{"id":771,"date":"2004-04-05T14:02:04","date_gmt":"2004-04-05T14:02:04","guid":{"rendered":"http:\/\/random-average.com\/?p=771"},"modified":"2004-04-05T14:02:04","modified_gmt":"2004-04-05T14:02:04","slug":"make-the-worst-actors","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2004\/04\/make-the-worst-actors\/","title":{"rendered":"&#8230;make the worst actors."},"content":{"rendered":"<p><i>&#8220;Hello, my name is Doyce Testerman, and I&#8217;m a Bad Player.&#8221; <\/i><br \/>\nA painful revelation I&#8217;ve come to in the last few months, but true nonetheless.  I&#8217;m still trying to figure out why, because it makes me very unhappy with myself.<br \/>\nI&#8217;ve realized that what I really don&#8217;t want to do any more of is be a player in games that use specific systems. D20 is one. ADRPG is another, for different reasons.<br \/>\nIn the case of d20, there are problems stemming from the simple fact that I know the rules system pretty well:<br \/>\n1. Being the &#8216;answer guy&#8217; is irritating, which puts me in a fouler and fouler mood as the session progresses.<br \/>\n2. Being party to a ruling that I know is wrong&#8230; well, my hubris and OCD are both too strong for this, and I end up correcting the GM. This gets particularly bad in combat scenes.<br \/>\n2a. I can avoid this in Con-games because, if the GM&#8217;s wrong, I can just vote down on their rules-knowledge, scribble in a few notes on rules they should look up, and move on to play with someone else.  Long years of dealing with &#8216;canonized&#8217; incorrect rulings in home campaigns has, however, made me very sensitive about making sure that, for an ongoing game, the rulings are &#8220;right&#8221;.  I hate retconning stuff because a rule was wrong and I hate rules that constantly change between sessions because someone finally looked it up.<br \/>\nCall it survivor&#8217;s guilt, whatever.<br \/>\nThe worst situation for me right now is the game Jackie&#8217;s running. She&#8217;s a really fun GM and should be having a good time with her first &#8216;real&#8217; campaign.  She offered to run a game where I could play, but the original concept wandered&#8230; pretty damn far afield from &#8220;low-level, standard tropes, traditional game&#8221;.   It&#8217;s her first campaign-length&#8230; anything and she&#8217;s dealing with with weird, high-level, non-standard d20 stuff &#8212; she&#8217;s struggling with all the weird rules that have to be remembered for all the wierd situations, running 15 NPCs in a fight, all of which are tweaked out&#8230;  and I can&#8217;t seem to shut my goddamn mouth when I think we&#8217;re getting a rule wrong.   Usually this means that we end the session with her feeling miserable and me hating myself &#8212; with good reason, I should certainly add.<br \/>\nWith the other d20 game I play in we started at low-level, so the GM can learn about the characters from the beginning (like the players) a little bit at a time&#8230; also, it&#8217;s not in a genre I&#8217;ve been GMing weekly for 3 years, which means I&#8217;m (a little) less annoyingly all-knowing.  The worst thing I do in that game is try to inject narrative control into the game, which is not what the system or scenarios are set up to deal with. It&#8217;s a spy-sim, and if I could get into that a little more instead of trying to lay out scenes and camera angles like I&#8217;m playing Wushu, I&#8217;d be better off.<br \/>\nI&#8217;m working on it&#8230; in maybe not perfect ways &#8212; I frequently try to &#8216;turn away&#8217; from scenes I&#8217;m not directly in because my gut instinct is to interject with meta-interpretations which it is NOT MY JOB to provide and I&#8217;m trying desperately to do less of the things I&#8217;m ashamed of doing &#8212; cutting myself off cold-turkey seems the best thing &#8212; hopefully it&#8217;s not coming off passive-aggressive, but I can&#8217;t say for sure.  I flat out told Jackie that that&#8217;s what I was going to do to try to curb my bad habits&#8230; I should probably mention it to Dave as well. (Then again, I probably just have. \ud83d\ude42<br \/>\nMaybe it&#8217;s simply that when you&#8217;re used to doing one thing (GMing) all the time, you don&#8217;t really quickly step out of that mindset. Sure.  <\/p>\n<ul>\n<li>I&#8217;ve been playing some kind of RPG since I was ten.\n<li>I can <u>still<\/u> count the home campaigns I&#8217;ve been a PLAYER for on one hand, and I&#8217;ve been playing for twenty-three years.  (If I don&#8217;t count the ones that aborted in < 4 sessions.)<\/ul>\n<p>I really feel that, at least as far as I&#8217;m concerned, I would be a better player in more narrative-style games like&#8230; well, Nobilis and many things that have come out of the Forge spring to mind &#8212; really anything where the players contribute more than an actor&#8217;s portrayal of one character.<br \/>\nOne character is&#8230; well, doesn&#8217;t matter how much I love the guy, one guy is going to get stale when you usually play &#8220;everyone else&#8221;, and handle behind-the-scene plotting, and the scenery, and the descriptions, and the rules.<br \/>\nThey say that most directors make lousy actors.  Living proof, right here.<br \/>\nSo what does the GM do to deal with the problem player when the player is himself?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;Hello, my name is Doyce Testerman, and I&#8217;m a Bad Player.&#8221; A painful revelation I&#8217;ve come to in the last<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-771","post","type-post","status-publish","format-standard","hentry","category-actual-play"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/771","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=771"}],"version-history":[{"count":0,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/771\/revisions"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=771"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=771"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=771"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}