{"id":938,"date":"2003-07-07T11:04:50","date_gmt":"2003-07-07T11:04:50","guid":{"rendered":"http:\/\/random-average.com\/?p=938"},"modified":"2003-07-07T11:04:50","modified_gmt":"2003-07-07T11:04:50","slug":"938","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2003\/07\/938\/","title":{"rendered":""},"content":{"rendered":"<p><a title=\"Roll the Bones: Role Call 24\" href=\"http:\/\/www.thecreativeguy.com\/bones\/archives\/000994.html#more\">Roll the Bones: Role Call 24<\/a><\/p>\n<blockquote><p>Have you ever felt like it was time to take a break, short or long, from roleplaying?<\/p><\/blockquote>\n<p>A few months ago, I had every intention of ending my bi-weekly Star Wars game &#8212; 2\/3rds of it isn&#8217;t really working for me, and while I like the story arc, I just don&#8217;t have the time to make it really come out right (or the desire to make the time).<br \/>\nIn a sense, I&#8217;m still ending the game, but with a couple of the players getting ready to move to Texas, I decided to keep it going long enough to finish the current arc.  I&#8217;ve had some reasonably good ideas recently in that regard, and it should end up (a) interestingly and (b) soon &#8212; both of which are pretty important to me.<br \/>\nI think it&#8217;s important to mix up your games &#8212; play a bunch of different styles of stuff  &#8212; modern, fantasy, horror, and both diced and diceless.  It keeps everything fresh and keeps you from getting sick of the &#8216;same old thing&#8217; that can crop up when using the same system for three different games (*coff*guilty*coff*).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Roll the Bones: Role Call 24 Have you ever felt like it was time to take a break, short or<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[],"class_list":["post-938","post","type-post","status-publish","format-standard","hentry","category-game-design"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/938","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=938"}],"version-history":[{"count":0,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/938\/revisions"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=938"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=938"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=938"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}