Asking questions to set up your game

Chris gives some great tips on how to get together for a new game and really tie your players’ characters into a Relationship Map in this thread. Excerpts from near the end of his post: I think the big [goal] to [asking players questions about their characters to deepen the R-Map] is to get the […]

Weekend in gaming

Friday: Played InSpectres, in which our heros (a hooker, an ex-mormon mechanic, a fringe-fringe-FRINGE scientist, and a cold-war MI-5 operative frozen in stasis since 1960) open a new franchise juuuuust off the Strip in Las Vegas… in an abandoned Elvis Wedding Chapel. Then they saved a haunted zoo. Much fun. Saturday: I mugged a few […]

Change is… eh.

Well, I went back to a slightly tweaked version of the original blog page; not due to negative feedback as much as my own dislike of that intra-framed window. Ugh. Someday, someone will code a plugin for PMWiki that does what I want (basically a true “include” function), but right now, it’s not available. I […]

Sorcerer, Grimm Therapy, Session 3

I’m actually combining two sessions into one actual play, since they were each relatively short (poor planning on my part, but there it is). Okay. When we last left our pre-adolescent heros… [crickets chirping] Right, that was quite some time ago, so for Katelyn and Nicky’s previous events, I direct you here, and for Kermit, […]

Happy derangement

Johnny The Homicidal Maniac : Director’s Cut Mayhem and violence rule in this collection of issues one through seven Johnny the Homicidal Maniac, by Jhonen Vasquez (creator of Invader Zim), as well as material seen before only in Carpe Noctem magazine. Dark and disturbingly funny, JTHM follows the adventures of Johnny (you can call him […]

Coding stuff

I’ve set up a few tweaks, which amount to combining the Random Encounters blog into the RandomWiki front page, using a PmWiki plugin called x-include. I welcome feedback on the whole thing; I like the functionality, don’t totally love the look of the interface, but think it might get the job done. Input welcome, as […]

Things to do in Denver when your PC’s Dead

Doc’s Blog … Confessions of a Game Addict: Game Dream 14: He’s Dead, Jim! Many “traditional” RPGs incorporate the possibility of the irrevocable death/disabling injury of a player character into their basic mechanics, yet often skirt the issue of what happens to the game in such a case, instead encouraging the GM to “fudge” the […]

WorldWideGaming

Dave and I got linked from… Portugal? Pretty cool, regardless. Registos das Sess?es – Vantagens e Dificuldades – Roleplay, Lda — ***Dave lists a rough translation here.

Getting Focus

While digression and kibbitzing has been a perennial complaint/joke/bugaboo around the gaming table, there was a point about two years ago when I’d gotten (I think) quite a bit better at keeping a game focused and moving things along — I think I owe a lot of that to my (then) habit of participating in […]

Sidekicks

Game Dream 12: Onward, Jeeves! In my current DnD campaign, NPC companions make little or no impression on the game — wizard’s familiars, for example, seem to come packaged with a small bag of holding that they sleep in until they’re needed for a boost to Spot rolls, and human followers are pretty much the […]

“Dogs” Kudos

DitV is Jonathan Tweet’s ‘Best Game of GenCon for 2004. I almost didn’t pick Dogs because I didn’t want a game with characters that the players couldn’t respect. They sounded like thugs, Inquisitors in the American style. But it turns out that they’re not thugs. They’re righteous stalwarts and brave heroes. They root out and […]

Brotha, I feel your pain

this thread: There was once a time, not so long ago, when I was enjoying the outside, seeing friends, going to parks. Then one day , somebody posted a link to X-com. Now the sunny days are gone, for I shall never leave my apartment again. Amatuer.

Grist

X-Com: Tactical — X-com as a table-top strategy game, with downloadable/printable map tiles. Hmmmmmm. (Also, XCom UFO creators strategy game: Laser Squad Nemesis.) Finally: X-com, run with Savage Worlds (I gotta find this game).

Now on Deck…

With the exception of one Nobilis session… two weekends ago (egads)… there really hasn’t been much gaming going on this month. This is unusual, since in my experience our gaming group has been blessed with (a) participants and (b) lots of stuff going on. The lull is kind of weird, but very typical for August […]

Braaaaaiiiinsss

Dirty little gaming secret: I love undead. Stumbling hordes of zombies, lightning-quick skeletons — it’s all good. Shawn of the Dead cannot get here fast enough. People say it’s because I like using them as monsters in DnD, but that’s just silly: there is no game or game system that cannot be improved with the […]