{"id":868,"date":"2003-10-07T13:26:43","date_gmt":"2003-10-07T13:26:43","guid":{"rendered":"http:\/\/random-average.com\/?p=868"},"modified":"2003-10-07T13:26:43","modified_gmt":"2003-10-07T13:26:43","slug":"huh","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2003\/10\/huh\/","title":{"rendered":"huh&#8230;"},"content":{"rendered":"<p><a title=\"Deep 7: Arrowflight: The Edge of Fantasy\" href=\"http:\/\/www.deep7.com\/Merchant2\/merchant.mv?Screen=PROD&#038;Store_Code=deep7&#038;Product_Code=D7RPG100\">Arrowflight<\/a>&#8216;s magic system is&#8230;<br \/>\nWell, it reminds me of something.<\/p>\n<blockquote><p>I attempt to create a Wall of Earth spell from the Elementalist &#8220;Wall&#8221; template.  To make it a literal wall, I have to add at least an Armor Value of 1. That adds 1 to the base difficulty of 2. But that&#8217;s only an AV of 1 &#8212; no tougher than heavy cloth. If I want my wall to be as hard as, say, plate mail, I&#8217;ll need an AV of 9. Each level of AV increases the difficulty by 1, so now I&#8217;m at a difficulty of 11 &#8212; that&#8217;s not going to work.  <b>So, I add a requirement for a two-handed motion (rather than the default single hand motion) for -2 difficulty, a short incantation (rather than the default single word) for another -2 difficulty, and a rare focus item &#8212; let&#8217;s say, the heart of an earth elemental &#8212; for a -3 difficulty. <\/b> Now my spell has a difficulty of 4? <\/p><\/blockquote>\n<p>Dunno.  It is a LOT like the spell-creation system I designed for <a href=\"http:\/\/random.bears-cave.com\/besm\/\">Hocus Pocus, Mumbo Jumbo<\/a>.  Dunno.<br \/>\nMaybe that&#8217;s what I get for writing stuff like that out and then posting it for free.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Arrowflight&#8216;s magic system is&#8230; Well, it reminds me of something. I attempt to create a Wall of Earth spell from<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-868","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/868","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=868"}],"version-history":[{"count":0,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/868\/revisions"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=868"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=868"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=868"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}