{"id":958,"date":"2003-05-12T12:48:28","date_gmt":"2003-05-12T12:48:28","guid":{"rendered":"http:\/\/random-average.com\/?p=958"},"modified":"2003-05-12T12:48:28","modified_gmt":"2003-05-12T12:48:28","slug":"i-attack-whats-going-on","status":"publish","type":"post","link":"http:\/\/randomaverage.com\/index.php\/2003\/05\/i-attack-whats-going-on\/","title":{"rendered":"&#8220;I attack&#8230; what&#8217;s going on?&#8221;"},"content":{"rendered":"<p>So on Saturday, Jackie and I played through the Living Greyhawk module &#8220;Isle of Woe&#8221;.  This is a huge module of indeterminate quality (well, we didn&#8217;t know anyone who&#8217;d played it before, so we didn&#8217;t know) which is mostly notable for requiring a 16-hour time commitment.<br \/>\nI didn&#8217;t want to do it, since it pretty much meant 50 to 60% of my weekend, but we&#8217;d made a commitment&#8230;<\/p>\n<p><!--more--><br \/>\n<b>The good:<\/b><br \/>\n<i>&#8211; It&#8217;s a well-prepared module.  <\/i>What does that mean?<\/p>\n<address>Once, when I was in college, I ran a friend through the first part of this monster mega-dungeon crawl that TSR had published from someone&#8217;s home game.  This thing was detailed down to mentioning where discarded torch stubs were at.  Here&#8217;s the funny thing: the first torch stub you find is EXACTLY where your first torch will run out, if you proceed along the &#8216;typical&#8217; route and explore with a reasonable attention to detail.<\/address>\n<p>That&#8217;s what I mean.  The module takes place over three &#8216;in character&#8217; days and 16 real-life hours.  It&#8217;s also been written so that it can be run for an APL (average party level) of 4, 6, 8, 10, or 12.  We had a table at the gamestore running one of each of these APL&#8217;s, and in every single case there were &#8216;breaks&#8217; at just where the group would need to rest.<br \/>\n&#8211; Well, this is for a &#8216;living&#8217; campaign, so you gather gold and XP for your character, and since this is a monster module, it&#8217;s monster rewards &#8212; everyone but me leveled at the table (and I only missed 9th by 400 points), and we each netted enough gold to buy significant (minor) magical geegaws.<br \/>\n<b>The bad:<\/b><br \/>\n&#8211; The module is combat, interspersed with combat, with a little combat on the side, and with a few puzzles and traps you need to get past in order to reach more combat.  It&#8217;s a 31 room dungeon disguised as an island.  Like Anger at the Cave on Degobah, the only Role-Playing you face is what you bring in with you.<br \/>\n<b>The ugly:<\/b><br \/>\n1. Attrition: We had two clerics with us, my character can do some healing, and Jackie&#8217;s character can as well, and we STILL went through TWO <u>FULL<\/u> wands of healing.<br \/>\n2. You <i><u><b>must have<\/b><\/u><\/i> a rogue in the group.  Must. have.  Must.  Also, I recommend a FULL table of six, cuz this thing will knock the holy crap out of you.  We had two clerics, one &#8216;spy&#8217; (me) who is in no way a rogue, one low-end fighter with a level of mage and (I think) two spells to cast, and Jackie&#8217;s character Rhea, who spent her first two levels as a rogue (maxing out things like &#8216;search&#8217;) and was then &#8216;recruited&#8217; (by the church of St. Cuthbert that she&#8217;d originally stolen some treasure from) as a <s>kneebreaker vs. evil<\/s> paladin.  Don&#8217;t get me wrong: she never missed finding a trap, but that didn&#8217;t help us get around them.  Sometimes it got very ugly.<br \/>\nWhen your &#8216;disable traps&#8217; roll amounts to throwing the corpses of your defeated enemies onto pressure plates or holding them up in front of you as you charge into a locked door&#8230; that&#8217;s ugly.<br \/>\n3. The last fight took us two hours and we didn&#8217;t win.  I don&#8217;t think anyone at any table did.  At the end, I was charging up into the tower to get away from the thing while the rest of the party charged down.  My &#8220;plan&#8221; was to find a window and jump out, hoping I&#8217;d survive the five-story fall.  Not pretty.  There is a VERY REAL chance you&#8217;re going to be boating back to the mainland in a body bag.<br \/>\n<b>The end result:<\/b>  It was fun.  Not the most fun I&#8217;ve ever had and certainly not the sort of thing I&#8217;d want to play more than one of a year even if it was &#8216;normal-sized&#8217;, but it was a visceral, blood-in-your-teeth tactical foo-faw-rah with only the faintest nod at a plot, a few puzzles, and lots and lots of crap to kill.  It was a &#8216;classic&#8217; module in the 1976 sense of the world, and if you reach back far enough you&#8217;ll remember that for a lot of us, it was a module like that got you well and truly hooked on the hobby.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So on Saturday, Jackie and I played through the Living Greyhawk module &#8220;Isle of Woe&#8221;. This is a huge module<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-958","post","type-post","status-publish","format-standard","hentry","category-actual-play"],"_links":{"self":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/958","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/comments?post=958"}],"version-history":[{"count":0,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/posts\/958\/revisions"}],"wp:attachment":[{"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/media?parent=958"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/categories?post=958"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/randomaverage.com\/index.php\/wp-json\/wp\/v2\/tags?post=958"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}