Our second session of Sorcerer. The Premise as defined by the group is, roughly, “What would you give up for Knowledge? Who or what would you trade for power?” Humanity = Empathy = Connection to and investment in the people in your life. Previous session here.
“Hello, my name is Doyce Testerman, and I’m a Bad Player.” A painful revelation I’ve come to in the last few months, but true nonetheless. I’m still trying to figure out why, because it makes me very unhappy with myself. I’ve realized that what I really don’t want to do any more of is be […]
(See also my previous post detailing the PCs.) With the Sorcerer characters completed no later than 8pm (!), I wanted to do something that would introduce us to all aspects of the system with a minimum of fuss and complication. To that end, we used the Training Run from the main Sorcerer book.
So, with the Consortium out of town for the second weekend in a row, I found myself starting to suffering from gaming DTs. (You can’t just cold-turkey from three-to-zero per weekend, nor do I want to). Anyway, by Saturday afternoon I was quite ready to do something. Randy has, as a result of my raving, […]
Played a little Trollbabe tonight, because I feel like I understand the conflict system better than I did during the first abortive attempt to run it… so we had… another abortive attempt to run it (we started too late, which was the problem the last time, as I recall). Somewhere in the near future, I […]
So I got to run my first game of InSpectres on Friday when Jackie called off Necropolis (pleading no prep time due to imminent departure to France). Now, I didn’t prep either but with InSpectres it hardly matters — everything went like gangbusters — the group took to this style of play like veterans and […]
Friday: DnD. Talked about what we might like to do as a sequel game with a smaller group of players. Beat the crap out of everyone (killed the party thief, in fact), for which they earned a measely 2k in xp. To get big xp at that level of power, you have to pull out […]
When the OA rules for d20 came out, I snapped them up — I’d always wanted to run a proper Oriental campaign back when Oriental Adventures came out for 1st edition AD&D, but the whole thing had never really gelled, and I was really psyched to do something with the new rules. On the other […]
Friday, the DnD group continued to wander aimlessly through a deadly forest that drives people insane, rots your food, and attracts things that go *munch* in the night. Huge surprise, there was combat, and lots of it. Saturday was Jackie’s “high level” Necropolis game. (I put that in quotes because the group is three levels […]
Jackie’s running an Egyptian-style mini-campaign called Necropolis. Since the campaign itself is fairly high-power to begin with, we had a little leeway for people to do interesting things with their characters. How interesting? Dave’s doing an anthropomorphic elephant, the background of which is over here. Margie’s playing a young Astral Deva, Justin’s playing a half-dragon […]
I will very shortly be creating a separate blog for the Nobilis campaign, but until then, such posts get put here. We played on Sunday. This is the first of the player diaries. (And we have more players now, so more diaries. Yay, diaries.)
So on Saturday, Jackie and I played through the Living Greyhawk module “Isle of Woe”. This is a huge module of indeterminate quality (well, we didn’t know anyone who’d played it before, so we didn’t know) which is mostly notable for requiring a 16-hour time commitment. I didn’t want to do it, since it pretty […]
Friday night’s game was fun. I’m enjoying it quite a bit more than I used to — not quite sure why that is, but I imagine it’s basically because I go in cycles of enthusiasm with everything. Also, there’s the pregnancy. See, one character (priestess of the sun god) agreed to ‘do something’ that would […]
Short version of last night’s session: One player’s Senate Representative character and everyone else went to a Masquerade on a planet-orbitting ship — a fight ensued in a ship dock (they were trying to find a kidnapped ally). To block the exit from the ship dock, The Senate-boy used his Noble Clout to order the […]
The group, working seperately, all seek to stop a plot to assassinate Senator Antilles.
It’s 4 AM local time and we open with an image of two towers — the two tallest buildings in the area. We see gritty marketplaces where dirty people buy dirty vegetables and speak some sinister-sounding language. A wiry thirty-ish Caucasian man enters a ground floor apartment whose bleached wood “hookers and beggars” exterior tells […]
When we last left our heroes… With information in their hands the conclusively linked both Devilish activity in the area to a burgeoning slave trade and the hidden darkling city of Denab Knur, the group decided to head north (center of the Duchy of Caer Maighdean, home of the White Eagle Monastery, and the direction […]
It’s been a long time since we’ve tuned in to the tales of the “Price of Honor” campaign, and a lots happened. To sum up what’s gone before: Two Years Ago: The Homely Hearth of Hyrmsmir was an Inn like many others: decent food, decent help, and a warm and cheerful fire lighting the walls […]
Star Wars: The Prince of Alderaan The RimWorld Bacta War Part IX: “Automatic” The group on the independant space station (Corvo, Dag, and Keema) find themselves in a heavy gunbattle with two improved humanoid battle droids and a Droideka. Everyone is badly beat up from the battle, and nearly half of the Rim World Consortium […]
An annoying railroad section of the plot has come and past, but besides that, probably the first game I’ve really enjoyed as a GM in this particular campaign. Don’t know why, but I had fun.
Star Wars: The Prince of Alderaan The RimWorld Bacta War Part VIII: “Let’s Split Up” Apologies for the lateness of this update, but I’d already typed this out at one point and then lost everything. The group began the session debating how to get Simon and the two Jedi down to the planet of Iktoch […]
Star Wars: The Prince of AlderaanThe RimWorld Bacta WarPart VII: “Sometimes the Worm Eats You” Dave Hill12 July 02 After defeating the Labor Droids on Iktotchi, we took off from the planet and escaped the system patrols, aided by an astrogation virus that was blocking pursuing ships from getting into hyperspace. We still haven’t figured […]
Session 12 – Stunning Revelations The GM has lost his notes on this session, so until he finds them, here’s the quick summary: The party finds the backworld planet that Nayda visited, and backtracks along her route, trying to figure out what she saw or found that was dangerous. This eventually leads them to a […]
A Scrolling intro for Session 9, 10, 11 (and probably 12 and 13) can be view here. Here’s a summary of what’s been going on. Session 9: (03/22/2002) Sharess is at the academy in lightsaber practice. Corvo and Simon are at the senate in the Alderaanian pod with Bail, where there is a discussion about […]
JRADE DISTRICT, CORUSCANT – The Jrade School Board expressed shock and dismay at the finding of death sticks in a public subadult school. PSAS-5128, in northern Jrade, has instituted mandatory locker and body searches after two Level Six students were found in possession of death stick and death stick paraphernalia. “We’re determined to find out […]
After a miserable night of dealing with the sudden Senatorial name-chance, I’ve come to this conclusion: For the sake of my sanity, Bail Antilles and Bail Organa are now officially the same person in my campaign — Bail is the scion of BOTH the Organa and Antilles royal houses (Antilles is his paternal descent, Organa […]
We couldn’t play on Friday, due to the weather, but we did manage to get everyone together Saturday night for session eight of The Prince of Alderaan, a d20 Star Wars Campaign. Quick Summary: Dag and Corvo are sent on a ‘routine rendezvous’ in the Inner Rim to pick up a parcel the Senator has […]
Star Wars Campaign Session seven was on Friday the 22nd, and I’m going to talk about that as well as a few notes on the prior sessions. First, let’s summarize. Session One was a rescue-in-space scenario where the characters (all members/servants of the Antilles household and currently stationed on Coruscant) are tasked by the Senator […]
So we started playing the Justice Squad campaign this weekend. Lots of fun. Here’s my personal good/bad/ugly list. Good – I’ve never been in a game GM’d by Dave, whom I’ve heard only good things of. No surprise, his style is different than mine, but great fun for everyone, and I always enjoy watching other […]
Session … not sure what number… sixth? The group just levelled up to 3rd. Rey can’t make it, so I think the scenario I was working on might have to wait a bit. Which means… NO idea what’s going on tonight. There is one possibility, I suppose. I’ll end up running Kashyyk (sp?) in Flames, […]