{"id":310,"date":"2006-09-18T10:19:25","date_gmt":"2006-09-18T10:19:25","guid":{"rendered":"http:\/\/random-average.com\/?p=310"},"modified":"2006-09-18T10:19:25","modified_gmt":"2006-09-18T10:19:25","slug":"dilemma-play","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2006\/09\/dilemma-play\/","title":{"rendered":"Dilemma Play"},"content":{"rendered":"<p>Another quote from the <a title=\"anyway: The Fruitful Void\" href=\"http:\/\/www.lumpley.com\/comment.php?entry=119\">Fruitful Void<\/a> thread, and this one is awesome.<\/p>\n<blockquote><p>Both Narrativism and Gamism strike me as &#8220;dilemma&#8221; play: if there&#8217;s an obvious best answer (morally, for Narrativism; tactically, for Gamism), play dies; <b>the enjoyment is in making difficult choices among equally valid but imperfect options<\/b>. A Gamist design or scenario that had (explicit or implicit) a single optimal strategy <i>[Doyce: I&#8217;m going to mention, as an example, CoH&#8217;s design-flaw of 95% of all character &#8216;need&#8217; the Stamina power pool&#8221; as a crappy example]<\/i> would be the equivalent of a Narrativist game where the designer or GM had already answered the Premise: The only role for the players is to discover the &#8220;lesson&#8221; and bow down before its wondrousness.<\/p><\/blockquote>\n<p>&#8220;The enjoyment is in making difficult choices among equally valid but imperfect options.&#8221;<br \/>\nGive me a game system that facilitates my ability to do that both tactically AND for the &#8216;story&#8217;, and I am one satisfied guy.*<br \/>\nDogs does this whole-enchilada thing.  Sorcerer does this. I think TSoY does this, but I need to play it more to say.<br \/>\nD20 totally does this for the tactical aspect of it.<\/p>\n<p><!--more--><br \/>\n* Give it to me in real life, and I bitch and moan, of course. \ud83d\ude1b \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Another quote from the Fruitful Void thread, and this one is awesome. Both Narrativism and Gamism strike me as &#8220;dilemma&#8221;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-310","post","type-post","status-publish","format-standard","hentry","category-musing"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/310","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=310"}],"version-history":[{"count":0,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/310\/revisions"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=310"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=310"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=310"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}