{"id":555,"date":"2005-09-01T09:35:02","date_gmt":"2005-09-01T09:35:02","guid":{"rendered":"http:\/\/random-average.com\/?p=555"},"modified":"2005-09-01T09:35:02","modified_gmt":"2005-09-01T09:35:02","slug":"coh-i5-hype","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2005\/09\/coh-i5-hype\/","title":{"rendered":"CoH: i5: Hype"},"content":{"rendered":"<p>A few jot-thoughts from running Hype last night:<br \/>\n1. No resistance changes &#8212; my best numbers without Tough (not counting Fire) are around 65% &#8212; with 4 slots in Tough, which I already had, I&#8217;m at the Resistance Cap on Smash\/Lethal.  Density Increase from Syn caps my Energy Resistance.  Negative at 65%.  Cold and Toxic ~20%.  No psi resistance.  Nothing to see here, move along.<br \/>\n2. Saw some issues when (purposely, as a test) taking on large groups of mobs.  ~10 guys or so, I started to see a guy or two who just wanted to straggle back and who wandered off easily.  That was annoying, but not untenable &#8212; more work for me, but it just means I have to actually pay attention a little more.<br \/>\n3. Burn: (certainly my &#8216;big gun&#8217; for a long time, before Syn got Fulcrum Shift).  Base Burn damage was cut by 25%.  Recharge rate increased to 450%.  AND any mobs in it (except for Rikti drones and the little Nem bots) try to run the instant you drop it.  This is a little annoying.<br \/>\nBetween the initial drop in damage, the two damage SO&#8217;s I had to drop to put in Recharge SO&#8217;s, and the fact that the thing is still about twice as slow to recharge as it was, the damage output from the power dropped to about 26% of i4 numbers.<br \/>\nAnd honestly? That would have been almost fair&#8230; it was overpowered&#8230; except the fear effect makes the whole thing more difficult to manage by a factor of about 100.  I cannot FATHOM how any Fire\/* tank other than *\/Ice, with Ice Patch, could even use the thing anymore.<br \/>\n4. PBAoE&#8217;s.  I kinda do a lot of em.  Never thought about it before, but I do:  As PBAoE Melee attacks, they SHOULD all be hitting 10 targets.<br \/>\nExcept I&#8217;m not sure that&#8217;s true.  Ice Patch APPEARS to only be making 5 guys fall down at once.  If true, that&#8217;s pretty annoying, as one of the best defenses Hype has is keeping guys from attacking, controller-style, and I can&#8217;t think why it wouldn&#8217;t be rated as a PBAoE.  I&#8217;m half-tempted to get the PBAoE sleep power that no one ever gets, just to take a bunch of guys out of the fight, but Blazing Aura (PBAoE Fire DoT) will just wake them back up, so there&#8217;s no point, I think.  Hmm. (I wanna be a 10-target Contranker, dammit!)<br \/>\n5. Weave sucks. Six-slotted weave dropped from 42% defense to 6.8%.  Utter crap.  Utter. Crap.<br \/>\n6. They&#8217;re spreading out the groups of mobs more.  We did a couple Nem missions and didn&#8217;t see any &#8220;Class of &#8217;05&#8221; clumps you normally see.  I&#8217;d like to get a six-person team into a Nem mission to see what the group sizes are.  They&#8217;re easily one of the &#8216;big groups, tight clumps&#8217; types of baddies.<br \/>\n_________<br \/>\nAll of these issues are kind of minor in the big picture: Syn and Hype ran six missions last night: Council, CoT, Crey, two Nemesis, and Carnies.  We&#8217;re still on Invincible.  ((Which they say shouldn&#8217;t even be entirely possible for a duo in i5. Whatever.))<br \/>\nThe Council and CoT were Heroic, because we forgot to reset our dial.  I noticed the CoT Earth guys aren&#8217;t stacking Quicksand anymore. That&#8217;s cool.<br \/>\nThe Crey, Nem missions, and Carnies were all done on Invincible with no real problems:  the second Nem mission caused the typical AoE problems for Syn one time and the Purple Fake Nem had no problem hitting her with his staff twice (OW!) while I was distracted.<br \/>\nThe Dark Ring Mistress in the Carnie mission almost got Hype before I remembered to use a bunch of Lucks, but that isn&#8217;t i5.<br \/>\nWe had to work a little harder on the purples &#8212; but everything still died.  At level 40, we got close to three bars of xp with 2 heroic and 4 Invincible missions.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A few jot-thoughts from running Hype last night: 1. No resistance changes &#8212; my best numbers without Tough (not counting<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-555","post","type-post","status-publish","format-standard","hentry","category-mmos"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/555","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=555"}],"version-history":[{"count":0,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/555\/revisions"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=555"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=555"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=555"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}