{"id":1706,"date":"2009-09-03T18:50:34","date_gmt":"2009-09-03T18:50:34","guid":{"rendered":"http:\/\/random-average.com\/?p=1706"},"modified":"2009-09-14T12:50:21","modified_gmt":"2009-09-14T12:50:21","slug":"mix-maxing-fun","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2009\/09\/mix-maxing-fun\/","title":{"rendered":"Min-Maxing Fun"},"content":{"rendered":"<p>Entirely unrelated to this post here -&gt; over on storygames, they&#8217;re <em>kind of<\/em> talking about the same sort of thing I brought up in the last post: <a href=\"http:\/\/www.story-games.com\/forums\/comments.php?DiscussionID=10303&amp;page=1\" target=\"_blank\">here<\/a>.\u00a0 I&#8217;m not sure if it&#8217;s something you&#8217;d want to read all the way through, but there&#8217;s interesting stuff there &#8212; I particularly like Paul and Ralph (Valamir)&#8217;s thoughts on things.<\/p>\n<p>It also kind of parallels this other thought I&#8217;ve been poking at since Monday night, which is what <em><strong>this<\/strong><\/em> post is about.<\/p>\n<p>Monday night, Tim and Kate and I were talking about gaming stuff (as we sometimes do between frames of bowling).\u00a0 We&#8217;d started out talking about that last post and the authorship\/acting issue.\u00a0 That drifted into other areas, such as the problems with splitting the party (it doesn&#8217;t bother me a bit, but it bothers pretty much everyone else, and I wonder if I can&#8217;t solve it universally across all our games with a little social contract related to playing NPCs), and eventually got over to this other topic, which Tim broached with the following (paraphrased):<\/p>\n<blockquote><p>There are games, like DnD, for example, that have a minimum and a maximum amount of fun.\u00a0 Unless you get some kind of truly transcendent session, there&#8217;s a maximum amount of fun you will have with that system, but there&#8217;s also a guaranteed <em>minimum<\/em> amount of fun you will have <em>[Doyce says: &#8220;that would be my &#8217;20 minutes of fun packed into 4 hours&#8217; experience]. <\/em>The upside there is that, even in a worse-case scenario, unless the group totally implodes, you&#8217;re guaranteed <em>x<\/em> amount of DnD-like fun.<\/p>\n<p>PTA (and other story-games) have no minimum and maximum, which is both bad and good &#8212; the maximum can go off the charts, but it can also potentially be absolutely zero fun at all &#8212; even negative-fun.<\/p><\/blockquote>\n<p>And yeah, you can nitpick that and say things like &#8220;well, that all depends on familiarity with the system and blah blah blah&#8221;, but the basic idea stands, and I agree with it.<\/p>\n<p>There are games you can kind of phone in.\u00a0 DnD&#8217;s a reasonable example: if you&#8217;re brain dead from a long day, you just kinda want to crack some jokes, eat some pretzels, stab orcs in their stinky orc-faces, and take their stuff.\u00a0 You can be somewhat assured of having at least <em>x<\/em> amount of that kind of fun if you just show up, assuming the group is functional.<\/p>\n<p>But that is not the case with some story-games. PTA, for example.\u00a0 You can&#8217;t just phone it in &#8211; everyone has to kind of be on their game or the game itself becomes less fun or unfun for everyone when it&#8217;s the tired\/disengaged-person&#8217;s turn.\u00a0 There are lots of games like that: PTA is one, but Don&#8217;t Rest Your Head is on there also, and I don&#8217;t think you have to put a lot of work into thinking of others &#8212; The Roach, DitV, Mortal Coil&#8230; hell, I just think of any game where, if I suspect the players are going to show up brain-dead, I want to switch to another game for the night due to the impending sense of personal exhaustion from carrying the added load.<\/p>\n<p>I&#8217;m not assigning a value of &#8216;good&#8217; or &#8216;bad&#8217; here.\u00a0 There&#8217;s times when you WANT to shoot for the stars in a way that DnD just can&#8217;t handle.\u00a0 Other times, that kind of no-brainer play appeals, because the idea of an all-in game is just exhausting.<\/p>\n<p>There are even a few story-games (or indie games) that allow this kind of &#8230; let&#8217;s call it cruise-control play. From my direct experience, off the top of my head, these include:<\/p>\n<ul>\n<li>3:16<\/li>\n<li>In a Wicked Age (provided the GM is throwing something in the face of the tired player for them to face)<\/li>\n<li>Spirit of the Century (acknowledging that this is not really a story game, by design)<\/li>\n<li>Mouse Guard (presumably, then, BW\/BE)<\/li>\n<li>Sorcerer (don&#8217;t laugh &#8211; I can throw Bangs at anyone and almost always get SOME kind of interesting reaction)<\/li>\n<\/ul>\n<p>Are they BETTER when everyone&#8217;s engaged and actively contributing? Sure. So is DnD. That&#8217;s not the point.<\/p>\n<p>Heck, one of Vincent&#8217;s own criticisms of IaWA is that it lets people just roll dice without exerting some effort, which results in less interesting conflicts.\u00a0 He&#8217;s working on a new game right now whose main design goal is to make that sort of play impossible; as I understand it, in that new game, if everyone isn&#8217;t putting forth effort to deeply describe the environment and actions in that environment, then the game will just&#8230; stop.<\/p>\n<p>Which is&#8230; well, that MIGHT be over-engineering a solution too far in the <em>other<\/em> direction.\u00a0 I don&#8217;t want the game to BREAK if everyone isn&#8217;t totally on their a-game, right? Bad enough when that happens and the game just gets sluggish.<\/p>\n<p>Obviously, we want to play in a game with active and energetic player input&#8230; with lots of in-character play and emotion and stuff. And it&#8217;s <em><strong>really cool<\/strong><\/em> when a game encourages that kind of caring in the players and activity at the table and gives us tips and tricks and built-in stuff to help make that happen&#8230; but it&#8217;s asking a bit much when a game flat out <em>requires<\/em> it. Some of this should be our job at the table, you know?\u00a0 Socially?<\/p>\n<p>I think that a\u00a0 &#8216;play your balls off or the game breaks&#8217; design is going to take us to a place where the maximum fun is &#8230; sure &#8230; really amazingly high &#8212; and the minimum takes us somewhere so crappy we didn&#8217;t even know it existed until now.<\/p>\n<p>Sometimes, there&#8217;s something to be said for coasting; for knowing, going in, that we&#8217;re guaranteed at least <em>x<\/em> amount of a certain kind of fun.<\/p>\n<p>There&#8217;s other times when you want to break the needle.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Entirely unrelated to this post here -&gt; over on storygames, they&#8217;re kind of talking about the same sort of thing<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,7],"tags":[],"class_list":["post-1706","post","type-post","status-publish","format-standard","hentry","category-actual-play","category-musing"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/1706","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=1706"}],"version-history":[{"count":3,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/1706\/revisions"}],"predecessor-version":[{"id":1708,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/1706\/revisions\/1708"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=1706"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=1706"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=1706"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}