The Upsidedown Map Page It came as a surprise to me after over 20 years of seeing “normal” world maps to come across an upside down one. The most surprising thing was that I found it surprising. It is completely artificial that we have North at the top of a map.
You know what’s intimidating? When the Ron Edwards PM’s you with “I’m utterly swamped, could you please address the questions in [post x]?” … and the questions all require accurate comparisons and contrasts of ‘official’ Forge terminology — terminology I’m completely sure that any of two dozen other people on the site understand far better […]
Updated the Game Calendar software and am VERY HAPPY to report: a) The glitchy things that’ve been happening recently when adding new events have subsided. b) It doesn’t make Foxfire lock up anymore.
Just because I feel like it — here’s a list of noteworthy or record-setting events from some of the games I’ve run.
In a Gaming with Minatures thread on the Forge, Mike Holmes described a recent minis game with his three-year old son: When attacking, Alex rolls the scattegories die (d20 with leters on each side), and, if he can correctly identify the letter, hits the creature for one point of damage. Then he describes what happens, […]
So, Friday the 30th was the last session of the Bibliophage Sorcerer campaign. There was gunplay. There were demons. Candelabras were swung in anger. Some people even used naughty words. Details below.
While at the San Diego Comic-Con last week, I had a chance to chat with the folks at the Del Rey booth. One of the publishers let me take a peek (and pictures) of the advance proof of the Bloody Crown of Conan collection, including some of the interior art and the mock-up for the […]
Fighting Video Game Move Generator “Sideways Knifehand Bazooka!”
Neel Krishnaswami posts a Sorcerer One-Sheet to The 20′ By 20′ Room. Fully expect it to be brilliant, because it’s Neel. Sorcerer’s one-sheet style is a really handy template for blog posts. As evidence I offer All Things and Nothing, a Sorcerer game which is Nietzsche by way of David Lynch.
?ber Goober – A Film about Gamers I’ve heard its kind of a decent/cute film, and while it shows gamers with all the warts it’s basically friendly. Probably won’t teach a gamer anything, but may help open-minded friends and relatives understand the hobby.
Librarians are SEXY: a good jumping-off point for finding a decent pix for Shannon O’Neil in the Sorcerer game, it’s also a subversive, cool call-to-arms for freedom from censorship.
With regards to running FATE (which I plan to use in the future for at least one if not two or three things): It’s possible, even likely, to get so used to hit-point-driven combat systems that it might seem as though a fight in FATE was not a “real challenge” if the characters come through […]
The Next Ambercon T?
We had our seventh session of the Bibliophage Sorcerer story Friday night. The whole thing is detailed here, along with previous session logs. This was an interesting, but kind of “in-between” session, mostly because so much had happened in the previous session and folks were still processing it. Right, on with the show.
Doc’s Blog … Confessions of a Game Addict: Game Dream 3: Is it Me or is it Memorex? Some people play RPGs to enjoy a viewpoint or way of acting that they just couldn’t do in real life. Others seem to play characters whose motivations are more their own. And some folks do all of […]
The CryHavoc ADRPG archives, formerly at http://average-bear.com/cryhavoc are now located on the GM’s domain: http://nineblackdoves.com/cryhavoc/.
As mentioned in this post (where I talk about the characters), the DnD game didn’t occur a couple of weeks ago, so we played a session of the “Grade School” sorcerers set up, as seen in the Grimm Therapy section of RandomWiki. Here’s what happened.
It is something of an irony that the players in my d20 game have been so interested and involved and generally pleased with the last couple sessions that have followed the dungeon-crawl-that-wouldn’t-end. Having well and truly poisoned the well with regards to combat (six months of nothing but pretty much put paid to that need […]
This weekend, I had a chance to play-test a Firefly game session using a stripped-down version of Unknown Armies 2nd edition. (Details on chargen are over here, but basically I just stripped magic out entirely and used the street-level campaign.) Anyway, the game went reasonably well (though, damnably, we didn’t get a chance to finish […]
The DnD game looked to be short a couple of players on Friday, so we decided to try something else. I ran a session of the “Grade School” sorcerers set up, as seen in the Grimm Therapy section of RandomWiki. (The first time I swapped in Sorcerer for the DnD game we did Clicking Sands […]
RPG.net introduces the term Pixelbitching I call it the ‘Clickable Pixel’ style of GMing, after various computer games. Basically, you’re in this Myst-like free environment, looking for the ‘clue’ that helps you free the next bit of drama or the next area of the game … which turns out to be a completely mundane and […]
[I promise the actual play from Friday night is on the way. I’ve got it about half-written, I swear.] I mentioned this parenthetically in the previous post but it bears repeating (and adding to my SorcererWiki, actually): one big difference between Sorcerer and pretty much every other game on the market (at least every game […]
One of the questions I’ve been trying to answer when I look over a new game is “What do I want out of the game?” This is a key question, because the answer I come up with is also going to be the answer to “What ‘thing’ do I want the system to be able […]
We had our sixth session of the Bibliophage Sorcerer story Friday night. The whole thing is detailed here, along with previous session logs. This was an interesting session, mostly because everyone was getting hammered with some relatively urgent priorities and were basically trapped in a small(ish) area with one another. That they don’t really get […]
What’s funny is that Dave’s Ken Osato (in my Sorcerer game) is approaching the ‘annoyance’ of his recently rescued girlfriend just like this. More and more Japanese men and women are finding relationships too messy, tiring and potentially humiliating to bother with anymore.
Man, that was a fun martial arts movie… Anyway. Perverse Access Memory: WISH 99: Best Genre RPGs Pick three to five genres and name the best RPG for that genre. Why do you think it?s the best? What makes it better than others? What are its downsides?
For those using an RSS aggregator (*coff*FeedDemon*coff*) and want to track my game wiki stuff, plug this feed into your aggregator. That will feed all the page changes within the whole wiki. Thanks to Dave for pointing out this wiki mod.
Diceless Risus: the pretentious edition Don’t look at me — it’s the author’s name for it. It needs a pool mechanic added to it (cf. Nobilis) before I’d find the very static nature of the scores viable. Also, it loses the ability for scaling up by increasing the die sizes — still, it’s no worse […]
Lumpley, via the Forge I’ve got a theory. There’s Setting, System, Character, Situation and Color, right? I think that you can start a game as soon as you’ve nailed down three of the five. That means that a game text must provide at least three of the five to be a whole game. But I […]
Lee couldn’t make the Nobilis game tonight, so Randy, De, Jackie and I started what will be a short “Grade School Sorcerers” riff. Notes to follow regarding character generation, opening kickers, and some observations on playing kids in a game that’s designed to create people in dysfunctional relationships, but for now, you can check out […]