Justin and I have been messing around with Dogs in the Vineyard a bit. I really like this game. Anyway, last Sunday while Jackie and Justin were out of town, I was hanging out at the Consortium and several possible activities were proposed (many of them chargenish, since that seems to be the mode we’re […]
K, I don’t know how on earth folks have missed my references to Dogs in the Vineyard up to this point, but let me fix this right now.
Every other Saturday, Jackie attends a game that I’m not involved in, leaving me and Justin to bang around the house for about six or seven hours. Lately, he’s gotten into the habit of requesting that we play some kind of RPG. Paladin was his first request, and following that I pitched the idea of […]
Chris gives some great tips on how to get together for a new game and really tie your players’ characters into a Relationship Map in this thread. Excerpts from near the end of his post: I think the big [goal] to [asking players questions about their characters to deepen the R-Map] is to get the […]
Friday: Played InSpectres, in which our heros (a hooker, an ex-mormon mechanic, a fringe-fringe-FRINGE scientist, and a cold-war MI-5 operative frozen in stasis since 1960) open a new franchise juuuuust off the Strip in Las Vegas… in an abandoned Elvis Wedding Chapel. Then they saved a haunted zoo. Much fun. Saturday: I mugged a few […]
Well, I went back to a slightly tweaked version of the original blog page; not due to negative feedback as much as my own dislike of that intra-framed window. Ugh. Someday, someone will code a plugin for PMWiki that does what I want (basically a true “include” function), but right now, it’s not available. I […]
Ken Hite talks about DitV.
Some folks on the Forge are getting ready to play Dogs in the Vineyard on IRC, and they’re conducting all their character creation session online in this thread. Very interesting, and includes an excellent summation of character creation rules, thanks to Vincent.
So here’s an interesting thing: One of the main bits of preparation that you’re supposed to do (as the GM) for a Sorcerer game is the Relationship Map. Now, if you don’t look at it too hard, it doesn’t really seem like much of a big deal — there’s a bunch of NPCs, and you’ve […]
Harlekin-Maus — gaming gold waiting to be mined.
I’m actually combining two sessions into one actual play, since they were each relatively short (poor planning on my part, but there it is). Okay. When we last left our pre-adolescent heros… [crickets chirping] Right, that was quite some time ago, so for Katelyn and Nicky’s previous events, I direct you here, and for Kermit, […]
Johnny The Homicidal Maniac : Director’s Cut Mayhem and violence rule in this collection of issues one through seven Johnny the Homicidal Maniac, by Jhonen Vasquez (creator of Invader Zim), as well as material seen before only in Carpe Noctem magazine. Dark and disturbingly funny, JTHM follows the adventures of Johnny (you can call him […]
Actual Play reports will come this evening when I have more time, but there are a few thoughts I wanted to get down:
I’ve set up a few tweaks, which amount to combining the Random Encounters blog into the RandomWiki front page, using a PmWiki plugin called x-include. I welcome feedback on the whole thing; I like the functionality, don’t totally love the look of the interface, but think it might get the job done. Input welcome, as […]
Doc’s Blog … Confessions of a Game Addict: Game Dream 14: He’s Dead, Jim! Many “traditional” RPGs incorporate the possibility of the irrevocable death/disabling injury of a player character into their basic mechanics, yet often skirt the issue of what happens to the game in such a case, instead encouraging the GM to “fudge” the […]
Via Dave, Downloadable PDFs of different sorts of graph paper. Squares, hexes, points, metric, kilt-plaid patterns… sweet.
Dave and I got linked from… Portugal? Pretty cool, regardless. Registos das Sess?es – Vantagens e Dificuldades – Roleplay, Lda — ***Dave lists a rough translation here.
While digression and kibbitzing has been a perennial complaint/joke/bugaboo around the gaming table, there was a point about two years ago when I’d gotten (I think) quite a bit better at keeping a game focused and moving things along — I think I owe a lot of that to my (then) habit of participating in […]
Some great thoughts from ***Dave on Game logs: why to keep them, why not to, how to encourage them (both campaign and ‘personal’) from the players… it’s all great stuff. More thoughts on this as I get two seconds to think about it.
After feedback and lots of questions from some folks, I’ve updated and reposted the write-up for eighteen. I think it is now tighter, closer to what I was aiming for initially, playable, but a ways from being “right”.
With apologies to various good golfing movies, the sport itself, the hobby of roleplaying, and Ron Edwards, I present an alpha-draft of eighteen: a golfing epic for sorcerer. Notes: * I need more descriptors, including (possibly) a better way to approach (har) Cover. * An example relationship map would be very good to have, including […]
Let’s say you get into a book club. It’s a pretty interesting set up, where you get a tremendous number of new books (40 or so), for about forty bucks. The only catch is you have to indicate *at the signup stage* which books you’re going to want to read during the course of the […]
Game Dream 12: Onward, Jeeves! In my current DnD campaign, NPC companions make little or no impression on the game — wizard’s familiars, for example, seem to come packaged with a small bag of holding that they sleep in until they’re needed for a boost to Spot rolls, and human followers are pretty much the […]
DitV is Jonathan Tweet’s ‘Best Game of GenCon for 2004. I almost didn’t pick Dogs because I didn’t want a game with characters that the players couldn’t respect. They sounded like thugs, Inquisitors in the American style. But it turns out that they’re not thugs. They’re righteous stalwarts and brave heroes. They root out and […]
At the coincidentally-named Random Encounters blog. Take 3 parts Neon Genesis Evangelion, 2 parts Incredible Hulk, 1 Part Delta Green, and a dash of Final Fantasy. Shake (don’t stir), bring to a chill, and play with Bronze Age style.
Good thread about Dogs in the Vineyard over here at RPG.net. Will update with excerpts as quotes as I read more. My copy cannot get here fast enough, I hereby swear.
this thread: There was once a time, not so long ago, when I was enjoying the outside, seeing friends, going to parks. Then one day , somebody posted a link to X-com. Now the sunny days are gone, for I shall never leave my apartment again. Amatuer.
X-Com: Tactical — X-com as a table-top strategy game, with downloadable/printable map tiles. Hmmmmmm. (Also, XCom UFO creators strategy game: Laser Squad Nemesis.) Finally: X-com, run with Savage Worlds (I gotta find this game).
With the exception of one Nobilis session… two weekends ago (egads)… there really hasn’t been much gaming going on this month. This is unusual, since in my experience our gaming group has been blessed with (a) participants and (b) lots of stuff going on. The lull is kind of weird, but very typical for August […]
Dirty little gaming secret: I love undead. Stumbling hordes of zombies, lightning-quick skeletons — it’s all good. Shawn of the Dead cannot get here fast enough. People say it’s because I like using them as monsters in DnD, but that’s just silly: there is no game or game system that cannot be improved with the […]