{"id":803,"date":"2004-02-20T12:20:30","date_gmt":"2004-02-20T12:20:30","guid":{"rendered":"http:\/\/random-average.com\/?p=803"},"modified":"2004-02-20T12:20:30","modified_gmt":"2004-02-20T12:20:30","slug":"character-inspiration","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2004\/02\/character-inspiration\/","title":{"rendered":"Character inspiration"},"content":{"rendered":"<p><a title=\"Perverse Access Memory: WISH 85: Character Inspirations\" href=\"http:\/\/www.whiterose.org\/pam\/archives\/005347.html\">Perverse Access Memory: WISH 85: Character Inspirations<\/a><\/p>\n<blockquote><p>What inspires you to create characters? Do you have partially-developed characters in mind for use when you get into a new campaign? Do you shop characters around, or do you come up with new characters when you get into a campaign? Why? If you GM, are you bothered by receiving a solicitation for a ?generic? character, or does it enthuse you to get a solid proposal even if it?s not closely tailored to your game?<\/p><\/blockquote>\n<p>I wonder how well this ties back into <a href=\"http:\/\/www.indie-rpgs.com\/viewtopic.php?t=1095\">making the same character over and over<\/a>.<br \/>\nLet&#8217;s look at the last few character&#8217;s I&#8217;ve made for games:<br \/>\n* Dylan isn&#8217;t a continuation of any ongoing riff I&#8217;ve been trying to play: as a general rule, he&#8217;s a &#8216;new&#8217; character to me, especially when you take the complications of his home life into account.  I got the basic idea from &#8230; I guess <i>Alias<\/i> and the character Jack on the show &#8212; at least the profiling bit, but that came on later &#8212; really I just think I&#8217;m better off playing a faceman &#8212; I tried an laconic character with Bob and it doesn&#8217;t really work for me.  So, Alias, with some home-life stuff from&#8230; who knows.  Some of the stuff I have in mind for him is based solely on my plans for the character, while other stuff is growing out of my interaction with the game.<br \/>\n* Japteth is something else entirely &#8212; conceived solely for the purpose of working within the setting and campaign, he doesn&#8217;t really work in another setting or story.  Again, he&#8217;s sort of a faceman\/leader type, but not in a charming way&#8230; in a bossy way.  I wanted a guy who commands the legions of the dead because that&#8217;s his right&#8230; someone who can talk to gods without quailing because of the utter surety he has in his duty.<br \/>\n* Jacob, in CryHavoc, was a character I&#8217;ve been trying to play for several years in several different settings and systems.  I finally had to a chance to play him, and now I&#8217;m pretty much over it.<br \/>\n* Gwydion, the smooth-talking scotsman bard was another I carried around for awhile (not nearly as long as Jacob) trying to get &#8216;right&#8217;.  I think I did that in LGreyhawk (before it all went to hell), and while I would have liked to have done more with &#8216;Her Brilliancy&#8217;s Secret Service&#8217;, I think I got what I wanted out of the character, and I don&#8217;t need to play him again.<br \/>\n* Bob was a joke that turned into a character that turned into a joke.  The campaign I was playing him in didn&#8217;t support that kind of player, but at the same time I have no desire to &#8216;try again&#8217; with him at a later date.<br \/>\nAnd then there&#8217;s Kethos, the guy I keep trying to play in any number of games&#8230; Amber NPC, Living Arcanis demonkin&#8230; heck, even Grez&#8217;k in LJ is sort of a Kethos adaptation&#8230; or he became one.  On the one hand, I&#8217;ve never really been able to finish playing this character&#8230; on the other, I think my friends are tired of seeing him at the table \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Perverse Access Memory: WISH 85: Character Inspirations What inspires you to create characters? Do you have partially-developed characters in mind<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-803","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/803","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=803"}],"version-history":[{"count":0,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/803\/revisions"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=803"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=803"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=803"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}