One of those fantasy games that (like HeroQuest) I plan to try out with my DnD group after they wrap up the current campaign (assuming we ever finish the current frelling module): Burning Wheel
Rather, Hitherby Dragons: Hamlet 2: The Arrows of Fate “Eat of onions, but by no means garlic. Those slaves you have enthralled, and found to serve, bind them to your soul with hoops of steel; but do not hasten to enthrall each girl you meet. Beware the werewolves, and do not fight, but remember, if […]
Perverse Access Memory: WISH 84: Five Games What five games would you love to run/play if you had a willing group and a weekly time slot? Well, this shouldn’t be hard. … Actually, limiting it to just five will be hard.
First off, there’s a good review of InSpectres, here. Now, a summary:
Next up, let’s take a look at a fantasy system: HeroQuest. First, a particularly good and useful review can be found here, listing both the good and the bad of the system, all of which I entirely agree with, and some of which I’ve co-opted for the summary below.
So I’ve got a bunch of games laying around — stuff I want to run, to try out… whatever. I communicate more succinctly in the written word than the spoken, however, so my enthused rambling face-to-face usually tends to miss a few things that I really wanted to mention about any particular game. Therefore, what […]
Here’s an observation, neither novel nor groundbreaking. d20 in it’s current incarnation will never be a good system for non-dungeon crawling (i.e., search for traps, get treasure, kill bad guys). It boils down to search time. Your To Hit and Armor Class bonuses are prefigured, as are your Damage dice and Skills. Search Time to […]
** Atomic Sock Monkey – Dead Inside ** I don’t know if I’ll ever get a chance to play it, but I want to own it. Now, please.
Perverse Access Memory: WISH 83: My Character’s Motto What are your characters? mottoes, in ten words or less? Quotes and formal mottoes encouraged. Japteth: Harm Not the Dead.  (Unofficial: You die, you’re mine.) Dylan: Everyone has secrets.  (Unofficial: Sometimes, you wing it.) Bob: Never trust Jedi. Gwydion: In Her Majesty’s Name. Hmm… I should have […]
Victorian Roleplaying Themes — mine it for all it’s worth.
I’ve often said there’s practically no difference between the basic PC conflict setups for Amber and Vampire (whether that’s a good or bad thing is left as an exercise to the reader.) Someone actually worked out the similarities. Heh. I can think of others, but they’re definitely not wrong.
The Wednesday Weird is a writing exercise where each week a topic will be posted and participants will write about in it in their own blogs, livejournals or the comments section. The Wednesday Weird is for gamemasters, writers and anyone else who wants to practice their creativity through this excercise. Each week in the Wednesday […]
Reading one of the ‘Actual Play’ entries on the Forge left me a bit… confused. Here’s an excerpt: We did a system switch: Spycraft to Wushu. It’s like the 6th game in the run, and we bailed on poor d20, which was boxing us in. My chief complaint about d20 I think is that it […]
So for the last couple weeks I’ve been contributing the insanity of the Lexicon Of The Second Age, in which people are sequentially writing up entries on the Second Age of Creation for the Nobilis setting, following certain guidelines. Once a few standard practices and guildelines worked themselves into place, things have gone swimmingly, and […]
The 20′ By 20′ Room: Definitive Narrativism links to essays on the Forge (a rpg forum I won’t bother to link to because you either already know what/where it is or, like me, don’t find forums that useful) that define the current chic among RPG gaming theory — the GNS model, in which gaming styles […]
RPGnet: Review of HeroQuest
Weekend games on the Game Calendar updated through May — Friday games to be updated soon. I’m liking this tool a great deal.
Perverse Access Memory: WISH 82: Three Word Summary Sum up one or more games that you GM or play in 10 words or less. (Three is best, but not everybody is that pithy.) Don’t restrict yourself to current games if you have great ones in the past. Starting with current and working backwards: Chrysalis A: […]
A long email exchange on magic in rpgs — not a lot that resonated with me, but I did want to refer back to this passage, which touches on a possible problem I’m having in Nobilis (and possibly other stories). Emphasis mine: … [I am] against taking magic for granted, relying on the system, instead […]
Interesting thoughts on why to decide your Estate last when creating a character in Nobilis, stored here for my convenience: The crux of Tony’s process is that the Estate is the LAST thing you choose when designing your character. What it does (I feel) is discourage people from playing Estates and Affiliations instead of characters. […]
As I’ve mentioned before, I sometimes miss things that are going on with the players in my games. Back in TiHE, I used to periodically take a poll of everyone to see how they thought things were going — a feedback sheet if you will — but I stopped doing that after awhile because, well, […]
Random Name Generator I want this thing on my palm.
The makers of the Historic Tale Construction Kit have taken various bits of art and lettering from the Bayeux Tapestry and loaded them into a web-based application that lets you use the elements to create your own story. No, really. I want to use the to retell the Miami Breakthrough or something 🙂
Game Wish asks: What do you think is the best cast size for the games you?ve played? What are the factors that go into your answer: genre, play group, gaming system, etc.? The simple answer is “four or five players, plus GM”, regardless of game system. Ironically, I rarely GM groups that small. Right now […]
Following in Ken Hite’s footsteps, my list of what I consider the ‘best’ RPGs, currently.
The Harrow: The RPG Collection
You must all go read The Righteousness Game at Hitherby Dragons now. Go. Seriously. Now.
Perverse Access Memory: WISH 78: Two Characters, One Game Do you think allowing one player to play more than one character in a game is a good or bad idea? Does the style of the game make any difference? What about the format (FTF, PBeM, etc.)? I can only address FTF for obvious reasons. Lesse: […]
In an effort to knock the creative rust off my brain, I’m participating in the creation of the OceanOfStoriesWiki – Lexicon Of The Second Age… sort of collaborative encyclopedia for Nobilis’ second age. Here’s hoping we get through the alphabet. I like this wiki-tool-thing: could be terribly useful for certain kinds of sites/material. I’ve actually […]
The creator of Nobilis, reinventing the ecosystem of the world’s oceans on Hitherby Dragons. The ocean should be made of custard. On a purely practical level, it would be tastier and more nutritious than sea water. On a more idealistic level, it’s one of the few things that could entice me to take up a […]