Another fun Firefly moment:
I’m on a mailing list for the Risus RPG (which most of y’all had the opportunity to mess with a few weekends ago). Well, as silly as Kringle in Time is, some people actually use Risus to run fairly serious stuff, and one of the more popular topics of discussion right now is the year-long Play By e-Mail “Firefly Risus” game that someone’s running — there’s been a LOT of discussion about how to represent not only the canon characters and stuff, but on how to run a game set in the Firefly universe in general.
The best part for me was a couple days ago, when some guy I don’t know (and who doesn’t know me, or even know I’m on the list) piped up and said:
“One suggestion I have: no Firefly game of any kind, using either canon or non-canon characters, in any system, should go anywhere at all until the people creating it have had a chance to check out FireflyWiki.org — it’s just invaluable.”
So… cue a big grin from me.
Because that… comments like that, from fans or near-fans, or writers or gamers… that’s just. exactly. why. I. built. the. site.
Roster changes, mostly, with some stuff going on.
Continue reading “Week in Review”
Hmmm… Stainless steel stillettoes: not airport security screening friendly: high heels made from stainless steel, with optional locking ankle straps.
“No one really listens to anyone else, and if you try it for a while you’ll see why.”
— Mignon McLaughlin
Seven people at the Casa last night, all connected to the internet and logged into CoH. Cool. Yay, wireless connectivity.
Of the seven, five or so had Coalition Chat on and were commenting on whatever was going on there.
Thanks to my friends for, seperately and as a whole, reminding me why I never have that channel on.
City of Heroes: Defense Scaling
Ice Tankers and SR Scrappers have long lamented that Defense doesn’t scale with level. Because mobs higher level than a player possess an inherent to hit bonus, Defense isn’t as effective over levels as Resistance.
A while ago, peoople have requested something be done. Well, we’ve done a bunch of work and done this. Defense powers will now work equally well against critters, regardless of their rank or level. For instance, your defense powers will work equally well against a Boss or any critter up to 5 levels higher than you, as it does for an equal level minion. This change has no effect on a player who does not have any Defense.
This change is coming in I7
Holy CRAP! I mean… HOLY CRAP! That’s…
The first question out of everyone’s mouth was ‘what about bubbles?”
Well, this may be wishful thinking, but he said, “This change has no effect on a player who does not have any Defense.” The converse of that would be that it DOES have effect on a player that has ANY form of Defense. Be it Power Pool, buff placed on him by a teammate, SR Secondary, Force Field Primary or whatever.
Seems like. Programmers are a shifty, inherenty lazy lot (*looks shifty and inherently lazy as a sign of solidarity*), and doing anything other than making all the defense on a player work the same way would be *harder*.
I mean… wow. This is huge. Pummelcite’s going to be happy. P-siren’s gonna be happy. PUCK’s gonna be happy. Strat’s going to be happy…
Lots of happy.
*rolls up and Ice Armor Tank, since they won’t be so friggin’ broken anymore! Woo!
First…I confirm that we’re working on right now (as in pohsyb in the next room) to add CoV costume parts into CoH if you own both games….
Then we repeal the hated stealth nerf. The reason why: many well reasoned posts. It’s that simple. You guys pointed out the problems.
AND now…we’re changing the way Archvillains spawn. A ton of forum goers disliked adding so many AV’s into missions a while back…so we’ve come up with a solution. If the team size and mission difficulty are ABOVE a certain level, an Archvillain spawns. Below that, players will face only an Elite Boss. If the mission is set on the first two levels of difficulty, it takes 4 heroes or more to spawn an Arch Villain. On the third level, 3 heroes or more. On the fourth level, 2 heroes. On the highest (Invincible), a solo hero will spawn an AV. Note this works in BOTH City of Heroes and Villains.
In order to incentivize lager teams, Positron is going to add a bonus to AV rewards!
So… in theory, if you’re on heroic, and you start, say… the Sarah Moore TF… and five players drop the TF… the final would be an Elite Boss. Weird.
Still… pretty cool for folks who prefer to solo or duo and currently *have* to get a team together to finish missions with AV’s in them (such as most of the Portal Corp stuff).
Stealth Nerf removed, for now
We’re going to be taking out this “stealth nerf” or “nerf to stealth” or whatever…
The original intent was to prevent riskless XP gain…but I agree that the implementation caused problems as noted here on the forums.
I REALLY like the Suppression idea brought up, but that’ll take some time to implement. So we’re just going to take it out until we can do it right.
I didn’t read back into the thread to find out what the ‘suppression’ suggestion was — anyone want to dig through that thread and post it here?
Just to get up to date before The Visit throws my play schedule all out of whack.
Not that it isn’t already — lately, if I get online by 7pm, it’s a good night, and with needing to be in at work by 6am this week… yeah.
Continue reading “Couple more days of CoH in review”
The Dreck Mission is now timed. No more farming.
Edit: corrected silly tpyo. 🙂
City of Heroes Official Forums
The scene: Four players and a DM are gathered around a kitchen table.
Statesman (in an ominous tone from behind his DM’s cardboard wall): You enter a dark, abandoned warehouse. In the distance you hear the scurrying sound of a rat.
Player 1: Okay, we leave the first room.
Statesman: You enter a long hallway, filled with cobwebs and heavy with the scent of dust. A short distance ahead of you, three Hellions are having a discussion about something, unaware of your presence.
Player 2: I cast Group Invisibility on the team and we all walk past the Hellions.
Player 2: No?
Statesman: You have to fight them.
Player 2: But I used Group Invisibility. They can’t see us. We’re walking past.
Statesman: Um…it doesn’t work.
Player 3: What?
Statesman: Yeah, the invisibility doesn’t work because your hats are made from a space-age fabric that is resistant to molecular modification, which is what invisibility does. Because of this, the Hellions have spotted you.
Player 3: That’s absurd.
The whole thing is quite funny… and sad.
The new CoX patch includes the following undocumented or “stealth” (in more ways than one) nerf: it is no longer possible to click glowies while phased or stealthed. This includes Superspeed.
I can see it for phase-shift… but… you can’t be hidden while you’re stealing something? While your clipping wires on a bomb?
Potentially running two face to face games this coming week while Aaron and Kate are at the Casa:
Ancient China. Wire-fu. Old, jealous gods. Young, jealous nobles: Xian Quan
And this other bit of wackiness:
The holiday season means a lot of things to a lot of people. For some it’s the pristine beauty of a snow-crusted country evening, warmed by a comfortable helping of mulled wine. For others, it’s the rat-race of an adrenaline-charged City Christmas, with eager shoppers in search of unique playthings to give to each other. To many, it means placing familiar objects lovingly on a tree, and gathering with family to forget the worries of an ailing world for a few days.
Christmas is not — traditionally — a time of high adventure and danger.
But there was a Christmas (not too long ago) when something extraordinary happened. When a handful of people came face to face with what they knew was the true magic of Christmas.
So they killed it.
This is their tale.
Just the thing for a post-holiday slump, no?
The nice thing is: all the participants are geeks, so if the game stories don’t wrap up nice and neat, we can play in a group chat or something until it wraps up.
Or something… random thought, that. Anyway.
*goes off to write Bangs.
Been finishing up a book this last week and dealing with family stuff, so there hasn’t been a lot of in-game time (Epitaph hasn’t been logged in in 23 days, I’m told by a reliable source), but there has been some, and more to the point there’s been story stuff going on.
Continue reading “Couple days of CoH in review”
It’s amazing: even on a week when I go to South Dakota and don’t actually play CoH, stuff happens to my characters:
Continue reading “Week in Review”
This post may seem at odds with my last one, talking about my CoH/V plans, but I’m a complicated guy.
Continue reading “Acknowledging the Addiction”
Another CoH Play Update, yes, however…
This week, I also sent out stuff for running a Heroquest game, and a Risus game — both in January… so… woo 🙂
Continue reading “Week in review”
Let’s see whats been going on in the last
week eleven days…
(You’re going to see a lot of “No play or RP,” cuz I haven’t been on that much. C’esh luu vin.)
Continue reading “CoH Play Review”
… and base built INSIDE A VOLCANO.
The Council gets *all* the best bad-guy schticks.
In the week in review I wrote:
* Ren and John have been spending a lot of time together as part of “Working Girl”, which is a really fantastic story.
This is inaccurate. Should read:
* Ren and John started spending a lot of time together, due to “Working Girl”, but it’s gone well past that story which, if you read Working Girl — turned out to be the point.
More after the cut…
… which game? Doesn’t matter. Stone Age to Sci Fi, there’s something useful here:
The CIA World Factbook.
((Used it with Dave’s spy game last year, but damn — it’s just so full of STUFF.))
Interesting stuff going on in a couple places with a couple characters.
Continue reading “Week in review”
The best contact in CoV gets a fan site: The Radio Speaks.
This page is dedicated to “The Radio” missions on City of Villains. They were too well written to be allowed to lie in text alone, and have been recorded solely for the listening ‘pleasure’ of Villains the world over!