Categories
MMO & Computers

More examples of why I love playing Hype :)

Pretty normal weekend. Mom-in-Law was in town, so Jackie and I had lots of ‘free’ time. M-i-L fooishly thought this would mean us going out to a movie or something, but there was nothing much out that we both wanted to see, so… CoH!
Hype and Syn, if I remember right, and some time on the kheldians.
Saturday, deleted Lightborne and rerolled him as Epitaph — same background, same basic build (but taken in an order more accurate to the background, etc.)… put in his application with the Guard.
Saturday afternoon, Hype and Syn participated in the CoJ “Cavern of Transcendance” Trial, which has been nicknamed the Cavern of Pain for some very good reasons that… just didn’t seem to apply here.
As Syn-player said, “This is not the trial I ran with [my other character]. This was fun!”
And it was. We smoked that thing in record time. No deaths. Hype got to mess around and fight some of the baddies while standing down in the lava (a trick I first pulled with Archon Burkholder in the Hess TF), and Dave’s group-friendly build of Honey was a total godsend.
Sunday consisted of a really late start with Hype and Syn, since the morning was an interminably-slow-starting run on the Fortune Teller mission with Epitaph (already level 7) and a bunch of folks, OOC. The TF Twins picked up Omega Level clearance from the Vice-President (revealing to us one of the Really Cool Secrets of The Game) and tore most of the way through the “Terra” Devouring Earth arc, then we pulled together a ‘Dream Team’ to run the Eden Trial, recounted here.
I’d done this trial with HT; it was fun at the time, but mah boy died like… 8 times? Nasty, nasty trial.
This time?
Flawless. Fast. Fun. No deaths. Just… awesome. Hype and Syn also dinged 40 in the process.
So, this weekend: Cavern and Eden Trials — both cakewalks.
Might have something to do with folks we play with, I think.

Categories
MMO & Computers

coh Stuff

Few quick updates:
Shade Dancer: Level 10 and fun as heck to play.
Lightborne: Level 8, a semi-solid background, but no chance to RP with him yet, so no personality yet — generally no more or less playable than any other AT — haven’t found him more or less survivable than a blaster once I’m in melee, though I can see that possibly changing.
Hype and Syn: Still 38th, so doing the Eden Trial this weekend seems iffy, unless it’s maybe Sunday, specially if the hurricane in Florida doubles back from the gulf.
Statesman said at GenCon that I5 would roll this week, but he was then sent to the doc for an illness, so that seems to have delayed things.
Unless they do what they did with the last big release Issue 3 and drop it to the servers Friday afternoon.

Categories
MMO & Computers

CoH: Eden Trial

Okay.
I’m not putting this up on the forums, because I’ve no intention at all of making this a free-for-all, first come, first served kind of arrangement because, frankly, the Eden Trial is a stone cold nightmare and I want to pick and choose the team. Most of the team reads this site, so…
Here’s what I’m thinking.

Categories
Musing

More HQ rambling

Non-Gloranthan Magic

Categories
Musing

Link of the Now

Heroquest: Can you do EVERYTHING with an Extended Contest?

Categories
MMO & Computers

Week in review

As noted here, managed to mess around with CoH a bit over the last week, despite rampant having-a-babyness. Notably:
Got the background written up amnesiac kheldian “Lightborne” (not to be confused, please, with Jackie’s “Lightborn” :P), and the delusional Joan-of-Arc-like kurdish zealot “Shade Dancer”. I sort of need a respec for Shade Dancer already, but both of the kheldians are fun to play, regardless. I’ve yet to take an ‘alien’ form on either of them.
Got a few hours in, here and there, with Hype and Syn. I’ve a free respec on Hype that I’d like to use-it-or-lose-it before we get the OTHER one with Issue Five, but frankly I don’t feel like there’s anything I want to change with him that badly.
Got HT on for an hour or so last night to play with the magical memory-blanking plot that’s going on with him while Scorpia is ICly MIA — took the opportunity to group with the Consortium folks and pick up the Negotiator badge while talking about how tough Clockwork and Skulls were on the SG channel. Much fun.
Got Hangbot into the Storm Knights — something else I’ll be able to use for some fun foreshadowing this week.

Categories
Links & Resources

Risus Mystery Men

The Risus – MYSTERY MEN Website

What is Risus?
Risus is a complete FREE Role Playing Game (RPG) designed to be a “RPG Lite”. While it is essentially a Universal Comedy System, it works just as well for serious play.
What is Risus – MYSTERY MEN?
A comedy RPG campaign using the Risus rules and inspired by the 1999 movie MYSTERY MEN (which was inspired by the Bob Burden comic book).

Categories
Links & Resources

Firefly stuff

Jamie Chambers, the creator of the Serenity RPG posts on FIREFLYFANS.NET
about the upcoming launch of the highly anticipated game at Gen Con this weekend.
I want it — if not for the system (I don’t), then just for the (inevitably wrong, compared to fireflywiki.org) source material.

Categories
MMO & Computers

Highest Compliments

Something I should have mentioned before, which just occurred to me.
Hype and Syn dinged 37 sometime early Friday evening and, as we’d already planned to get the Numina Task Force done during the weekend, figured ‘what the heck’ and set about seeing if we could get a group together.
This turned out to work really well — the range of the TF was level 35-38, Zepher-Storm was (a) interested and (b) level 38, and we got three ‘fifties’ who were willing to come and play with us auto-gimped down to 38 for the duration: Shock, Kinetica, and Malcalypse.
Now… I was expecting things to go well — in my estimation, Zepher, Kin, Mal, and Shock represent four of the best players I’ve ever played with when it comes to doing what those character’s do ((I mean… Kinetica is an Energy blaster who knocks mobs ONTO my ice/burn patches.)) — I and Syn-player have played with all of them a LOT as Hang Time, and I thought I knew what to expect.
Honestly? I entirely underestimated them, because I’d never seen them from the Tanker angle.
Best TF team I’ve been on — possibly the best team Hype & Syn have been on, period. As I said, everyone was playing what I think of as the character they are ‘best’ at, and I’m including myself and Syn’s player in there — I gravitate to tank-mode even playing HT and Strat… and Syn’s abilities suit that player right. down. to. the. ground.
You know those nasty first couple missions they throw at you to discourage people from just doing the TF on a lark? Yeah, we blew through those things — Syn and Hype were a level lower than everyone else in the group, and thus all the baddies were a bit harder, but since we usually run with the difficulty dial set to Invincible anyway, it just didn’t matter.
The big bad guy at the end? The one that uses a club made from a tree and Cadillac? Yeah…
Cakewalk. Hell, we help him frozen for part of the (very short) fight.
There was some nastiness during the TF due to a bug with the ambush-code that sends ambushes aimed at the highest level character in the group BEFORE exemps are considered (and thus we were getting level-50 ambushes when everyone was gimped to 38), and Zepher was ‘gimped’ from 38 to 38 and getting no xp (known bug), but all in all, it was great.
But that wasn’t the best part.
See, the Numina TF sort of has a sequel. It’s called the Eden Trial. Trials are a bit different from Task Forces in that they are (a) timed (b) nasty as HELL. The Eden Trial, specifically, nearly requires that you have a tank who can handle MASSIVE aggro from MASSIVE groups, and that the group has the ability to take out very large groups of bad guys, very fast.
The Issue Five downgrade upgrade is coming out soon, and a lot of the stuff coming out with it is going to make the already-damn-hard Eden trial… really friggin’ difficult. This has created a sort of Gold Rush mentality surrounding this Trial — “Get it done before it can’t BE done.”
Hype and Syn aren’t going to be high enough level to run the Trial until after Issue Five is out… for sure.
I don’t care. I want to run that damn thing in Issue Five — Frankly, just to prove that it can still be done and show folks they were wrong.
I mentioned this during the TF once and two of the fifties said “yeah, we should do that — I don’t have that badge yet.” Cool.
Still not the best part.
We got done with the TF — went back to Numina, took the team photo…
One of the players said “Listen, when you two (Hype and Syn) are ready to do the Trial, call me. I want to do it with you.”
Another player chimed in with a strong affirmative: “I would very much like to do with with the both of you.”
Hype and Syn have grown up a bit in a vacuum — grown up quickly for all that, but in general, we play a duo and we don’t need anyone else — we kick much ass and take many names and, unless it comes down to a task force that requires a minimum number of people, we don’t group… a lot.
Some, but not alot. We’ve leveled up fast, though, and as a result, we’re getting to a point where the Task Force Twins can start hanging out with the “main” characters of the people we know.
Those folks for whom I hold very high regard as players ran a task force with us — largely for the first time — and when they were done they looked at this ball-buster of a trial and said “I’d like to do that, with you two.”
Translation: You’re good. Please look us up in the future.
“It’s a pleasure working with professionals.”
I love those two characters. Love the story they have going on, and love playing them. Most of all , I love knowing we’re playing them well — hearing it from people who know what they’re talking about.
Really really felt like we’d ‘arrived’, right at that moment.
Still smiling about it.

Categories
MMO & Computers

Weekend summary

As noted here, dinged Hype/Syn to 37 and 38 this week, and picked up Greater Ice Sword on Hype, because I just didn’t feel like getting Weave.
Jackie, left to her own devices, has been teaming up with a bunch of the other recent 50’s and has gotten her new Peacebringer up to 10th, working with them.
Someone more impressive, she started a new Warshade yesterday who, as of yesterday, was level 8. Yowza.
Meanwhile, my squid-in-a-fleshbag languishes in the interests of the characters I know a lot better. 🙂
We check into the hospital tonight, The plot that will beautifully take HT and Scorpia out of the public eye during this tumultuous time should be advancing this evening and tomorrow, cuz we’re so darn prepared.
To all the game folks — I’ll see you when things normalize a bit.

Categories
MMO & Computers

CoH screenies, just cuz they’re funny.

When Respec, as a function, first came out on test.
Also, more recently, two Synapse teams get ambushed by Babbage right next to each other.

Categories
MMO & Computers

I5: Stealth

I5 Stealth Discussion
Look, it’s right in the description of the change:

Basic Stealth Powers (Pools, temp powers, and Powers not in a Defense set like Blaster Cloaking Device, Controller Illusion Invisibilities):
Toggles:
If you Attack, or are Hit – Critters see you. You loose half your defense buff (and your PvP stealth) for 10 seconds. Your translucency is reduced to indicate this change.
Clicks
If you Attack, or are Hit – All enemies will see you. You loose half your defense buff. Your translucency is reduced to indicate this change.
Primary Stealth Powers (Those in a defense set like Dark Armor/Cloak of Darkness, Dark Miasma/Shadow Fall, Storm Summoning/Steamy Mist, Warshade/Shadow Cloak)
Toggles:
If you Attack, or are Hit – Critters see you. (You loose your PvP stealth for 10 seconds). Your translucency is reduced to indicate this change. No Defense is Suppressed

Yeah, so… I wasn’t wrong.
Also, note that Group Invis from the Controller group (And bestow Invis from the Stealth group). ALSO drop all ‘aggro reduction’ ability as soon as you attack, AND the defense from the cuts by half.
Suck. Suck. Suck.
And hey… even with Invis… all you need is one guy with Perception — ONE GUY — to see you and hit you, and the Invis drops for EVERYONE in range.
Guess they don’t want anyone stealthing missions at all.
Stealthy heroes don’t fit the profile?
What crap. Crap put into play to control its use in PvP, which I don’t even do.
And…
What is the point of having defense from a power if that defense is going to only work when no one is firing at you? Or ceases to work the moment you are fired upon or attack?
Sorry, but that’s just stupid.

Categories
Musing

Your word for the day…

captious: (adj)
disposed to find fault or raise objections.

That is all.

Categories
MMO & Computers

I5 changes: MA/SR

Had a chance to mess around a bit on Test with my entirely non-optimal MA/SR build (Strat). A few quick thoughts:
– Damage on the attacks seems to be about 112 to 114% of Live.
– Generally I’m running down through endurance more slowly.
– I kept stealth running throughout just for the hell of it — didn’t seem to do much of anything, not even between fights for reducing aggro range.
– XP totals per defeat seem up to about 124% of Live’s numbers on minions and 135% on Lts.
The big question: increased or decreased survivability.
I was fighting white and yellow Banished Pantheon and, as a general rule had no more or less problems with survivability with the groups I was dealing with. I DID notice more incoming damage when the Death Shamans started to raise more minions — since my defenses are down with i5 and the minions accuracy (already the lowest) didn’t change, loading in a lot of minions increased my incoming hits noticeably — still won, but I was more beat up.
End result: totally playable — it’s possible I’d have never really noticed any changes they hadn’t been pointed out, simply altered play-style unconsciously. I *am* a bit miffed about essentially a ‘wasted’ power (Stealth) required to get Strat’s “sneaky-mode” (invis) — that power’s pretty much pointless now (and getting bestow invis instead makes no sense at all). Ahh well: price of an RP build.

Categories
MMO & Computers

Fire Tank: i5 Test Server musing

* Increased the recharge time of Burn (about x4. Decreased its damage (about 25%). Also, current iteration of the AI has mobs fleeing Burn asap, and cannot be taunted back.

Messed around with this a bit on Test server. This info will be most useful to folks who have such tankers, useless otherwise:

Categories
MMO & Computers

Seven Super(s) Days

As noted elsewhere, HT and Shock both dinged 50 this week, so that was really the big news. Lots of 50-dings this week, actually, kick-started by Kin’s the week previous: HT, Liberty Bill, Shock, Malcalypse… a couple others. Pretty crazy. Expect a glut of kheldian applicants to the Alliance.
[[deleting snarky ‘despite better judgement’ comment]]
In other news:
1. Hype and Syn dinged 36.
2. Created a couple Kheldians, one of which (the warshade) I’m sort of already suspecting I might have screwed up, but if there’s a free respec coming out with i5, I’ll keep leveling her up as is and just fix things then (reduce reliance on human-form powers, so I can open up massive slotting on the squid form, whereas the Peacebringer may be pure human, all the way).
3. I’ve finally ported a few characters over to the Test server to take a look at I5, since there will be a lot of respeccing for some of my characters. Thus far, I’ve made copies of Strategist, Gilly, Hype, and HT. Reports and musing on that in the near future.
4. I don’t have enough time to play all the characters I want to play.

Categories
MMO & Computers

Shock Dings 50


Click to embiggen.

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Links & Resources

Critical Mass

MMORPGS and the Dunbar number

This all leads me to hypothesize that the optimal size for active group members for creative and technical groups — as opposed to exclusively survival-oriented groups — hovers somewhere between 25-80, but is best around 45-50. Anything more than this and the group has to spend too much time “grooming” to keep group cohesion, rather then focusing on the thing the people want to spend effort on in the first place — say to deliver a software product, learn a technology, promote a meme, or have fun playing a game. Anything less than this and you risk losing critical mass because you don’t have requisite variety.

Emphasis mine. Emphasized because it sounds really
really
familiar.
Very tired of the Alliance Leadership boards today.

Categories
Links & Resources

Feed the Wiki!

Please be advised that the link for the RSS feed for RandomWiki is now http://random.average-bear.com/Site/AllRecentChanges?action=rss

Categories
MMO & Computers

Hang Dings 50


Click to embiggen.
Update
873 hours on HT. Considering I started right around New Years, that works out to around 30 hours a week. Roughly. Not quite a second full-time job.
(Until you consider that he’s one of three ‘mains’ that have gotten a lot of attention, and that besides those three my list of alts ALSO includes a level 21 controller (deleted now — I said I’d do it and I wasn’t kidding), and a level 18 tank and level 16 defender. I should probably add up everyone’s net time so I can be accurately shamed.)

Categories
Links & Resources

What’s in a name?

Seventh Sanctum – Name Generators
Whole pages of them. Much recommended — a few excellent superhero ones, for example, and even some fun CoH-specific stuff.

Categories
Links & Resources

Might as well, since I have time

Please be advised that RandomWiki will be locked vs. editing while I upgrade to 2.0.
This upgrade will allow for many lovely bells and whistles, but most notably allows for IP blocking and other nifty bits of spam-control.

Categories
Links & Resources

Because I need *this* shit today…

RandomWiki has been vandalized.
If you grok wiki at all and understand the ‘restore’ function, I’d ask your assistance in fixing things.
Dave, you might want to check HikiWiki.

Categories
MMO & Computers

Dings in Review

As noted, here, since the last update to the Wiki records on the 19th, Hype’s dinged 33, 34, and 35. In the process, Hype and Syn ran the Manticore Task Force on Friday with Psi-Clone (***Dave), Amorpha (Margie), Puck Bunny (Stan), and three other people I’ll categorize as “a mistake to include,” to greater or lesser degrees.
Saturday was just random missions and a really nice team-up at the end of the night.
3 levels in 7 days sounds pretty impressive, until I mention that Shock dinged 47 and 48 in that period of time, so go her.
I think Jackie and I are both trying to get our mains (and I use that term in air-quotes in my case) to 50 before d-day. Jackie might: she’s got 18 bubbles to go. I probably won’t, with 24 left and Jury Duty looming tomorrow.
Very frustrating day on Sunday, with lots of debt and lots bleah, playing HT. Whatever. I’ve run into another 40-45 level contact that still wants to give me missions, which is frustrating as hell since I can’t get the missions I want at MY level and I’m stuck in a bunch of time-wasting things with nothing but blue and white cons (assuming I crank the difficulty up, which then makes the ambushes deadly). Anyway.

Categories
MMO & Computers

Forces of Nature

In the process of (a) doing ALMOST all of the Shadow Shard Task Force (b) working through the end of HT’s level 40-45 contacts with both Alliance and pick-up teams which (c) led to a truckload of Arch-Villain battles, HT dinged 46 last week and 47 last night. (I’ve been playing HT a lot, cuz I kinda want to ding 50 before the bebe comes so I can combine my tank/scrapper/blaster love into one handy Kheldian.
47 is a HUGE level, as it is bestows the second-to the-last power HT will ever get (more in a sec), and the ability to slot level 50 enhancements… in other words, the last shopping trip he will ever have to make.
Also, thought I would mention the power I picked up — the pinnacle of the Energy Mastery Epic Power Pool — Force of Nature.
What’s it do? Well, have you ever fought Paragon Protectors? Heh. HT picked up a few things while working with them in the last couple levels, I guess.
You’re nigh-Unhittable. If you GET hit, you take almost no damage (1’s and 2’s). You hit HARDER, and your endurance is essentially under the effect of Recovery Aura. I mean, you can open with Nova, and just keep fighting like nothing happened.
Three minutes. For three minutes, you’re an unstoppable godling — then your Endurance Bar crashes and you have to bang on those blue tabs and heals and shields like crazy, or hope that the fight’s over.
The power takes about ten minutes to come back.
But yeah… to Dave’s comment recently… Hang Time finally is an unstopable Force of Nature. Even got the power to prove it. They should call the thing “God Mode.”
—-
In other news, Strat’s 29. I’m not in a big hurry to level him, though, as he and his partner will be the designated explorers of Croatoa when it comes out, so there’s REALLY no rush there.
Hype and Syn dinged 32 since the last time I posted. Syn did a major respec and dropped a few powers — swapped Boxing in for Kick so she’d stop knocking guys off my burn patch, dropped Siphon Power for the End-sapping, End-gifting Transferral, and picked up the Penultimate kinetics power, Fulcrum Shift — which, combined with the pack of guys clustered around Hype at all times… is just sick.
Hype picked up Tough and with a slot or two he’ll have Smashing and Lethal capped even without Syn around. Cool. I think I know all the powers he’ll get from now to fifty. Looking very cool.
I love playing those two — they’re Unstoppable… +6 bosses… no problem. Piece of cake. Seriously.
Carnie Illusionists… maybe the only thing in the game that might give them pause. Maybe.
Un. Stoppable.

Categories
MMO & Computers

Just for the sake of having it here to reference…

Now testing in the Training Room – Issue #5!
Issue 5: Forest of Dread

Categories
MMO & Computers

So damn close

A few weeks month or so ago, on the CoH forums that I frequent, I wrote:

So here’s what I’m thinking:
1. Shadow Shard Task Force (level 40-44 — the really long, 24-mission one)
2. Playing: Weeknights on nights when people can make it.
3. Running: Whatever length of time people can manage, then stop for the night and switch to whatever else you want to do til we can go again (RP, play an alt. whatever.)
4. Repeat until done.
This is a TF run for those weeknight warriors that can’t commit their whole Saturday and Sunday for one never ending event, and who tend to have an easier time playing on weeknights.

Note: This wasn’t a TF for *me*: *I* can play TF’s on the weekends, and commit a day to it. With a TF like this (24 missions, 9+ hours to play) that’s exactly what I *would* have done.
So why didn’t I?
Cuz I thought it would be cool to play a story arc with some people who are (a) cool (b) not around all the time when I am.
It took some time to get started, but finally:

Wed Jul 06, 2005 4:58 pm
The Task Force got rolling last night.

We’ve been playing a couple hours every night on this — usually going later than we intended (and utterly nuking my attempts at a midnight bedtime). It’s a pain… it’s a hassle, and you can’t DO ANYTHING ELSE WITH THAT CHARACTER while it’s going on — no other heroics… nothing.
But… finally…

Wed Jul 13, 2005 8:52 am
Final mission is (hopefully, please oh please) tonight (Wednesday). As soon as we have everyone (eight), we’ll go, and hopefully be started and done at a reasonable time.
Final location is scenic Brickstown.

Except… early this morning, the devs implemented a patch to how Task Forces work, so that as long as you’re at LEAST the minimum level to be in a Task Force, you will be automatically “Exemplared” down to the maximum allowable level for the thing if you’re already “too high”. It’s a great thing that lots of folks, including me, have been looking forward to.
Except… what happens if you’re IN an ONGOING task force when the patch goes in?
Why… obviously… everyone in the eight person team… who have completed 23 of the 24 missions in the story arc… will be “Exemplared” down to level 1.
A team of 8 characters in their mid-40’s… forced down to level 1 functionality.
And the tech support guys? They’re asking us what CPU speed our machines are running at.
It’s clear (to me) that the conclusion is going to be “you just need to quit the task force and start over”, and… no.
Bummed. Beyond. My. Ability. To. Bitch.

Categories
MMO & Computers

Weekend in review

No FtF game Friday night — we did a little work on the ‘play on the weeknights until it gets done’, TWENTY-FOUR MISSION, Shadow Shard Task Force that HT and Scorp are in. I think we’re about 15 missions in… so maybe we’ll wrap up this week… I hope. Seems like 2.2 missions a night isn’t impossible.
Saturday, game-wise, was a fiasco — didn’t get a blessed thing done, really… though there was a pretty darn good RP thing.
Sunday, got some quality time in with Strategist and … his partner, who shall remain nameless. That… was really cool. Followed that up with Hype and Syn finishing up THREE 25-30 story arcs (Ubelmann, Freaklympics, and General Z), dinging 31, picking the four contacts we’re going to actually use from 31 to 35 (two each, since we pair up all the time it’s all we can get done in four levels and still cover all the factions), getting missions from them and the level 30 Mutant SO Contact (who is SO CUTE!)…
… and wrapping up by getting Syn the Nemesis Staff. 🙂 Fun night.

Categories
Links & Resources

Or: How to not create a Shoggoth Plot

Since this is (a) something that is terribly useful when roleplaying in a ‘systemless’ environment, (b) something that’s caused a lot of stress in the Alliance RP group on Champions of late and (c) a really nice collection of definitions, I present: Roleplaying Conflict: Definitions of God-moding.

Categories
MMO & Computers

Weekend in review

No game on Friday, which … well, there wasn’t one scheduled — I just thought there was. Syn and Hype worked through some of their story arcs and, in the process, dinged 29 (meaning Hype passed Strategist as my second-highest-level character), got the Celebrity badge, got the Tank Buster badge, and picked up all the explorer badges in Terra Volta.
Saturday, ran through the Hess and Citadel task forces with Hyperthermian and Synoptic. The Hess one I’d never done before, so that was very cool — like all the Striga content, it’s a step above the older material in the game… very much recommended.
((The coolest (okay, hottest) part, for me, was the big fight at the end, where Hype ended up fighting the master villain while standing in a pool of lava — ultimately, it’s what saved the day, because he was taking SO MUCH damage from the lava, and I (fire tanker) was taking essentially none — it kept us in the fight and pulled a victory out of what was very nearly a TPK.))
Bastion/Citadel I’d done before as HT with a pickup group, and it was much as I remembered it — lots of council on a lot of council maps that you’ve already need a LOT, and not a lot of stuff to otherwise recommend it.
In the process of all this, Hype and Syn dinged 30, so after the 10 to 12 hours of task forces, we went and did the level 30 Costume Mission as well as the mission that lets you add auras to the costumes, then fscked around in Icon for an hour or more. At least.
Sunday, no gaming at all (for me, at least), until quite late in the evening, most of which revolved around HT’s current Crey plot and getting ready for the massive Task Force we’re undertaking with a pack of the 40-somethings.
Monday was a mish-mash of stuff — more HT-plotty stuff, some time with Hype and Syn, trying to clean up some storyarcs before dinging 31.
Looking back, the stretch of levels from 25 to 30 has just flown by — we’ve been focusing on making sure that Hype and Syn do ALL the task forces during the levels in which they are offered, without having to exemp back down. That is PARTICULARLY hard in this level range, because you want to run ‘regular’ missions as well (in fact, you have to in order to get the Hess TF), and there are FOUR task forces that can be run from level 24 to 32 (Respec, Moonfire, Hess, and Citadel). That requires planning and a REAL LOVE of beating the hell out of the Council, because of those four, three of them are PURE Council.
We did it mostly by making sure that we only took missions from two of our contacts, each — Syn took over the Striga story arc contact once we both had Steph’s Ring done, I had the Mutie-contact, and then we each took one for ‘fun’ — she took Marvin Weintraub so we could keep pounding on the Freakshow, and I took the Family/Sky Raiders contact located conveniently near my other main contact — that seems to work, and it looks like we’ll finish up those four contacts with no problem before leveling up to 31. (And in the process, we’ve picked up two Storyarcs (Ubelmann and the Freaklympics) that I’ve never done and have always been interested in. Bonus.
HT’s my highest level character. He’s still my main, but I LOVE playing Hype. He’s the character I really feel like I’ve done up *right*.