Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …

Pulling a dick move, and other things that make stories (and games) better.

Somewhere*, sometime**, D was talking about writing things and said something like: The only scene in a story with no conflict in it should be the epilogue at the end of the story. I know that isn’t it exactly, but that’s the gist of it; when you’re telling a story, scenes should have conflicts in …