{"id":2012,"date":"2010-11-04T21:39:43","date_gmt":"2010-11-04T21:39:43","guid":{"rendered":"http:\/\/random-average.com\/?p=2012"},"modified":"2010-11-04T21:42:16","modified_gmt":"2010-11-04T21:42:16","slug":"a-long-time-coming","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2010\/11\/a-long-time-coming\/","title":{"rendered":"A long time coming."},"content":{"rendered":"<p>Back in 2006, I wrote this short post:<\/p>\n<blockquote><p>You know what I\u2019d like to do?<\/p>\n<p>I\u2019d like to make up a really rough sketch background against which to play a <a href=\"http:\/\/randomaverage.com\/WikiWorld\/AbbreviatedLexiconRules\">Lexicon Game<\/a>. Like: \u201cThe Wose War and Scandal of Eddings Barony\u201d, \u201cThe Atomic Apotheosis\u201d, or \u201cThe Parliamentary Assassinations of 2128&#8243;.<\/p>\n<p>Get a group of people together and just\u2026 you know. Go to town. Play the game.<\/p>\n<p>Then, when it\u2019s all laid out, set a game in the setting everyone just created.<\/p>\n<p>I think that would be fun.<\/p><\/blockquote>\n<p>Nothing came of that post, at least not immediately.<\/p>\n<p>Then, in October of 2008, I had the PHENOMENALLY FOOLISH idea to play exactly that sort of lexicon game from start to finish from October 15th to October 31st, just in time to get everyone&#8217;s creative juices primed for NaNoWriMo that year.<\/p>\n<p>Here were the guidelines we used:<\/p>\n<blockquote>\n<ul>\n<li>Basically Fantasy &#8211; more low fantasy and sword and sorcery in tone &#8211; with other fun bits bolted on. &#8220;A fantasy RPG, as GMd by John Cleese.&#8221;\n<li>No specific rules of magic at a macro level, with many insular rules of magic at the micro level.\n<li>Lots of different races.\n<li>Anything that might qualify as science-fiction or the like should be of a clockwork\/steampunk\/Jules Verne bent; this would include any theories about how the world exists in the solar system, the universe, and everything.\n<li>Other dimensions for weird crap to come from or leak out of.\n<li>A long and storied history.\n<li>Puns.\n<li>At least slightly humorous, in the style of Pratchett\/Discworld, keeping in mind that most of the humor of the books comes from wry, pun-loving voice of the NARRATOR and snarky comments by the main characters&#8230; not because the entire population is half-knowingly running a Monty Python sketch.<\/ul>\n<\/blockquote>\n<p>I don&#8217;t remember everyone I snagged to participate in the thing, but there were probably at least eight that made it through to the end. <\/p>\n<p>And&#8230; unbelievably, it worked. I even set my story for NaNoWriMo in that setting.<\/p>\n<p>But I never ran a game there. <a href=\"http:\/\/randomaverage.com\/WikiWorld\/Bodea-Lotnikk\">Bodea-Lotnikk<\/a>, the <a href=\"http:\/\/randomaverage.com\/WikiWorld\/CharnelRoad\">Charnel Road<\/a>, the <a href=\"http:\/\/randomaverage.com\/WikiWorld\/JugularWay\">Jugular Way<\/a>, and the <a href=\"http:\/\/randomaverage.com\/WikiWorld\/GrandDuchyOfKroon\">Grand Duchy of Kroon<\/a> have never been the stomping grounds for a group of my players.<\/p>\n<p>That&#8217;s all about to change.<\/p>\n<p>I wasn&#8217;t sure if we&#8217;d meet this week, but last night a couple folks got together and worked out what we&#8217;d like to do for a proper Burning Wheel campaign. Close to a dozen possibilities were proposed by yours truly, and as a footnote to one of those ideas, I&#8217;d added &#8220;we could even set the whole thing in Bodea-Lotnikk&#8221;.<\/p>\n<blockquote><p>Bodea-Lotnikk is the most populous urban area in Grand Duchy Of Kroon, comprised of no less than 86 distinct boroughs, assimilated townships, long-vanished villages, and subsumed hunting grounds. It boasts narrow streets laid out irregularly, clannish neighborhoods, and a vast collection of architecture marking the dying moments of any number of design eras best forgotten.<\/p><\/blockquote>\n<p>Oh my, but they liked that idea.<\/p>\n<p>That provided a setting (and WHAT a setting), but it didn&#8217;t address the situation. I flipped to page 90 of the Adventure Burner and read this question:<\/p>\n<blockquote><p><em>What&#8217;s the Big Picture?<\/em> What&#8217;s going on in this setting the makes it ripe for adventure? What&#8217;s changing?<\/p><\/blockquote>\n<p>What we decided on was this: the Grand Duke, as part of his continual effort to exercise some manner of order over the city, had established a City Guard, meant to investigate any &#8216;cross-borough&#8217; crimes and enforce the laws of the city.<\/p>\n<p>All of em.<\/p>\n<p>For all 86 boroughs.<\/p>\n<p>Simultaneously.<\/p>\n<p>Complications will include stuff like contradictory laws between boroughs, hopelessly labyrinthine legal messes, questions of jurisdiction, and local law enforcement in each borough that just plain didn&#8217;t like the City Guard sticking their noses where they weren&#8217;t wanted.<\/p>\n<p>The first session will (of course) open with a very public murder that will threaten the stability of the whole city.<\/p>\n<p>We didn&#8217;t entirely finish characters, but we know that Kate&#8217;s playing a exiled dwarven noble by the name of Mika Harildsdottir, Tim&#8217;s playing an elven legal expert who&#8217;s positively thrilled to be out of the elvish Citadels and doing things with <em>real people<\/em>, and I think Chris is doing some kind of human criminal-turned-courtier. The Grand Duke&#8217;s decided they&#8217;re the &#8216;face&#8217; of the City Guard, since they&#8217;re so multicultural and&#8230; *distracted hand wave* you know&#8230; things like that.<\/p>\n<p>One of the other upsides to this concept is that it&#8217;s going to be dead simple to bring in other players on either a short- or long-term basis.<\/p>\n<p>Another upside? It should be awesome.<\/p>\n<p>I believe I&#8217;m going to call the campaign <em>Burning Molerats<\/em>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Back in 2006, I wrote this short post: You know what I\u2019d like to do? I\u2019d like to make up<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,8,6],"tags":[43,74,75],"class_list":["post-2012","post","type-post","status-publish","format-standard","hentry","category-actual-play","category-links-resources","category-table-top","tag-burning-wheel","tag-bwr","tag-lexicon"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/2012","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=2012"}],"version-history":[{"count":3,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/2012\/revisions"}],"predecessor-version":[{"id":2015,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/2012\/revisions\/2015"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=2012"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=2012"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=2012"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}