{"id":12409,"date":"2017-08-08T15:42:18","date_gmt":"2017-08-08T15:42:18","guid":{"rendered":"http:\/\/randomaverage.com\/index.php\/2017\/08\/rpgaday-8-what-is-a-good-rpg-to-play-for-sessions-of-2-hours-or-less\/"},"modified":"2017-08-21T19:20:21","modified_gmt":"2017-08-21T19:20:21","slug":"rpgaday-8-what-is-a-good-rpg-to-play-for-sessions-of-2-hours-or-less","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2017\/08\/rpgaday-8-what-is-a-good-rpg-to-play-for-sessions-of-2-hours-or-less\/","title":{"rendered":"RPGaDay 8: What is a good RPG to play for sessions of 2 hours or less?"},"content":{"rendered":"<p>That may not be useful to a lot of other people as a recommendation, but <i>No Thank You, Evil!<\/i> and <i>Hero Kids<\/i> are both designed with shorter scenarios and challenges in mind, due to their target audience. I don&#39;t think I&#39;ve ever run NTYE! for more than an hour at a time. Outside specific games, I&#39;d probably focus on lean games with simpler character sheets, like Risus or Fate Accelerated. FAE + It&#39;s Not My Fault would work well.<\/p>\n<p>But&#8230; I mean&#8230; Almost all my weekly Roll20 gaming is comprised of 2 to 2.5 hour sessions, so&#8230; pretty much any system, I guess, if you&#39;re talking about being able to play multiple short sessions.<\/p>\n<p>ALSO, <i>any<\/i> game where everyone playing is on the hook to come up with a lot of stuff out of their head, all the time, is probably best confined to shorter sessions. I find people lose their inventive steam after a few hours, so if you want to keep things popping in games where the players have to invent a lot of stuff on the fly, I&#39;d recommend shorter sessions.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>That may not be useful to a lot of other people as a recommendation, but No Thank You, Evil! and<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"close","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[53,115,141,276],"class_list":["post-12409","post","type-post","status-publish","format-standard","hentry","category-musing","tag-gaming","tag-google","tag-rpgaday","tag-rpgaday2017"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/12409","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=12409"}],"version-history":[{"count":1,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/12409\/revisions"}],"predecessor-version":[{"id":12415,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/12409\/revisions\/12415"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=12409"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=12409"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=12409"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}