{"id":554,"date":"2005-09-01T11:09:01","date_gmt":"2005-09-01T11:09:01","guid":{"rendered":"http:\/\/random-average.com\/?p=554"},"modified":"2005-09-01T11:09:01","modified_gmt":"2005-09-01T11:09:01","slug":"coh-i5-gilly-the-freedom-of-tight-constraints","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2005\/09\/coh-i5-gilly-the-freedom-of-tight-constraints\/","title":{"rendered":"CoH: I5: Gilly &#8212; the freedom of tight constraints"},"content":{"rendered":"<p>So, when reworking Gilly, there were a couple &#8216;rules&#8217; regarding the character that I had to adhere to:<br \/>\n1. If it isn&#8217;t a punch, I can&#8217;t have. Gilly has magic gloves &#8212; no uber foot stomps, no jump kicks.<br \/>\n2. Gilly&#8217;s happy: no Rage.<br \/>\n3. Gilly is the Gilly Jumping Bean.  As much as Air Superiority might be nice, Gilly Jumps, and I don&#8217;t have slots for another pool.<br \/>\n4. Gilly loves to taunt. Taunt cannot be put off to level 22 or whatever, just so I can get Stamina faster.<br \/>\nHere&#8217;s how I&#8217;ll probably respec Gilly (note: she&#8217;s currently level 18):<\/p>\n<p><!--more--><br \/>\nArchetype: Tanker<br \/>\nPrimary Powers &#8211; Ranged : Invulnerability<br \/>\nSecondary Powers &#8211; Support : Super Strength<br \/>\n01 : Jab acc(01)  dam(3)  dam(31)  dam(36)  dam(39)  dam(40)<br \/>\n01 : Temp Invulnerability damres(01)  damres(5)  damres(5)  damres(7)  damres(7)  damres(9)<br \/>\n02 : Punch acc(02)  dam(3)  dam(29)  dam(36)  dam(37)  dam(40)<br \/>\n04 : Dull Pain recred(04)  recred(11)  recred(13)  recred(17)  recred(21)  recred(21)<br \/>\n06 : Combat Jumping jmp(06)<br \/>\n08 : Unyielding damres(08)  damres(9)  damres(11)  damres(13)  damres(15)  damres(19)<br \/>\n10 : Taunt tntdur(10)<br \/>\n12 : Resist Physical Damage damres(12)  damres(15)  damres(17)  damres(19)<br \/>\n14 : Super Jump jmp(14)<br \/>\n16 : Swift rnspd(16)<br \/>\n18 : Invincibility thtbuf(18)<br \/>\n20 : Health hel(20)  hel(27)  hel(27)  hel(33)  hel(34)  hel(39)<br \/>\n22 : Stamina endrec(22)  endrec(23)  endrec(23)  endrec(25)  endrec(25)  endrec(29)<br \/>\n24 : Knockout Blow acc(24)  dam(31)  dam(33)  dam(34)  dam(37)  dam(39)<br \/>\n26 : Haymaker acc(26)  dam(31)  dam(33)  dam(34)  dam(37)  dam(40)<br \/>\n28 : Resist Energies damres(28)<br \/>\n30 : Resist Elements damres(30)<br \/>\n32 : Unstoppable recred(32)<br \/>\n35 : Hurl acc(35)  dam(36)<br \/>\n38 : Hand Clap acc(38)<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\n01 : Brawl enhancement(01)<br \/>\n01 : Sprint enhancement(01)<br \/>\n02 : Rest enhancement(02)<br \/>\n____________________________<br \/>\nWhat it does:<br \/>\n1. Smash\/Lethal is slotted to be capped by level 19 (though I don&#8217;t *really* cap until SO&#8217;s at 22).<br \/>\n2. Dull Pain has the slots to go perma by the time I can get SO&#8217;s at 22.<br \/>\n3. Between the smash\/lethal resistance and the Dull pain giving her 140% health, and fast Health, she should be pretty darn capable as a tank.<br \/>\nWhat it doesn&#8217;t do:<br \/>\n1. Damage. However, With just Jab, Punch, and Brawl until level 24, running 3 toggles, I should be able to manage the inevitable endurance problems.<br \/>\n2. Solo quickly.  She&#8217;ll solo slower than dirt, but look at the build, people:  she is clearly designed to tank for a group, getting and holding aggro.  If it&#8217;s really frustrating, I&#8217;ll swap the Acc&#8217;s in my attacks for Damage, and rely on the ToHit buff in Invincibility to help her hit.<br \/>\nI&#8217;d *like* to have Haymaker sooner, sure.  I&#8217;d like to be the king of all Londinium and wear a shiny hat, but that&#8217;s not going to happen.<br \/>\nGilly jumps, Gilly taunts, and Gilly is really tough (both by virtue of her resistances and her unusually high health).  I play her STRICTLY to tank for teams, and I want to be able to do that well.  I think this gets me what I want.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, when reworking Gilly, there were a couple &#8216;rules&#8217; regarding the character that I had to adhere to: 1. If<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-554","post","type-post","status-publish","format-standard","hentry","category-mmos"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/554","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=554"}],"version-history":[{"count":0,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/554\/revisions"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=554"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=554"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=554"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}