you’d create for player with identical tastes to

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
Highlight from last session.
Chrys, Gee, and Aitch stop in at a diner. Charlie catches up with them later.

2026 10 03 16 41 05 timebolted

Music on the diner Radio at the end of the session: https://youtu.be/YwozDusaQxs
Tim and I continue playing through The Quiet Year to build out the new sector of Cobalt Reach.

2026 09 29
Sean and Zoe join the game as teen supers-on-the-run, Gee and Aitch.

And, once again, the GM gets to drop a reveal he's been holding onto for over two years. It's pretty good.

2026 09 19
Welcome back to Victory Mesa.
2026 09 08 18 55 50 timebolted
Having gotten to Cobalt Reach (finally), Tim and I pull out The Quiet Year to build the new sector; all part of our brief to explore more indie games during our play.

2026 09 01
2026 08 18
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