{"id":869,"date":"2003-10-03T11:54:54","date_gmt":"2003-10-03T11:54:54","guid":{"rendered":"http:\/\/random-average.com\/?p=869"},"modified":"2003-10-03T11:54:54","modified_gmt":"2003-10-03T11:54:54","slug":"stories-in-gaming","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2003\/10\/stories-in-gaming\/","title":{"rendered":"Stories in gaming"},"content":{"rendered":"<p><a title=\"Perverse Access Memory: WISH 67: Storytelling\" href=\"http:\/\/www.whiterose.org\/pam\/archives\/004430.html\">Perverse Access Memory: WISH 67: Storytelling<\/a><\/p>\n<blockquote><p>How do you tell stories in your games? Are there character stories, overarching stories, and\/or other kinds of stories? Could you tell a coherent story from games you&#8217;ve GMed or played in? Does it matter to you? Why or why not?<\/p><\/blockquote>\n<p><!--more--><br \/>\nUsually I tell overarching stories as the &#8216;main&#8217; stories.  I feel particularly lucky when I&#8217;m able to tell a personal character story as well, since this makes the whole experience more immediate for a particular player (or several, maybe), and it takes more work, I like.  (Does for me, anyway.)<br \/>\nI could tell a coherent story from:<br \/>\n&#8211; TiHE<br \/>\n&#8211; The OA game (and, not incidentally, I&#8217;m clear on a lot of the PC&#8217;s points of view).<br \/>\n&#8211; The much-lamented Prince of Alderaan game.<br \/>\n&#8211; Dave&#8217;s IDC spycraft game (which is really something that needs to be told).<br \/>\n&#8211; Nobilis.<br \/>\nI&#8217;m a story guy.  Sue me.<br \/>\nI doubt I could tell a story from the DnD game, although there is a story there, I&#8217;m convinced of that&#8230; I just don&#8217;t know exactly where it is.<br \/>\nDoes it matter to me?  Absolutely.  A game&#8230; any game longer than one or two sessions&#8230; really ought to have a story to it.  If we&#8217;re just playing through combat with no plot of connectivity&#8230; eh&#8230; I think I&#8217;d feel like I was wasting my time.<br \/>\nHeck, I know I&#8217;d feel like that.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Perverse Access Memory: WISH 67: Storytelling How do you tell stories in your games? Are there character stories, overarching stories,<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-869","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/869","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=869"}],"version-history":[{"count":0,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/869\/revisions"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=869"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=869"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=869"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}