{"id":925,"date":"2003-07-22T17:00:46","date_gmt":"2003-07-22T17:00:46","guid":{"rendered":"http:\/\/random-average.com\/?p=925"},"modified":"2003-07-22T17:00:46","modified_gmt":"2003-07-22T17:00:46","slug":"having-my-druthers","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2003\/07\/having-my-druthers\/","title":{"rendered":"Having my druthers"},"content":{"rendered":"<p><a title=\"Roll the Bones: Role Call 25: The ideal group\" href=\"http:\/\/www.thecreativeguy.com\/bones\/archives\/001056.html\">Roll the Bones: Role Call 25: The ideal group<\/a>:<\/p>\n<blockquote><p>&#8220;What qualities would your ideal group possess?&#8221;<\/p><\/blockquote>\n<p><!--more--><br \/>\nHonestly, I think I&#8217;ve been blessed in this regard throughout almost all of my gaming &#8216;life&#8217;.  When I was in high-school, my group suited me right down to the ground:  lots of hack, lots of slash and the sort of group that found going through all fourteen Dragonlance modules to be an eye-opening venture into &#8216;real&#8217; roleplaying.<br \/>\nAhh, youth.<br \/>\nIn college, I went one very dry year without really playing anything, then got into a really great group where we alternated between a DnD game run by me and another one run by Lonnie Kruse &#8212; the first game where I went through an entire session without drawing a weapon or attacking anything.<br \/>\n(Actually, that was perhaps the first game I ever PLAYED, as opposed to GM, which was cool.)<br \/>\nI met a lot of gamers during college (due in no small part to starting up a collegiate-sanctioned student organization for role-playing gaming) and I enjoyed a lot of what we did back then immensely, although a few of the games still stand out in my mind.  <b>Back then<\/b> what I was looking for was <b>enthusiasm<\/b> and a <b>willingness to try anything<\/b> that wasn&#8217;t DnD.  This finally culminated in two of my favorite games:  Mythus Fantasy and my first campaign of Amber Diceless (Keys to the Pattern, for those keeping track at home.)  Two game systems more dissimilar you could not imagine, but I enjoyed both of them immensely.<br \/>\nThese days, I look for <b>group compatibility<\/b>.  If the players don&#8217;t seem like the kind of folks who could enjoy hanging out with each other in some other social situation, then I have to wonder if it&#8217;s a good idea to include them in the game.  With very few exceptions, all the people I game with now are people I spend time with when I&#8217;m <i>not<\/i> gaming.<br \/>\nThe other big one is <b>creative commitment<\/b>.  I put a lot into the games I&#8217;m running, and I always respond better to a player who puts a lot of effort into their characters as well.  Show me that you&#8217;re putting time into your character and I <b>will<\/b> reciprocate &#8212; if you aren&#8217;t, I&#8217;ll try a few things to get you into that active frame of mind, but if I still don&#8217;t get anything back, I disengage.  The one problem I have with DnD is that it puts players into a Passive state of mind where they are merely responding to what&#8217;s happening &#8212; the vast history of the game itself encourages you to sit and wait for someone to hire you.<br \/>\nBah, I say.  Get out and do something &#8212; make up a personal project for yourself: start a school, build a monastery, buy an Inn.  If you&#8217;re just showing up to roll some dice and kill whatever monsters I pull out of the book, then I&#8217;ll try to make you happy, but I guarantee that I won&#8217;t be.<br \/>\nThe people that are writing up journals and plans&#8230; those are going to be the people that the story is going to be about&#8230; everyone else is going to come off as supporting cast.  I try to work around that, but sometimes I&#8217;m simply wired that way.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Roll the Bones: Role Call 25: The ideal group: &#8220;What qualities would your ideal group possess?&#8221;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-925","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/925","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=925"}],"version-history":[{"count":0,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/925\/revisions"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=925"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=925"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=925"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}