Resorted order of availability for Tanker melee powers. Swapped 3rd and 4th power so Tankers can get a 3rd melee power by level 4. Huh. Wierd.
You know what?
“No one really listens to anyone else, and if you try it for a while you’ll see why.” — Mignon McLaughlin Seven people at the Casa last night, all connected to the internet and logged into CoH. Cool. Yay, wireless connectivity. Of the seven, five or so had Coalition Chat on and were commenting on […]
City of Heroes: Defense Scaling Ice Tankers and SR Scrappers have long lamented that Defense doesn’t scale with level. Because mobs higher level than a player possess an inherent to hit bonus, Defense isn’t as effective over levels as Resistance. A while ago, peoople have requested something be done. Well, we’ve done a bunch of […]
Hitherby Dragons: Bang There are twelve avatars, and the thirteenth which is Death. It is normal for the royal family to produce fewer than twelve children in any generation. It is rare that there should be a thirteenth. Thus there is no difficulty when an older child takes it upon themselves to walk down to […]
Original Post First…I confirm that we’re working on right now (as in pohsyb in the next room) to add CoV costume parts into CoH if you own both games…. Then we repeal the hated stealth nerf. The reason why: many well reasoned posts. It’s that simple. You guys pointed out the problems. AND now…we’re changing […]
Stealth Nerf removed, for now Statesman We’re going to be taking out this “stealth nerf” or “nerf to stealth” or whatever… The original intent was to prevent riskless XP gain…but I agree that the implementation caused problems as noted here on the forums. I REALLY like the Suppression idea brought up, but that’ll take some […]
Just to get up to date before The Visit throws my play schedule all out of whack. Not that it isn’t already — lately, if I get online by 7pm, it’s a good night, and with needing to be in at work by 6am this week… yeah. Anyway…
The Dreck Mission is now timed. No more farming. Edit: corrected silly tpyo. 🙂
City of Heroes Official Forums The scene: Four players and a DM are gathered around a kitchen table. Statesman (in an ominous tone from behind his DM’s cardboard wall): You enter a dark, abandoned warehouse. In the distance you hear the scurrying sound of a rat. Player 1: Okay, we leave the first room. Statesman: […]
The new CoX patch includes the following undocumented or “stealth” (in more ways than one) nerf: it is no longer possible to click glowies while phased or stealthed. This includes Superspeed. I can see it for phase-shift… but… you can’t be hidden while you’re stealing something? While your clipping wires on a bomb? Whatever.
Potentially running two face to face games this coming week while Aaron and Kate are at the Casa: Ancient China. Wire-fu. Old, jealous gods. Young, jealous nobles: Xian Quan And this other bit of wackiness: The holiday season means a lot of things to a lot of people. For some it’s the pristine beauty of […]
Been finishing up a book this last week and dealing with family stuff, so there hasn’t been a lot of in-game time (Epitaph hasn’t been logged in in 23 days, I’m told by a reliable source), but there has been some, and more to the point there’s been story stuff going on.
Some webcomics to check out.
It’s amazing: even on a week when I go to South Dakota and don’t actually play CoH, stuff happens to my characters:
This post may seem at odds with my last one, talking about my CoH/V plans, but I’m a complicated guy.
Another CoH Play Update, yes, however… This week, I also sent out stuff for running a Heroquest game, and a Risus game — both in January… so… woo 🙂
Let’s see whats been going on in the last week eleven days… (You’re going to see a lot of “No play or RP,” cuz I haven’t been on that much. C’esh luu vin.)
Vampires… Werewolves… Alien parasites… Robots… GIANT robots… … and base built INSIDE A VOLCANO. The Council gets *all* the best bad-guy schticks.
New Hero “Salutes” Puck Bunny So. Funny.
Let’s see what’s going on…
In the week in review I wrote: * Ren and John have been spending a lot of time together as part of “Working Girl”, which is a really fantastic story. This is inaccurate. Should read: * Ren and John started spending a lot of time together, due to “Working Girl”, but it’s gone well past […]
… which game? Doesn’t matter. Stone Age to Sci Fi, there’s something useful here: The CIA World Factbook. ((Used it with Dave’s spy game last year, but damn — it’s just so full of STUFF.))
Interesting stuff going on in a couple places with a couple characters.
The best contact in CoV gets a fan site: The Radio Speaks. This page is dedicated to “The Radio” missions on City of Villains. They were too well written to be allowed to lie in text alone, and have been recorded solely for the listening ‘pleasure’ of Villains the world over! Too cool.
Since CoV came out, Jackie has had just… depressingly good luck with character names. She has snagged: * Hedera (for a plant controller) * Merry Mayhem (for her ‘perky evil’ brute) * Unhinged (for her crazy Mastermind with ninjas named things like Flash Gordon and Buck Rodgers) * Darling (for her Corruptor) No misspellings, no […]
Kind of a random day to do the week in review, but I haven’t done one just recently, so here we go. Also, a new format to the summary.
So here’s the thing: Every week, I post up the summary of stuff that happened with my gaming. There’s a problem with that at this point: My roleplay gaming is all CoH right now — lots of reasons for this, most of them starting with “baby”, but that’s how it works. And mostly, what I […]
CoV Strikeforce Basics, below:
I respeced Hype this week and did Nosferatu with Kin and Shock and Syn, then logged out — he works just fine with the ED stuff in effect — hell with the extra slots I had to work with, I put two endurance recoveries in his main toggle powers and he has almost no endurance […]