{"id":926,"date":"2003-07-21T11:21:47","date_gmt":"2003-07-21T11:21:47","guid":{"rendered":"http:\/\/random-average.com\/?p=926"},"modified":"2003-07-21T11:21:47","modified_gmt":"2003-07-21T11:21:47","slug":"psychoanalysis-and-the-gamer","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2003\/07\/psychoanalysis-and-the-gamer\/","title":{"rendered":"Psychoanalysis and the Gamer"},"content":{"rendered":"<p>So my biggest problem with the games I&#8217;m running right now are:<br \/>\n<b>1.<\/b> Most are too big (have too many participants).<br \/>\n<b>2.<\/b> There are too many.<br \/>\nThe most recent development in this is, of course, that the Star Wars game came to a screeching halt on pre-game on Friday, two sessions before I&#8217;d planned to wrap it up.<br \/>\nSo I&#8217;ve been thinking a lot about the games I run, why I run them and how I get into certain situations that leave me with bad endings like the Prince of Alderaan got me.  Also recently, I got one of those personality evaluations at work, via the Insights system and, while it&#8217;s not perfect, it does pretty damn well with only twenty-five questions, and says a lot about my strengths and weaknesses as a &#8230; well, person, actually, but also as a gamer.  Here&#8217;s some excerpts, applied to the problems I mentioned above.<\/p>\n<p><!--more--><br \/>\n<b>The Good<\/b><\/p>\n<blockquote><p>Doyce is sympathetic, empathic and affable and can be very effective in using his concern for others to ensure involvement. <\/p><\/blockquote>\n<p>I should note that this is a work-oriented eval, but it certainly applies to any group gathering\/function, which makes is unusually salient for gaming.<\/p>\n<blockquote><p>Although his feelings are deep they can change quickly with his mood. He tends to be light-hearted and sunny, and because he constantly seeks to avoid painful experiences, he tends to steer away from personal anxieties. <\/p><\/blockquote>\n<p>It is a storytelling weakness of mine that I do not enjoy the scenes of personal confrontation &#8212; it bothers me less if I&#8217;m playing one of the people involved in the scene, because I know *I* don&#8217;t mean it.  I&#8217;m considerably less sanguine when a scene calls for two <i>players<\/i> to be in conflict, because I&#8217;m always worried that someone&#8217;s going to take something personally.<\/p>\n<blockquote><p>He likes to be remembered and appreciated for the services he continually seeks to offer to others. <\/p><\/blockquote>\n<p>Well, sure. I suppose that&#8217;s obvious.  If folks don&#8217;t seem to be enjoying what I&#8217;m doing, I have to question why I&#8217;m doing it.<\/p>\n<blockquote><p>He tends to be fiercely loyal to his friends, prepared to sacrifice his own wants for the needs of the other person.<\/p><\/blockquote>\n<p>This is one of those bits that answers the question of &#8216;why do I always have too many games running, and why are there almost always more people in the game than I intended?<\/p>\n<blockquote><p>He pays scant attention to negative, pessimistic or divisive situations or conclusions. <\/p><\/blockquote>\n<p>Again, that&#8217;s a story type that I don&#8217;t really focus on&#8230; it&#8217;s one that personally stresses me out in a game, though I don&#8217;t mind writing it into a story.<\/p>\n<blockquote><p>He needs to be appreciated for himself and his service, and he can be highly sensitive to indifference or criticism of the support he offers or provides.<\/p><\/blockquote>\n<p>Yeah.  This is the bit that I focused on when I started to feel like hammered shit after permanently canceling the Star Wars game.  Any prematurely ended game makes me feel like I personally screwed up.  I hold onto that for a long time.<br \/>\nDon&#8217;t believe me?<br \/>\n<i>Music in the Wires, Shadowrun, Dark Conspiracy, Worlds Beyond, Fallen Cities, Keys to the Pattern, Brokedown Palace 1 &#038; 2, BESM Haven, Cull, DCM 1 &#038; 2, Prince of Alderaan.<\/i><br \/>\nThose are the campaigns I&#8217;ve started up and failed to complete to mutual satisfaction since 1991.  The facts surrounding each still bug me.  Doesn&#8217;t count the ones that never officially got started.<\/p>\n<blockquote><p>Able to cope with a number of projects at once, Doyce gets a lot of enjoyment from the social aspects of his projects.<\/p><\/blockquote>\n<p>Umm.  Duh.  On both counts.<br \/>\nThis next bit is funny:<\/p>\n<blockquote><p>He tends to live for today with a &#8220;you only go around once&#8221; philosophy. Doyce displays fierce loyalty to and for people who report to him. <b>He enjoys socializing, but likes to plan his entertainment for maximum effect<\/b>.<\/p><\/blockquote>\n<p>That would be a gamer, yes.<\/p>\n<blockquote><p>He is prepared to attempt almost anything, but his work needs to be active rather than theoretical. Optimistic in outlook, he is rather impulsive in decision-making.<\/p><\/blockquote>\n<p><i>&#8220;This game looks cool.  I think I&#8217;ll start a new campaign for it.&#8221;<\/i><br \/>\nUgh.  If I could have the days back that I&#8217;ve wasted trying to back up that lead-in statement.<\/p>\n<blockquote><p>Compassion, caring, warmth and contented relationships are important to him. He probably prefers more relaxed social interaction. Do not assume this to be an indication he is not serious.<\/p><\/blockquote>\n<p>Slowly, I&#8217;ve really begun to hate when people ping down &#8216;digressions&#8217; when we&#8217;re playing DnD (I give out exp when I digress&#8230; it was a bad idea, not for game balance, but because I spend more time arguing about that or telling the pinger to &#8216;hush&#8217; than the digression would have taken.)<\/p>\n<blockquote><p>He prefers communicating vocally rather than through the written word. <\/p><\/blockquote>\n<p>And this is why I suck at PBEMs, as a player or GM.<\/p>\n<blockquote><p>Looking for perfection in a relationship can result in a sense of vague dissatisfaction with the reality of the way things are. <\/p><\/blockquote>\n<p>GOD.  That happens all the time.  I am an Idealist.  I&#8217;ve realized this.  I&#8217;m trying to get better \ud83d\ude1b<br \/>\n<b>Decision Making<\/b><\/p>\n<blockquote><p>Doyce will usually encourage democratic or even consensus decisions, as opposed to them imposed autocratically.<\/p><\/blockquote>\n<p>&#8220;I&#8217;ll run what you guys want to play.&#8221;<\/p>\n<blockquote><p>In decision-making he may prefer to apologize for exceeding his authority rather than getting permission in the first place.<\/p><\/blockquote>\n<p>The preceeding has nothing to do with my gaming style, it&#8217;s just funny because it&#8217;s so true.<\/p>\n<blockquote><p>In his attempts to please others he may make promises he cannot fulfill.<\/p><\/blockquote>\n<p><i>Word<\/i>, as the man said.  This very thing is usually why I end up with seven people playing in a game I&#8217;d originally planned for four. \ud83d\ude1b<\/p>\n<blockquote><p><b>Doyce&#8217;s key strengths:<\/b><br \/>\n. Creative and future orientated visionary. <\/p><\/blockquote>\n<p>I will toot my own horn and acknowledge that I almost always have a really good idea of what the &#8216;main story arc&#8217; is going to be.<\/p>\n<blockquote><p>. Assumes both authoritative and democratic leadership.<\/p><\/blockquote>\n<p>Which is really just being a GM.  I wonder if this is my personality or if I learned it from GMing.  Chicken, meet egg.<\/p>\n<blockquote><p>. Can act spontaneously. <\/p><\/blockquote>\n<p>The key of diceless gaming.<\/p>\n<blockquote><p>. High ego strengths. <\/p><\/blockquote>\n<p>A nice way to say I&#8217;m arrogant \ud83d\ude42<\/p>\n<blockquote><p>. Can &#8220;go with the flow&#8221;, particularly where people are concerned.<br \/>\n. His glass is usually half full.<br \/>\n. Approachable and affectionate with friends.<br \/>\n. Articulate and active in communication.<br \/>\n. Highly resourceful around people.<br \/>\n. Sensitive to the needs of others.<\/p><\/blockquote>\n<p>Yeah.  Well, that was the good stuff.<\/p>\n<blockquote><p><b>Doyce&#8217;s possible weaknesses: <\/b><br \/>\n. Does not enjoy working or being alone for long periods.<br \/>\n. Loses interest when the initial challenge has gone.<br \/>\n. Easily distracted from the routine. <\/p><\/blockquote>\n<p>Easily distracted.  Yeah.<\/p>\n<blockquote><p>. May appear too smooth to some people.<br \/>\n. Overly concerned with the opinions of others.<br \/>\n. Over-compliant and easily led.<br \/>\n. Fails to recognize the finer nuances.<br \/>\n. Knows the answer before the question is asked.<br \/>\n. May exaggerate the significance of the event.<br \/>\n. May be perceived as too trusting. <\/p><\/blockquote>\n<p>Guilty.  I have nothing more to say about this.<\/p>\n<blockquote><p><b>Strategies for communicating with Doyce: <\/b><br \/>\n. Be alive <i>[duh, that always helps]<\/i> and entertaining.<br \/>\n. Use lots of words and body gestures.<br \/>\n. Be spontaneous and harmonious.<br \/>\n. Adapt to sudden changes in direction. <\/p><\/blockquote>\n<p>Heh.<\/p>\n<blockquote><p>. Sprinkle in praise, flattery and compliments. <\/p><\/blockquote>\n<p>True, but I&#8217;m curious if there&#8217;s a personality type for which this <u><i>isn&#8217;t<\/i><\/u> a good thing.<\/p>\n<blockquote><p>. Encourage him to stick to the agenda.<br \/>\n. Avoid unnecessary distractions &#8211; keep to the point. <\/p><\/blockquote>\n<p>Jackie read this and just laughed and laughed.  I&#8217;m so glad I can entertain her after so long. \ud83d\ude1b<\/p>\n<blockquote><p><b>When communicating with Doyce, DO NOT: <\/b><br \/>\n. Use destructive criticism or create unnecessary conflict.<br \/>\n. Overload him with facts, details and paperwork.<br \/>\n. Appear slow, sluggish or too formal.<\/p><\/blockquote>\n<p>These three things above seem so damn negative to me that I, as a person, have to wonder if they are ever a good thing &#8212; though objectively I know that they are.<\/p>\n<blockquote><p>. Do not get carried away by his enthusiasm. <\/p><\/blockquote>\n<p>Man, if my players in college had only known this, they would have saved themselves dozens of hours of effort from not making up characters for campaigns I never ended up running.<\/p>\n<blockquote><p>. Do not assume you will complete all of your agenda. <\/p><\/blockquote>\n<p>Har. Hardiharhar.  Har.  Yeah, Jackie laughed at this too.<\/p>\n<blockquote><p>. Do not speak too slowly or hesitantly.<br \/>\n. Do not talk slowly, mumble or whisper. <\/p><\/blockquote>\n<p>Justin&#8217;s learned those two.<\/p>\n<blockquote><p><b>Doyce&#8217;s possible Blind Spots: <\/b><br \/>\nHe may be so focused about the feelings of others that he can be blind to important facts when the situation will mean hurt feelings.<\/p><\/blockquote>\n<p>Translation: he&#8217;ll agree to do things he doesn&#8217;t want to so that everyone&#8217;s happy, or at least happier. \ud83d\ude1b<\/p>\n<blockquote><p>Highly vulnerable to idealizing relationships, he tends to overlook facts that contradict what he wants to believe. <\/p><\/blockquote>\n<p>Again, this isn&#8217;t oriented towards gaming, but it affects my perception of everyone I know, so&#8230;<\/p>\n<blockquote><p>He responds well to praise, but is easily hurt by negative criticism. <\/p><\/blockquote>\n<p>Bear with Thin Skin Ahead.  Approach with Caution.<\/p>\n<blockquote><p>If he were more humble and modest <\/p><\/blockquote>\n<p><i>&#8230; which he isn&#8217;t&#8230;<\/i><\/p>\n<blockquote><p>he would recognize that he does have certain limits.<\/p><\/blockquote>\n<p><b>And the grand finale:<\/b><\/p>\n<blockquote><p>Doyce may feel pressured to make decisions and commitments too quickly, before he has had adequate time to consider the full implications of his actions. <Br><br \/>\nHe frequently overlooks his own needs due to his desire to please other people. <\/p><\/blockquote>\n<p>Which lead me to the place I&#8217;m in most of the time, overcommited, playing or running 2.5 games a weekend and mentally exhausted.  (And people wonder why I use modules for some of the games.)<br \/>\nPossible upside: working on so many things at once keeps me from burning out on any single game too early.  Maybe.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So my biggest problem with the games I&#8217;m running right now are: 1. Most are too big (have too many<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-926","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/926","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=926"}],"version-history":[{"count":0,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/926\/revisions"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=926"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=926"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=926"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}