{"id":4152,"date":"2012-07-21T08:28:44","date_gmt":"2012-07-21T08:28:44","guid":{"rendered":"http:\/\/random-average.com\/?p=4152"},"modified":"2012-07-20T21:29:30","modified_gmt":"2012-07-20T21:29:30","slug":"life-in-eve-achievement-unlocked-eveonline","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2012\/07\/life-in-eve-achievement-unlocked-eveonline\/","title":{"rendered":"Life in EvE: Achievement Unlocked #eveonline"},"content":{"rendered":"<p>&#8220;How would you like the Merlin fit, Pilot?&#8221;<\/p>\n<p>I shrug to myself. I hardly ever fly Caldari ships, unless the Gila counts \u00a0(it doesn&#8217;t), so I pull up some fitting schematics Bre had sent me and started reading off the module list.<\/p>\n<p>&#8220;Three 125mm rail guns. Damage Control Unit, Magnetic Stabilizer, and Overdrive. All tech 2. Ditto for the afterburner, but we don&#8217;t need tech2 for the warp scrambler or the web so just see what we&#8217;ve got in the closet.&#8221;<\/p>\n<p>&#8220;Affirmative.&#8221;<\/p>\n<p>I scan Bre&#8217;s notes, which called for a shield extender, but there&#8217;d been some new tech released on the market that I wanted to try out. &#8220;Drop one of\u00a0those new Medium Ancillary Shield Boosters on there too, and re-rig the shields for stronger resists to any damage type where it looks like I&#8217;ve got holes.&#8221;<\/p>\n<p>&#8220;Affirmative.&#8221;<\/p>\n<p>I watch the assembly drones do their work in my hangar, and like what I see. The Merlin isn&#8217;t the fastest frigate out there, but the afterburner would push me close to nine hundred sixty meters per second if I treated it nice, and well over a klick per sec if I used the spurs a bit. The rails didn&#8217;t hit that hard, but if I followed Bre&#8217;s &#8220;instructions for not going boom as much&#8221;, I&#8217;d be sitting pretty far outside any comparable enemy ship&#8217;s ability to return fire, while still keeping it pinned and whittling it down.<\/p>\n<p>&#8220;Ship assembled, Pilot.&#8221;<\/p>\n<p>&#8220;Register it with flight control as <em>Radagast<\/em>, and let&#8217;s go.&#8221;<\/p>\n<p>&#8220;Destination?&#8221;<\/p>\n<p>I wave my hands. &#8220;Somewhere in the Bleak Lands. I don&#8217;t much care.&#8221; I&#8217;m\u00a0tired of trying to fight pilots while Caldari troops throw missiles at me. If I could stay moving, Amarr troops assigned to complex defense would miss. A lot.<\/p>\n<p>Thanks to the placement of our home base of operations, I&#8217;m in the warzone quickly (we&#8217;re roughly equidistant from either), and start poking around\u00a0a bit, until I find system with no complexes open and an Amarr war target in the local channel. No stations, only one star gate. I scan for and warp to the minor Amarr complex, which should restrict complex access to tech1 frigates like my Merlin, destroyers, and faction frigates &#8212; just the thing to filter a fight.<\/p>\n<p>I still haven&#8217;t entered the complex, because I can see the other pilot on a &#8216;short&#8217; d-scan (limited to a three hundred sixty degree scan with a range of\u00a021 million km), but he&#8217;s not dropping on the acceleration gate, and he&#8217;s not already inside the complex. In short, I can&#8217;t get him to engage, which probably means he wants me to enter the complex and get a bunch of Amarr goons shooting at me first. I understand: this is New Eden, where &#8216;fair&#8217; means &#8216;I have an advantage.&#8217;<\/p>\n<p>&#8220;Whatever,&#8221; I mutter under my breath and activate the gate that will send me into the complex. I&#8217;ll take on the Amarr defenses if it gets me a decent fight.<\/p>\n<p>Time passes, during which I largely ignore the Amarr ships who can&#8217;t hit me and destroy the few that can. Sure enough, the enemy builds up to about twenty-five ships and here comes the other pilot, flying an Incursus, which is the main ship I&#8217;ve been flying in the Faction War, until today &#8212; I feel like I have a <em>very<\/em> good idea what it&#8217;s going to be able to do. It&#8217;s scary, but it&#8217;s usually short range, and I like this fight for me.<\/p>\n<p>The other pilot likes it too, I guess, probably because my Merlin looks like a disco ball right now with all the Amarr lasers flying around me.<\/p>\n<p>I let him get in to about 15 and try to keep him at about 8km, but I&#8217;m a bit faster than he is, so I&#8217;m getting away and out of \u00a0range of my warp scrambler. I&#8217;ve been manually piloting up to this point, but right now it&#8217;s just making things harder for no benefit, so I simplify.<\/p>\n<p>&#8220;Aura, hold the ship at a range of 6.5 kilometers.&#8221;<\/p>\n<p>&#8220;Confirmed, 6.5 kilometers.&#8221;<\/p>\n<p>The merlin swings around, I drop the web and scram onto the other ship once I slide back into range, and go to work. The\u00a0railguns aren&#8217;t hitting too hard, but he really can&#8217;t do much to me at this range, except for his drone, which I ignore &#8212; it&#8217;s doing a little damage, and the Amarr are hitting me a little because I&#8217;m matching his speed instead of maintaining my best transversals, but the Ancillary Shield Booster is easily keeping my shields up &#8212; I just hope the fight&#8217;s over before the thing runs out of charges.<\/p>\n<p>&#8220;Guns are ready for overheat,&#8221; Aura reminds me.<\/p>\n<p>&#8220;Leave em for a bit,&#8221; I murmur, watching readouts and keeping an eye on the Local channel to see if my opponent will get more back up. I&#8217;ve flown the Incursus a lot, so I know pretty much how it works. His shields are gone in no time, but the Incursus is usually an armor-tanked ship, often relying on energy-hungry repair modules. I dent his ship a bit, watch him rep, and keep the pressure on so he&#8217;s got to use his capacitor booster to keep the lights on. Eventually &#8212; sooner rather than later, he&#8217;ll need to reload that booster, his repair cycles will lag a bit and &#8212;<\/p>\n<p>&#8220;There! Overheat!&#8221; The rate of fire on the railguns increases dramatically as their barrels start to glow. Diagnotics tell me I&#8217;ve punched through the armor into the hull structure in a couple places by the time his reps get back online.<\/p>\n<p>One more cap charger reload like that, and he&#8217;s done.<\/p>\n<p>Our speed is all over the place now; he&#8217;s starting to think that maybe he wants to get out, but with the web on him and my greater speed even at the best of times, all he&#8217;s doing is flailing. The only problem is, keeping range during his flailing means I&#8217;m taking more laser fire and my shield booster is working harder &#8212; he&#8217;s not the only one getting low on charges.<\/p>\n<p>I don&#8217;t see the signs of his charge reload yet, but I can feel it coming, so I keep the guns overloaded, push him as hard as I can&#8230;<\/p>\n<p>And it&#8217;s over.\u00a0First solo kill. Ever.<\/p>\n<p>&#8220;Yes!&#8221;<\/p>\n<p>&#8220;Bringing ship to full stop.&#8221;<\/p>\n<p>I blink. &#8220;What?&#8221;<\/p>\n<p>&#8220;Target ship no longer on scan. No target from which to maintain requested range. Stopping engines.&#8221;<\/p>\n<p>&#8220;Wha- NO!&#8221; I flip the ship back into motion, hauling it into alignment with a celestial in the system &#8212; I don&#8217;t even care which one, so long as it isn&#8217;t anywhere near the place where Aura has basically parked my ship in front of (now thirty) angry Amarr ships. &#8220;Align to warp!&#8221;\u00a0The klaxon warning of imminent shield failure whoops behind me. \u00a0&#8220;And overheat that damned shield booster!&#8221;<\/p>\n<p>&#8220;That module is out of chargers. Reload?&#8221;<\/p>\n<p>&#8220;HELL no!&#8221; The ASB&#8217;s an outstanding defensive module, but the one-minute reload time for the charges would be the end of the ship. &#8220;Run it off our primary capacitors.&#8221; The drain would be unsustainable, but it <em>should<\/em> last long enough to get us out of trouble.<\/p>\n<p>It did.\u00a0Barely.<\/p>\n<p>By the time the Merlin gets into warp, the Capacitor is dry as a bone, and the ship had taken severe armor and structure damage &#8212; embarrassing, since the pilot in the &#8216;real&#8217; fight\u00a0hadn&#8217;t even managed to get through my shields.<\/p>\n<p>Still&#8230; alive is good.<\/p>\n<p>Alive is really, really good.<\/p>\n<hr>\n<p><strong>Lessons Learned<\/strong><\/p>\n<p>Boring fight for anyone else, I&#8217;m sure, but I was really really happy with it &#8212; the ship did exactly what I was hoping, I didn&#8217;t screw anything up too badly, didn&#8217;t forget too many things in the middle of the fight (could have overheated the guns sooner, and forgot to overheat the ASB\u00a0<em>at all<\/em>\u00a0until the end), and got my first 1v1 kill. Achievement unlocked, and all that. Fine way to start the day.<\/p>\n<figure id=\"attachment_4153\" aria-describedby=\"caption-attachment-4153\" style=\"width: 499px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/randomaverage.com\/wp\/wp-content\/uploads\/2012\/07\/best-day-ever.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-4153\" title=\"best day ever\" src=\"http:\/\/randomaverage.com\/wp\/wp-content\/uploads\/2012\/07\/best-day-ever.gif\" alt=\"\" width=\"499\" height=\"281\" srcset=\"http:\/\/randomaverage.com\/wp\/wp-content\/uploads\/2012\/07\/best-day-ever.gif 499w, http:\/\/randomaverage.com\/wp\/wp-content\/uploads\/2012\/07\/best-day-ever-300x168.gif 300w\" sizes=\"auto, (max-width: 499px) 100vw, 499px\" \/><\/a><figcaption id=\"caption-attachment-4153\" class=\"wp-caption-text\">Rainbow Dash is pleased.<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;How would you like the Merlin fit, Pilot?&#8221; I shrug to myself. I hardly ever fly Caldari ships, unless the<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,4],"tags":[83],"class_list":["post-4152","post","type-post","status-publish","format-standard","hentry","category-actual-play","category-mmos","tag-eve"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/4152","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=4152"}],"version-history":[{"count":5,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/4152\/revisions"}],"predecessor-version":[{"id":4156,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/4152\/revisions\/4156"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=4152"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=4152"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=4152"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}