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Missed it

2003-07-24 doycet Diceless

In my Palm, July 6th, 2003: 1st TiHE Game Session (not counting bidding war – 1997) Six years ago… wow.

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This just in:

2003-07-24 doycet Links & Resources

August sucks for scheduling games.

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Ch-ch-ch-ch-changes

2003-07-24 doycet Game Design 7 comments

Randy and I were having a conversation last night about character ideas and starting power levels. I’m one of those

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“Sacajaweavich, you’re on overwatch!”

2003-07-23 doycet Links & Resources

Some nostalgic chatting via email about playing SpaceHulk back in college led me to find this: QSpaceHulk : the total

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Having my druthers

2003-07-22 doycet Game Design 2 comments

Roll the Bones: Role Call 25: The ideal group: “What qualities would your ideal group possess?”

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Psychoanalysis and the Gamer

2003-07-21 doycet Game Design 7 comments

So my biggest problem with the games I’m running right now are: 1. Most are too big (have too many

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Good on the spot NPC chargen

2003-07-20 doycet D20

Via SfAD, the UPC Bar Code Character Generation.

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Pulp Goodness

2003-07-20 doycet Links & Resources

Two-Fisted Tales from Spectre Press, available as a PDF or book.

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Diceless con game

2003-07-20 doycet Conventions, Diceless, Links & Resources

Something I’ve mentioned before: someone who took Nobilis and the League of Extradinary Gentlemen comic and came up with Convention

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Wish

2003-07-18 doycet Game Design 4 comments

Perverse Access Memory: WISH 56: Friends and Associates Do your characters have friends and associates who play a regular role

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Building castles out of my mental blocks

2003-07-17 doycet Links & Resources

I almost don’t want to teach Justin how to play Dice Castles, since he’d probably do it during our ‘real’

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Grumble

2003-07-16 doycet D20 4 comments

Jackie got an email notice today that her 3.5 PHB is shipping. Me? Nothing. Why? Because I preordered my stuff

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Useful bits

2003-07-16 doycet Nobilis

For anywhere from $2.50 to $6, The Language of Flowers is a steal and terribly terribly useful for a Nobilis

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Sweet

2003-07-16 doycet Links & Resources

hypocorisma: a weblog on names :: in other words, pure RPG gold. (Via Perverse Access Memory)

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Oh my

2003-07-15 doycet D20 9 comments

Mongoose Publishing: Babylon 5 RPG, due to hit local shops any day now. I’m only surprised it took this long

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Poof, you’re a bird

2003-07-14 doycet Nobilis 2 comments

Prompted by watching the Prophecy, Dracula, and seeing similar stunts in the LoEG trailers, I present this bit of fluff

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Groovy

2003-07-10 doycet Links & Resources

Dave’s Mythical Creatures

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2003-07-07 doycet Game Design 3 comments

Roll the Bones: Role Call 24 Have you ever felt like it was time to take a break, short or

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Woulda coulda’s.

2003-07-07 doycet Game Design One comment

Perverse Access Memory: WISH 51: New Genres What are three genres that you?ve had limited exposure to as a gamer

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Schticks and Schtones

2003-07-07 doycet Game Design

Perverse Access Memory: WISH 53: Schtick What are three examples of physical or verbal schtick that you?ve used to develop

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Favorites

2003-06-24 doycet Game Design 2 comments

Role Call 23 What’s your favorite character you’ve made up for a game that you never got to play? Hmm.

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3.5

2003-06-18 doycet D20 2 comments

Compiled list of stuff that I’ve picked up regarding the d20 v3.5

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Rulez

2003-06-12 doycet Links & Resources

d20 Star Wars Errata has just been put up at the WotC page. (via Rey)

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Blast from the past, now in the future.

2003-06-10 doycet Links & Resources 2 comments

Temple of Elemental Evil — the Video Game. Via Dave.

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Synchronicity

2003-06-09 doycet Links & Resources

Ran Pulp Adventures at BenCon this weekend and coincidentally, Girls Are Pretty reports that Sunday was 1920’s Day: The 1920’s

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Bam! Ka-pow(er)

2003-06-04 doycet Diceless

The Newest Diceless Game: Marvel Supers. Looks interesting. Some of the ‘sliding around resources’ mechanic sounds a lot like Nobilis’

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Very Interesting…

2003-06-03 doycet Links & Resources

Two Fisted Tales a role playing game of pulp action by Matthew Stevens inspired by the pulp fiction of the

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The name’s the thing.

2003-06-03 doycet Nobilis 2 comments

One of the NPC’s in my Nobilis game has three names. Why? Because he’s supposed to be a serial rapist,

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My weekend

2003-05-31 doycet Conventions, Scheduling 4 comments

Pulp Adventures all weekend: The Tear of Ra – Saturday Morning, 9am Keith Tatroe, Jennifer Tatroe, Jim Carsten, Chris Sneary

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Faves

2003-05-27 doycet Game Design One comment

I’m combining two role call questions into one post. Role Call 19: In what pre-fab roleplaying setting have you had

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Doyce Testerman

Mostly actual play from online tabletop games, played on Roll20. Also random other stuff.

Doyce Testerman
- 2025 07 07

Character generation.
Another "one shot" (ha) with my family over summer break.

This time, we're playing Psi*Run, about supers on the run from a shadowy organization.

We missed the Prologue, and picked up after character generation and the inciting "Crash" incident.
I started off the year with a truly new #ttrpg experience - one of my kids ran a game for ME! First time that's EVER happened.

We played #Runecairne and she damned near killed me. It was great.

(We didn't TOTALLY separate the player/warden roles in this, because part of the reason we were doing this was so I could teach her to GM, so we did a two-person game (Runecairne is great for this) and a scenario I'd already run with Sean, and had open on my screen to spot any gotchas and give her tips.)
Pretty much what it says on the title. My whole family (not just my kids, but my wife) sat down to play an RPG together. This has NEVER HAPPENED BEFORE, and it's was bloody and glorious, because that's what Eat the Reich delivers.

2024 12 28
Pretty much what it says on the title. My whole family (not just my kids, but my wife) sat down to play an RPG together. This has NEVER HAPPENED BEFORE, and it's was bloody and glorious, because that's what Eat the Reich delivers.

2024 12 27
just me rambling about the last year in gaming and what's coming up
Me and the kids sit down to talk about the One-Armed Scissor "one-shot" - kind of a celebration/wake/post mortem.

Overall Impression: The one-shot served as an enticing introduction to Wildsea's setting and mechanics. While certain areas, like travel and character origin options, left players desiring more, the unique world, engaging whisper mechanics, and collaborative ship-building process were significant highlights.

In summary - we had a good time, the game is cool, we want to play some more (even Kaylee), and we don't super-enjoy canned one-shot scenarios.

2024 08 07
Our heroes find the surviving crew of the One Armed Scissor and safely escape the Manor.

Yup. Totally safe. No problem.

2024 07 29

#wildsea #ttrpg #actualplay 

This session focuses on the players' daring escape from a collapsing library hanging precariously over the Wildsea. The escape is complicated by a powerful Whisper unleashed by Saturniidae, which causes the library to become entangled in rapidly growing thorny vines.

Key Events
    Prepping for Trouble: The crew utilize their skills to recover resources and prepare for the impending attack by pinwolves. Saturniidae uses a Whisper to try to protect the sole surviving member of the One-Armed Scissor, but accidentally summons a spectral force that injures the party.
    Thorny Escape: Saturniidae's shouted Whisper, "Secrets Wrapped in Thorns," creates a whirlwind of paper that transforms into a rapidly growing cocoon of thorny brambles. The cocoon expands, forcing the pinwolves back and pushing the library away from the tallshank tree it was anchored to.
    Descent into Chaos: The library begins to collapse, forcing the players to navigate a chaotic environment filled with falling debris, thorny vines, and oozing crezzerin. Charybdis utilizes his unique skills and knowledge of plants to carefully extract Saturniidae from the thorny cocoon.
    Leaps of Faith: Cory leaps from the collapsing library, embedding her spear into the tallshank tree and clinging for dear life. Charybdis uses his wavewalk skill to swing through a window and escape, while Saturniidae glides down to the Queen Crab using her elegant wings.
    A Sinking Feeling: The library crashes into the edge of the rift, causing the nearby One Armed Scissor to tip and sink. The sinking ship evokes a sense of dread and PTSD in Charybdis, who witnesses a vision of his past death.
    Return to Three Masks: The players successfully return to Three Masks, albeit injured and emotionally drained. They share their harrowing tale, warning others of the dangers that now infest the library and the surrounding area.

Character Highlights

    Cory: Demonstrates agility and resourcefulness, using her spear to escape the collapsing library.
    Charybdis: Utilizes his expertise in plants and his unique abilities to navigate the dangerous environment and save Saturniidae.
    Saturniidae: Unintentionally unleashes chaos with her Whisper, but ultimately aids in the party's escape through her quick thinking, and suffers injuries and the effects of crezzerin poisoning.

Lingering Questions

    What will become of the library now that it is infested with creatures and a Librico Ray?
    Will the players attempt to retrieve more books or salvage anything from the wreckage?
    How will the loss of the library affect the community of Three Masks?
    What is the significance of the One Arm Scissor sinking into the rift?
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