{"id":4235,"date":"2012-08-06T16:57:52","date_gmt":"2012-08-06T16:57:52","guid":{"rendered":"http:\/\/random-average.com\/?p=4235"},"modified":"2012-08-06T17:02:47","modified_gmt":"2012-08-06T17:02:47","slug":"mulling-over-a-tapestry-style-throne-war-game","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2012\/08\/mulling-over-a-tapestry-style-throne-war-game\/","title":{"rendered":"Mulling over a &#8216;tapestry&#8217; style throne-war game"},"content":{"rendered":"<p>So I&#8217;ve been reading the George R.R. Martin books. They&#8217;re good, and if you haven&#8217;t read them and like fantasy stuff, you probably should read them.<\/p>\n<p>Just don&#8217;t read any other fantasy book right after reading one of Martin&#8217;s &#8212; you will not do that following book any favors. Switch genres.<\/p>\n<p>Also: man Martin likes to put his character&#8217;s through a wringer. Wow.<\/p>\n<p>Anyway.<\/p>\n<p>One of the things with these books is that every chapter switches to a different POV character. Each book gives us about eight or nine or so. A lot of them are the same from book to book (so far as I&#8217;ve read, anyway), and it&#8217;s worth noting that all these &#8216;main&#8217; characters<sup><strong>1<\/strong><\/sup> are (almost all of the time) geographically separated from each other.<\/p>\n<p>It makes me chuckle, because reminds me a lot of some of the games (especially Amber and, more recently, Galactic) that I&#8217;ve run, because every chapter reads like &#8220;Okay, what are you doing? Fine, let&#8217;s play that, and now for the roll, and ooooh, you didn&#8217;t roll that well, did you? Well, here&#8217;s what happens &#8212; sorry about that &#8212; now who&#8217;s next?&#8221;<\/p>\n<p>And it seems like that would be a pretty fun thing to do with a game when you have a good supply of potential players, but a limited window of play time each week AND players who may not live anywhere near you. I mean, we have google hang-outs (and a pile of other voice\/video options), free virtual tabletop software, and about a zillion ways to collaboratively take notes, regardless of where you are. Some of it&#8217;s face to face, some of it&#8217;s not, but it&#8217;s all part of the tapestry of the story, yeah?<\/p>\n<p>My goal with something like this would be to make sure it didn&#8217;t end up being a Play-by-Post for some folks and a normal game for everyone else; partly because that&#8217;s not fair, and partly because I&#8217;m terrible at maintaining participation-level interest in play-by-post games. In short, you make sure everyone gets the same number of chapters, whether they are at your table online.<\/p>\n<p>Anyone done this much? I know <a href=\"http:\/\/constantcon.blogspot.com\/\" target=\"_blank\">Constantcon<\/a> is a year-long successful thing, and probably indicates that it&#8217;s possible, whether or not it&#8217;s possible for <em>me<\/em>.<\/p>\n<p>#curious<\/p>\n<hr>\n<p><sup><strong>1<\/strong><\/sup> &#8212; Calling only those characters a main character isn&#8217;t very accurate. There are lots of characters who are hugely central to the story, but simply aren&#8217;t POV characters.<\/p>\n<p>In a game like this, I think every player would have to have secondary characters they can switch two who are near the new POV characters.  When it&#8217;s Jon Snow&#8217;s turn, everyone pulls out their Black Watch guys. Sansa&#8217;s turn means everyone grabs whoever they&#8217;re playing down at the Red Keep. Maybe these secondary character work more like the crew from Galactic, or maybe they&#8217;re (eventually) full-blown characters in their own right. Dunno.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So I&#8217;ve been reading the George R.R. Martin books. They&#8217;re good, and if you haven&#8217;t read them and like fantasy<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11,7],"tags":[],"class_list":["post-4235","post","type-post","status-publish","format-standard","hentry","category-game-design","category-musing"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/4235","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=4235"}],"version-history":[{"count":4,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/4235\/revisions"}],"predecessor-version":[{"id":4239,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/4235\/revisions\/4239"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=4235"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=4235"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=4235"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}