The Next Ambercon T?
We had our seventh session of the Bibliophage Sorcerer story Friday night. The whole thing is detailed here, along with previous session logs. This was an interesting, but kind of “in-between” session, mostly because so much had happened in the previous session and folks were still processing it. Right, on with the show.
Doc’s Blog … Confessions of a Game Addict: Game Dream 3: Is it Me or is it Memorex? Some people play RPGs to enjoy a viewpoint or way of acting that they just couldn’t do in real life. Others seem to play characters whose motivations are more their own. And some folks do all of […]
The CryHavoc ADRPG archives, formerly at http://average-bear.com/cryhavoc are now located on the GM’s domain: http://nineblackdoves.com/cryhavoc/.
As mentioned in this post (where I talk about the characters), the DnD game didn’t occur a couple of weeks ago, so we played a session of the “Grade School” sorcerers set up, as seen in the Grimm Therapy section of RandomWiki. Here’s what happened.
It is something of an irony that the players in my d20 game have been so interested and involved and generally pleased with the last couple sessions that have followed the dungeon-crawl-that-wouldn’t-end. Having well and truly poisoned the well with regards to combat (six months of nothing but pretty much put paid to that need […]
This weekend, I had a chance to play-test a Firefly game session using a stripped-down version of Unknown Armies 2nd edition. (Details on chargen are over here, but basically I just stripped magic out entirely and used the street-level campaign.) Anyway, the game went reasonably well (though, damnably, we didn’t get a chance to finish […]
The DnD game looked to be short a couple of players on Friday, so we decided to try something else. I ran a session of the “Grade School” sorcerers set up, as seen in the Grimm Therapy section of RandomWiki. (The first time I swapped in Sorcerer for the DnD game we did Clicking Sands […]
RPG.net introduces the term Pixelbitching I call it the ‘Clickable Pixel’ style of GMing, after various computer games. Basically, you’re in this Myst-like free environment, looking for the ‘clue’ that helps you free the next bit of drama or the next area of the game … which turns out to be a completely mundane and […]
[I promise the actual play from Friday night is on the way. I’ve got it about half-written, I swear.] I mentioned this parenthetically in the previous post but it bears repeating (and adding to my SorcererWiki, actually): one big difference between Sorcerer and pretty much every other game on the market (at least every game […]
One of the questions I’ve been trying to answer when I look over a new game is “What do I want out of the game?” This is a key question, because the answer I come up with is also going to be the answer to “What ‘thing’ do I want the system to be able […]
We had our sixth session of the Bibliophage Sorcerer story Friday night. The whole thing is detailed here, along with previous session logs. This was an interesting session, mostly because everyone was getting hammered with some relatively urgent priorities and were basically trapped in a small(ish) area with one another. That they don’t really get […]
What’s funny is that Dave’s Ken Osato (in my Sorcerer game) is approaching the ‘annoyance’ of his recently rescued girlfriend just like this. More and more Japanese men and women are finding relationships too messy, tiring and potentially humiliating to bother with anymore.
Man, that was a fun martial arts movie… Anyway. Perverse Access Memory: WISH 99: Best Genre RPGs Pick three to five genres and name the best RPG for that genre. Why do you think it?s the best? What makes it better than others? What are its downsides?
For those using an RSS aggregator (*coff*FeedDemon*coff*) and want to track my game wiki stuff, plug this feed into your aggregator. That will feed all the page changes within the whole wiki. Thanks to Dave for pointing out this wiki mod.
Diceless Risus: the pretentious edition Don’t look at me — it’s the author’s name for it. It needs a pool mechanic added to it (cf. Nobilis) before I’d find the very static nature of the scores viable. Also, it loses the ability for scaling up by increasing the die sizes — still, it’s no worse […]
Lumpley, via the Forge I’ve got a theory. There’s Setting, System, Character, Situation and Color, right? I think that you can start a game as soon as you’ve nailed down three of the five. That means that a game text must provide at least three of the five to be a whole game. But I […]
Lee couldn’t make the Nobilis game tonight, so Randy, De, Jackie and I started what will be a short “Grade School Sorcerers” riff. Notes to follow regarding character generation, opening kickers, and some observations on playing kids in a game that’s designed to create people in dysfunctional relationships, but for now, you can check out […]
I’m gonna run this. Brace yourselves. You know that little boy sleeping in other bed isn’t really your brother. Ever since that game of hide and seek on your birthday last week, well… he’s been different. He got locked in the closet by accident, and by the time Mom got him out, little Joey wasn’t […]
SeedWiki-PulpProject1557: The Collaberative Repository of Pulp Information for Pulp RPG GMs and Players
Okay. Once upon a time (about six months ago), I stumbled on some pretty good games via reviews on RPG.net and 20×20 room. The first of these was My Life With Master, which was so different in a lot of ways from what I tended to think of as a role-playing game that I wasn’t […]
…and… Hmm. I think I’m going to go a bit longer, despite someone handing me (another) nice short definition for the three styles of play today. It’s not the most accurate description, exactly — I might put it in my own words later — but it works. For what it’s worth the whole thing has […]
John Kim’s Styles of Roleplaying Page
We had our fifth session of Sorcerer last night. The whole campaign thing is detailed here, along with previous session logs. This was a really interesting and challenging session — there was one metric assload of combat (something like six or seven different fights spread out in one long stretch of room-to-room warfare). There were […]
Inspired by the fictional Wiki and the Perfect Camping Trip, I’m prompted toward something similar but only semi-fictional to illustrate the uses of wiki for gamers.
The difference between blog and wiki and why wiki rawks. Today I was thinking “I should put up a link to Fate RPG so I can hit it easily and quickly. I don’t really want to put it in the blog because if I do it’ll get suXord into the archives and I’ll have to […]
“It is a common delusion that you make things better by talking about them.” — Dame Rose Macaulay Okay, so ***Dave has (rightfully) voiced some concern over the problems with running Spycraft d20 — while it’s a great adaptation of the system to the genre, the d20 cruft-accumulation added to the not-at-all-inconsiderable Spycraft-additions to the […]
Wicked Sorcerer HomePage, in which I collect scads of rules clarification for… you guessed it… Sorcerer — is now up with pretty urls (as is the rest of RandomWiki.
There’s an old quote from Carrie Fischer, speaking to Lucas about his approach to dialogue during the filming of Star Wars: “You can read this shit, but you can’t say it.” With that in mind, I present a good essay from M.J. Young on how to apply “Forge theories” to “real games” (specifically, designing or […]
A really interesting article about the real economy that grew up around the false economy of Everquest: Game Theories. As Castronova stared at the [Ebay] auction listings, he recognized with a shock what he was looking at. It was a form of currency trading. Each item had a value in virtual “platinum pieces”; when it […]