{"id":1854,"date":"2010-04-19T21:27:39","date_gmt":"2010-04-19T21:27:39","guid":{"rendered":"http:\/\/random-average.com\/?p=1854"},"modified":"2010-04-19T21:28:46","modified_gmt":"2010-04-19T21:28:46","slug":"i-bleed-and-take-another-action","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2010\/04\/i-bleed-and-take-another-action\/","title":{"rendered":"&#8220;I bleed and take another action.&#8221;"},"content":{"rendered":"<p>There is a kind of magic in sacrifice.<\/p>\n<p>No, I don&#8217;t mean literal magical sacrifices with babies and goats and stuff like that.<strong>[1]<\/strong> I&#8217;m talking about taking one for the team to bring said team that much closer to victory. That kind of thing earns mad respect, right?<\/p>\n<p>You see this in all kinds of media &#8212; the guy who grimly deals with all the horrible stuff happening to him and voluntarily takes on <em>more<\/em> pain because it&#8217;s the only way to win &#8212; in film, Harrison Ford basically made a career out of it; Bruce Willis too, for that matter. In fiction, you&#8217;ve got your Frodos and Sams, your Celanawes.<strong>[2]<\/strong> In gaming, you&#8217;ve the Grey Wardens (Dragon Age), the Mouse Guard (Mouse Guard), or the game I stole this post title from, Shadows Over Camelot.<\/p>\n<p>I&#8217;ve talked about Shadows Over Camelot <a href=\"http:\/\/randomaverage.com\/index.php\/2009\/04\/we-got-our-butts-kicked-by-shadows-over-camelot-and-it-was-excellent\/\" target=\"_blank\">before<\/a>, so I&#8217;m not going to rehash the gameplay, and really this isn&#8217;t about the gameplay except for one small part of it.<\/p>\n<p>SOC is a game where you work with the other players cooperatively against the game itself (yes, there&#8217;s a chance that there&#8217;s a traitor in your midst, but that doesn&#8217;t change the basic framework). During each person&#8217;s turn, something bad happens, and then you do something good. Something heroic. Just one thing.<\/p>\n<p>However, if you choose to, you can take an additional action on your turn.<\/p>\n<p>All you gotta do is bleed.<\/p>\n<p>You&#8217;ve got a few life points (default is 4) and if you take a hit to that score (which, at our table, is referred to as &#8220;bleeding&#8221;), you can take another action.<\/p>\n<p>We played this game this weekend, and I observed something during play that I&#8217;ve seen every single other time we&#8217;ve played &#8212; a grunt of acknowledgement and appreciation when someone chooses to do this. A respectful primate chest-thumping, if you will.<\/p>\n<p>Strategically, there are good and bad times to do this &#8212; it&#8217;s pointless just to get around the board more quickly, but if you can join a quest and then &#8216;bleed&#8217; to save said quest from failure (good) or complete it (better), well&#8230; you&#8217;re awesome.\u00a0That particular game is, to me, very much about those kinds of sacrifices and hard choices &#8212; where do I fight when there are seven fronts in the assault on Camelot? Whom do I help? What should I save?<\/p>\n<p>And you know what? Something else I&#8217;ve noticed is that some people really don&#8217;t like that game.<\/p>\n<p>Now, I like games where I can lose. It would be really easy to make a cooperative game like Shadows Over Camelot that is, once you grok the rules, easy to win &#8212; I&#8217;ve heard there are games like that on the market. I wouldn&#8217;t consider that a good investment of either time or money, frankly, because in the time it takes to play a game like that, I could play something else where the outcome isn&#8217;t a foregone conclusion.<\/p>\n<p>So part of the dislike is the fact that the game can be lost by everyone at the table &#8211; that no one might win? Maybe.<\/p>\n<p>However, more than games I can lose, I like games where I have to bleed to win &#8211; where I have to weaken myself to strengthen The Cause. In the most recent SoC game, I was the traitor, and I still found myself bleeding (ostensibly) for the cause, simply because I find that compelling as a player.<\/p>\n<p>I wonder if that&#8217;s part of the thing people don&#8217;t like about such games, because there ARE people who don&#8217;t like such games. Or movies. Or stories. Mouse Guard is a very heroic game to me, but it&#8217;s not heroic in a &#8220;super&#8221; sense where you&#8217;re all shiny and victorious and never really get touched by the dirt of the world; it&#8217;s heroic because the characters <em>suffer<\/em> &#8212; get hurt, get tired, get angry, get pneumonia &#8212; and keep struggling toward their goal <em>anyway <\/em>&#8212; they are little mice in a Great Big World That Will Eat Them, and still they battle on.<\/p>\n<figure style=\"width: 396px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" title=\"Hoot hooot.\" src=\"http:\/\/randomaverage.com\/wp\/wp-content\/uploads\/2009\/08\/david-petersen-mouse-guard-4.jpg\" alt=\"\" width=\"396\" height=\"400\" \/><figcaption class=\"wp-caption-text\">&quot;This ends in death.&quot;<\/figcaption><\/figure>\n<p>Just <em>writing<\/em> that gives me goosebumps &#8212; that&#8217;s how much I like it. When you can play a game like that and win? Oh man, the grin on my face (while my character cradles his broken arm and hobbles along on a crutch).<\/p>\n<p>But I&#8217;ve played with no small number of people who find the whole Mouse Guard-like experience terribly frustrating &#8212; that you might win the day and be worse off, personally, than if you&#8217;d just stayed out of it? <em>Grrrrrrr.<\/em><\/p>\n<p>For me, it&#8217;s magical, that they struggle on in the face of such adversity.<\/p>\n<p>That the knights continue to strive for Camelot even though Camelot is (we know) ultimately doomed (and, sometimes, doomed within the scope of the game we&#8217;re playing).<\/p>\n<p>That the Wardens do what they do, knowing the price they pay.<\/p>\n<p>That kind of stuff is <em>pure magic<\/em>. For <strong><em>me<\/em><\/strong>. It&#8217;s something I&#8217;m always pleased to find in a story, or movie, or game.<\/p>\n<p>So much so that I have a hard time seeing when it&#8217;s <em>not<\/em> fun for someone else.<\/p>\n<p>Or even, after the fact, figuring out why.<\/p>\n<hr \/>\n<p><strong>[1]<\/strong> Seriously, though: why goats? Who cares? Why not sacrifice a finger? If I were a blood-craving deity, I&#8217;d give mad props to the priest that needed my attention so badly he voluntarily went Frodo Of The Nine Fingers for me.<\/p>\n<p><strong>[2]<\/strong> You know, I was trying to think of an example of this kind of behavior in the most recent book I read &#8211;\u00a0<em>Until They are Hanged<\/em> &#8211; and it&#8217;s not there to be found. The series is kind of noir fantasy, and that kind of self-sacrificing behavior just&#8230; wouldn&#8217;t quite fit. Which isn&#8217;t to say that people don&#8217;t bleed for a cause &#8211; they totally do &#8211; but they don&#8217;t manfully say &#8220;I&#8217;ll take this hit to save the lot of you,&#8221; because, well, it&#8217;s noir. People don&#8217;t <em>want<\/em> to get hit if they can help it, and in that setting there&#8217;s no guarantee that such a noble sacrifice would mean victory &#8212; it might just be a meaningless death, and who wants that? \u00a0People who act like that in the story (and there are a few) usually die. Quickly. And unmourned.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There is a kind of magic in sacrifice. No, I don&#8217;t mean literal magical sacrifices with babies and goats and<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7,6],"tags":[42,28,61],"class_list":["post-1854","post","type-post","status-publish","format-standard","hentry","category-musing","category-table-top","tag-mouse-guard","tag-shadows-over-camelot","tag-the-miracle-comes-through-sacrifice"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/1854","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=1854"}],"version-history":[{"count":2,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/1854\/revisions"}],"predecessor-version":[{"id":1856,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/1854\/revisions\/1856"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=1854"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=1854"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=1854"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}