{"id":195,"date":"2007-05-02T10:51:35","date_gmt":"2007-05-02T10:51:35","guid":{"rendered":"http:\/\/random-average.com\/?p=195"},"modified":"2007-05-02T10:51:35","modified_gmt":"2007-05-02T10:51:35","slug":"elemental","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2007\/05\/elemental\/","title":{"rendered":"Elemental"},"content":{"rendered":"<p>I dreamt a game mechanic last night, based on the five Chinese elements and Rock-Paper-Scissors, as in  &#8220;Fire scours Earth. Earth blocks Water. Metal slices Air. Like that.<br \/>\nExcept I think almost everything beat Air and Metal, the way I dreamed it.<br \/>\nSo anyway, the character sheet has a kind of pentagram on it, where the five points were the elements and the lines between them were arrows that pointed toward which elements they beat, creating a big star&#8230; and each point was a circle you could put chips in to show how strong you were in that element&#8230; though I don&#8217;t really know what being strong in that element would do for you &#8212; maybe let you win in a conflict you&#8217;d normal lose (like Earth turning around and beating Fire, or something) or the number of times you could &#8220;play&#8221; that element in a conflict, per session, or something.<br \/>\nI don&#8217;t know what the bloody point was, but it looked cool in my dream-head, and I don&#8217;t have time to think about it right now, or do anything about it, so I&#8217;m putting it here.<br \/>\n<a href=\"http:\/\/random.average-bear.com\/img\/sheet.png\"><img loading=\"lazy\" decoding=\"async\" alt=\"sheet.png\" src=\"http:\/\/random.average-bear.com\/img\/sheet-thumb.png\" width=\"400\" height=\"399\" \/><\/a><br \/>\nClick to embiggen.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I dreamt a game mechanic last night, based on the five Chinese elements and Rock-Paper-Scissors, as in &#8220;Fire scours Earth.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11,7],"tags":[],"class_list":["post-195","post","type-post","status-publish","format-standard","hentry","category-game-design","category-musing"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/195","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=195"}],"version-history":[{"count":0,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/195\/revisions"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=195"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=195"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=195"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}