{"id":1021,"date":"2002-10-07T23:11:35","date_gmt":"2002-10-07T23:11:35","guid":{"rendered":"http:\/\/random-average.com\/?p=1021"},"modified":"2002-10-07T23:11:35","modified_gmt":"2002-10-07T23:11:35","slug":"random-drifty-bits","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2002\/10\/random-drifty-bits\/","title":{"rendered":"Random drifty bits"},"content":{"rendered":"<p><i>What I&#8217;m running:<\/i><br \/>\nStar Wars &#8220;Prince of Alderaan&#8221; campaign.<br \/>\nDnD campaign<br \/>\nOriental Adventures campaign<br \/>\nPulp Adventures<br \/>\n<i>What I&#8217;m playing:<\/i><br \/>\nCry Havoc<br \/>\nLiving Greyhawk*<br \/>\nLiving Force*<br \/>\nLiving Jungle*<br \/>\nLiving Arcanis*<br \/>\n* Truly, the living campaigns let me play in a bunch of stuff I&#8217;d never have a chance at normally.<br \/>\n<i>What I&#8217;d like to be running:<\/i><br \/>\nOriental Adventures more regularly.<br \/>\nSpycraft as a very small home game. (One, two, maybe three players).<br \/>\nStar Wars campaign<br \/>\nLiving Arcanis as a monthly home game (while somehow continuing to play my character).<br \/>\nMore Pulp Adventures (which necessitates writing more modules for it).<br \/>\n<i>What I&#8217;d like to be playing:<\/i><br \/>\nLiving Arcanis (mostly because of my character, although the plotting is strong*)<br \/>\nLiving Force (mostly because of my character*)<br \/>\nLiving Greyhawk (mostly because of the storyline)<br \/>\nLiving Jungle (largely because of the storyline and setting)<br \/>\nI think one of the great strengths of a Living campaign &#8212; playing them at a con, at any rate &#8212; is that the players can enjoy the setting\/storyline\/character without being &#8216;stuck&#8217; with a GM they aren&#8217;t entirely happy with&#8230; every table is a different GM, so if you get one that isn&#8217;t all that, at least you know that the next table should be &#8230; well, better hopefully, but at the very least different.<br \/>\n* &#8211; I wonder, since I don&#8217;t play very much, how many players continue playing in a campaign they don&#8217;t find that interesting largely because of their character.  I see a lot of players whom I know to be very creative people recreating\/reusing characters from old campaigns &#8212; I have to think that the reason they want to revisit that character concept is because they don&#8217;t feel they fully &#8216;played it out&#8217; in whatever previous game the character was in.  In that vein, these observations:<br \/>\n<b>&#8211;<\/b> I don&#8217;t think I&#8217;ll ever need to play a Gwydion or Bob again (more definately for Bob), although I might use Gwydion simply because I&#8217;m lazy and it&#8217;s simple for me to portray him.<br \/>\n<b>&#8211;<\/b> I keep recreating Kethos &#8211; he&#8217;s been an NPC in&#8230; something like 3 games and now he&#8217;s a PC for another game&#8230; I know it&#8217;s at least partly because I never got a chance to really make him a main character.<br \/>\nConversely, Seebor (whom I&#8217;m playing in Living Jungle) is basically a throw-away character &#8212; I couldn&#8217;t tell you two things about his history, although I think I have his portrayal down well &#8212; in that case, I&#8217;m not playing Living Jungle to play the character, I&#8217;m playing to participate in the storyline and setting.  I know how Seebor acts, but I don&#8217;t have any idea <i>why<\/i>.<br \/>\nSo&#8230; I know people who have a generic character template they fall back on to fulfill a specific role that allows them to interact with the storyline (I did that in Living Jungle by making a &#8216;generic strong hunter&#8217;), and I know players who are playing the game mostly as a vehicle towards playing a particular character (Amber players do this a lot &#8212; I did that with Gwydion and Bob, who were both conceived without close regard for the actualstoryline of the setting &#8212; Dave G does that with his string of &#8220;monks with a name that starts with A&#8221;, although arguably, that might actually be his &#8216;template&#8217; character).<br \/>\n<b>Getting Depth<\/b><br \/>\nWith luck, your preconceived, fully-realized character might begin to reflect parts of the storyline as they grow, thus becoming more a part of the whole setting, but as they came into the world with a lot of detail already (so to speak), they might not ever entirely &#8216;fit&#8217;.  They might never feel quite &#8216;done&#8217;.  This is happening successfully with Gwydion, unsuccessfully with Bob.<br \/>\nFor me, the best possible combination is a &#8216;character template&#8217; character who, in interacting with the campaign, gains depth retroactively by interacting with the setting and\/or by discovering\/revealing history.  I say this only because that&#8217;s generally the way I write my characters in stories; I only know how they act &#8212; I find out WHY they act that way as I go.  (Or I never do, and that&#8217;s alright as well, because people are complicated and not even they themselves know why they do everything, or remember their entire history perfectly.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What I&#8217;m running: Star Wars &#8220;Prince of Alderaan&#8221; campaign. DnD campaign Oriental Adventures campaign Pulp Adventures What I&#8217;m playing: Cry<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-1021","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/1021","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=1021"}],"version-history":[{"count":0,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/1021\/revisions"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=1021"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=1021"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=1021"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}