{"id":631,"date":"2005-01-19T12:08:35","date_gmt":"2005-01-19T12:08:35","guid":{"rendered":"http:\/\/random-average.com\/?p=631"},"modified":"2005-01-19T12:08:35","modified_gmt":"2005-01-19T12:08:35","slug":"messing-with-a-good-thing","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2005\/01\/messing-with-a-good-thing\/","title":{"rendered":"Messing with a good thing"},"content":{"rendered":"<p>Here, I&#8217;m talking about something typical to all roleplaying games or, specifically, gaming groups, but the example I have close to hand is something that came about on CoH over the last two night.<br \/>\nSo.  It&#8217;s Sunday.  Monday?  Whatever.  Must have been Monday night.  Jackie has Shock.Therapy on and I&#8217;m &#8230; I don&#8217;t know why, but I&#8217;ve got Rose.Red on, maybe to take a shot at finishing off some of her missions or something &#8212; I&#8217;d really like to get teleport for her, cuz she&#8217;s slow as dirt.  Anyway.  Point is, Jackie and I were off doing our own things.<br \/>\nI&#8217;m gallumphing my way through the Hollows and I get an invite to team up from one &#8220;Punchie&#8221;.<br \/>\nFirst, I have a rule I generally follow, and it&#8217;s served me well &#8212; I don&#8217;t accept invites from people I don&#8217;t know, if they haven&#8217;t at LEAST sent me a tell (translation: in-game instant message) and used decent&#8230; you know&#8230; language and communication skills.  Like the one&#8217;s I&#8217;m displaying in this post.  Not.<br \/>\nBut still, any moron can click the invite button &#8212; show me you can communicate with a message better than &#8220;Grp??\/&#8221;<br \/>\nBut&#8230; I dunno.  I decided to accept the invite, if for no other reason than to have someone&#8217;s messages to read on my slow-ass journey across the the get-me-killed Hollows (and if an area ever encouraged players to learn about teaming up, that one does), and I was feeling snarky and playing Rose who is, frankly, mean to people, and I thought &#8220;Punchie&#8221; might be a good target for ridicule.<br \/>\nLo and behold, Punchie can type.  Punchie is funny.  So are the other people on the team.  I change my plans and actually group up with them for a mission &#8212; we don&#8217;t have any major damage dealers at all, but we roll the mission (a hard one) EASILY.  Halfway through, I get Jackie&#8217;s toon into the group as well &#8212; we roll that mission, and proceed to Kick the Holy #*@#&#038; out of every mission anyone can find to run.  We&#8217;re awesome.  Everyone&#8217;s funny and interesting and can type worth a damn.  They&#8217;re smart.<br \/>\nNo one gets a free trip to the E.R. the WHOLE NIGHT.  We had to retreat from a bad ambush at one point and we even did THAT well.<br \/>\nSomewhere in there, Punchie goes to level (everyone on the team leveled twice in about 3 hours, which is amazing), and comes back having registered a SuperGroup for everyone to join &#8212; in keeping with the fun of the night the SG&#8217;s name is Punch and Pie (&#8220;We joined because we were told there would be Punch and Pie&#8230;&#8221; is the motto) and the all-female-toon group determined the pink-and-black color scheme and heart-emblem.<br \/>\nIt&#8217;s all in fun &#8212; we had a really really good time with an awesome group.  The &#8220;Punch and Pie&#8221; night goes down in my head as one of the best nights on CoH evah. It was just FUN.<br \/>\nLast night, Jackie logged on the same toon and sees a new team member.  Later, I&#8217;m playing Gilly with Jackie and, the conversation on her SG channel was:<br \/>\n&#8220;What&#8217;re you doing, Shockie?&#8221;<br \/>\n&#8220;Grouped with a tank named Gilly?&#8221;<br \/>\n&#8220;Cool, does she want to be in a SuperGroup?&#8221;<br \/>\nAnd just like that (they didn&#8217;t know it was the same player as the night before), I get an invite.<br \/>\nWe group with some of the SG guys and some other guys&#8230; it&#8217;s not a BAD group &#8212; no one dies, mostly thanks to Jackie and the player running Punchie being on the same tactical page&#8230; but no one really impresses me as being a really kick-ass example of the player base, y&#8217;know?<br \/>\nEvery. Single. One. Of. Them. gets an open invite to the SG.  Hmm.<br \/>\nNow, one of us comments about the really active recruiting, and the player doing most of it says &#8220;I ran in a guild in Everquest for five years, and if you don&#8217;t recruit, you don&#8217;t grow.  Worse, you wither.  I&#8217;m just trying to make the group even better.&#8221;<br \/>\nBetter?  Better than the amazing thing we had going the night before?  How is this possible?  Why try? Why SCREW with it, for one thing?<br \/>\nSo&#8230; lengthy game example aside that&#8217;s where this ties back into gaming in general.<\/p>\n<p><!--more--><br \/>\nWho&#8217;s had this experience?<br \/>\nYou and some people sit down to game &#8212; frequently, it&#8217;s a pick-up game, or something you&#8217;d planned as a one-off, or something.  Damn little prep &#8212; maybe not a group you would have assembled on your own &#8212; alot of it came together by chance, or it just seemed to work out the way it did in an odd way.<br \/>\nIt rocks.  There&#8217;s no real explanation for it, but it&#8217;s some of the best gaming you&#8217;ve had in awhile, and the most fun in a long time.  It&#8217;s cool.<br \/>\n<b>You continue, but you tweak stuff.<\/b>  You try to make it better.<br \/>\nThe first group was only the GM and two people?  You add a few folks&#8230; maybe just to have &#8216;more to do&#8217;?  Who knows.<br \/>\nYou lay in some backstory and concrete location to what was sort of a hazy background that offered (you realize in retrospect) a lot of freedom for everyone to create.<br \/>\nYou switch game systems to add more depth.  A whole session goes by with conversions and figuring out how things work now.<br \/>\nNone of this makes the game *bad*&#8230;  it just makes it not the same as the great experience you had &#8212; which is ironic, because you&#8217;re making all these changes to achieve either find or maintain the experience you had *before* the changes.<br \/>\nNot to say that change isn&#8217;t good &#8212; sometimes you add people becuase you need a better dynamic.  Sometimes the rules you have don&#8217;t work.<br \/>\nBut when everything is great?  What&#8217;s that about?<br \/>\nAnyone?  Am I the only one to experience this? To be guilty myself? I think not.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here, I&#8217;m talking about something typical to all roleplaying games or, specifically, gaming groups, but the example I have close<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-631","post","type-post","status-publish","format-standard","hentry","category-mmos"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/631","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=631"}],"version-history":[{"count":0,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/631\/revisions"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=631"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=631"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=631"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}