{"id":806,"date":"2004-02-15T23:28:36","date_gmt":"2004-02-15T23:28:36","guid":{"rendered":"http:\/\/random-average.com\/?p=806"},"modified":"2004-02-15T23:28:36","modified_gmt":"2004-02-15T23:28:36","slug":"games-i-might-want-to-run-4-burning-wheel","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2004\/02\/games-i-might-want-to-run-4-burning-wheel\/","title":{"rendered":"Games I might want to run #4 &#8211; Burning Wheel"},"content":{"rendered":"<p>One of those fantasy games that (like HeroQuest) I plan to try out with my DnD group after they wrap up the current campaign (assuming we ever finish the current frelling module):  <a href=\"http:\/\/burningwheel.org\">Burning Wheel<\/a><\/p>\n<p><!--more--><br \/>\nCharacter creation in The Burning Wheel is based entirely on a &#8220;Lifepath&#8221; system. There is no random rolling; the player decides everything, and really, anything&#8217;s possible:  Conan, from slave-to-king&#8230; Wesley, from farmboy to Pirate&#8230; Every decision on the Lifepath adds a number of years to the character&#8217;s life and give points to put into appropriate abilities.<br \/>\nThe game mechanics are a basic d6 die-pool system somewhat like Shadowrun (or, of course, WoD games, which &#8216;borrowed&#8217; the mechanic and made it d10); the character has so many dice in an ability, there&#8217;s a fixed target number based on the character&#8217;s competence level in that ability, and the GM decides the number of successes required to achieve a particular task. It&#8217;s easy, it works. The damage mechanic is something new; a modified hit point system using a scale to determine how many points a character can take before getting scratched and dinged, seriously injured, knocked unconscious, or killed dead-dead. Again, the player has control over these numbers, which are based on player decisions and character attributes.<br \/>\nThe background is generic fantasy with elves, dwarves and orcs available as characters in addition to humans, plus an easy way to add pretty much whatever race you&#8217;re looking for. Each race has its own Lifepath options, with specialized skills and abilities open only to those races.<br \/>\nFinally, the game prices at $15 for two 200-plus page books &#8212; it&#8217;s hard to go wrong.  I got my mailed to me from a number print run of 1000 and a personal note from the author in the front cover.  Sweet.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of those fantasy games that (like HeroQuest) I plan to try out with my DnD group after they wrap<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-806","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/806","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=806"}],"version-history":[{"count":0,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/806\/revisions"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=806"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=806"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=806"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}