{"id":145,"date":"2007-07-12T13:46:46","date_gmt":"2007-07-12T13:46:46","guid":{"rendered":"http:\/\/random-average.com\/?p=145"},"modified":"2007-07-12T13:46:46","modified_gmt":"2007-07-12T13:46:46","slug":"game-reflects-life","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2007\/07\/game-reflects-life\/","title":{"rendered":"Game reflects Life"},"content":{"rendered":"<p>Although it&#8217;s ostensibly about WoW, this post from <a title=\"Terra Nova: Our avatars, ourselves\" href=\"http:\/\/terranova.blogs.com\/terra_nova\/2007\/07\/our-avatars-our.html\">Terra Nova: &#8220;Our avatars, ourselves&#8221;<\/a>, makes some great observations how we relate to (and interact with) stimuli in virtual worlds in general, specifically our and others&#8217; avatars.<br \/>\nIn brief, research to this point indicates we react to virtual stimuli exactly the same way as if it were real &#8212; for example, we don&#8217;t want our characters standing too close to other characters, because it&#8217;s a social convention in the real world that we all have our own individual space. ((This is particularly notable in WoW, where there is no &#8220;body buffer&#8221; as there is in CoH, and it&#8217;s possible to actually stand &#8216;inside&#8217; or walk through people, but people go to GREAT (if unconscious) effort to prevent that from happening if at all possible.))<br \/>\nAlso (and obviously) we react positively to attractive avatars, more &#8216;upbeat&#8217; locales, environment conditions, and surroundings.   Again, I&#8217;ve seen this. The avatar example is easy to see &#8212; there are toons whose abilities I really like, but whom I don&#8217;t play simply because I don&#8217;t like looking at them much (Zero at the Bone, or any undead WoW character) &#8212; but I know there are areas in both CoH and WoW I just won&#8217;t want to linger for long (they&#8217;re DEPRESSING), while others I enjoy (Talos waterfalls are neat, and there&#8217;s something very relaxing about doing some deep sea hunting with a potion of water breathing for a few hours.<br \/>\nAs they say in the post, &#8220;You can take the person out of the real, but not the real out of the person.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Although it&#8217;s ostensibly about WoW, this post from Terra Nova: &#8220;Our avatars, ourselves&#8221;, makes some great observations how we relate<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-145","post","type-post","status-publish","format-standard","hentry","category-mmos"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/145","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=145"}],"version-history":[{"count":0,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/145\/revisions"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=145"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=145"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=145"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}