August 21, 2004
Fungus Session 21C - Hans

My family sits in the graveyard of the gods and discusses the plight of Asgard and how to destroy the rainbow bridge. The winds talk to us of what has passed in our sister chancel. We fall silent. As usual while on the tree, time does strange things.

What starts as a train-wreck of thoughts – a random association of the nobles of Agar, Ashes and Embers – leads to a wild plan – what would happen if we dropped the whole world, along with the infestation of excrucians, down to Hell? Hell could take care of the infestation and we would be free to destroy the bridge without interference. My siblings actually like the idea. Plans begin to form.

I return to Utgard. From the shadow – “you seem to be having difficulty with your approach”. A noble approaches, he is tall thin hair slicked back. He continues, “A daring plan.” It is Loki, the prodigal son returned.

“Where have you been?” I ask him. He has been here and there, but obviously not a small about of his absence was sent in Hell. He was listening to our family’s discussion. He suggests that there are areas of Hell that I would enjoy – I will have to check that out sometime.

“Do you think that Hell has the ability to deal with the Excrucians?” I continue. Loki is surprised that we are truly serious about this plan, that our family would find this a palatable solution.

(This whole good-bad thing is lost on me, sort of like sex)

Loki offers to have a friend gate the heroes out just before the drop. I don’t like the idea of trusting him to send us someplace we would like. Since I can make a fairy ring we won’t need to rely on his “friend”

Loki sums up the plan, “So, you can sell the expected plan of an attack on Asgard to the masses and then sneak the principles out and drop the ball. The timing would have to be close.”

“Well then I will go and see that the fall-out from this is mitigated.” Loki Leaves

I decide to divide and conquer before trying to get concessions. Ratatosk is the power that is the least tied to myth of Agar, so I start with him. After first blanching at the initial idea, he agrees conditionally. Ratatosk suggests that we start with the hardest – The Giant Hrungyr.

Posted by Margie at 05:55 PM Comments (0)
June 05, 2004
Fungus Session 20C - Jon

It was like walking in a dream. First Azgard and now the long-hall of Utgard, Fungus stood outside himself seeing everything from a spores-eye view. A figure that looked nothing like him was calmly talking with Ratatosk and Hrungyr. Ratatosk beings, “You are familiar with the legends of Ragnorak?” Of course I am they are as familiar to me as mother’s milk. I grew on them just as surely I suckled at her breast.

He goes on to explain that Ragnorak is a cycle, recounted over and over again. The Norns knew it because they control fate. One by one the gods discovered its true nature. My world was connected to Jotunheim by way of the bi-frost bridge. The life of the gods came to us in myth and stories. They felt real because they were real here. Does that mean that my own life and suffering was pre-determined by the Norns or some other force?

A world serpent, Amaciel came and negotiated for aspects of Ragnorak to be taken away and the cycle changed the connection with my world was lost and the bi-frost bridge now connects to the world tree. Was it really the loss of the aspects of Ragnorak that change the cycle and the bridge between our worlds or was it our own changing world that no longer had a place for the old gods that broke the connection? Many of the gods left to join Amaciel others wandered off to other tasks.

When the Excrucians came Jotunheim was poorly protected. The gods razed Azgard and destroyed the bi-frost bridge so the Excrucians could not use it against my world and others. But the spirit of the bridge was not destroyed and the enemy has rebuilt the bridge. Amaciel has delivered weapons that could destroy the spirit of the bridge. My lord stripped this world of resources to protect our own and now he sees the irony that fate has placed before him. It is only too late the he sees the value of the pawn that protects the king’s flank.

The Giant Hrungyr rumbles “We have decided that they will not have that, if we can prevent it.” It is a shockingly short list - Ratatosk (Stories), Einmyria (Ashes), Eisa (Embers), Thrud, Head of the Valkyries and Hrungyr. I don’t know how I a starving peasant can help them, but I most aid the gods in this task. I wonder if Punishment will feel the kinship of her old world.

I pray to Punishment and Guilt to share the news in turn I get news of my own. - Amaciel and Cathetal were once one.

Posted by Doyce at 07:44 AM Comments (0)
March 14, 2004
Fungus Session 17C - Toni

Punishment calls and I let her know that we are at the Fairy-Ring juncture at the chancel on my way to Staten Island. She joins us their before we finish speaking.

Punishment describes her recent travails with the fruit from the tree of triumph. She then goes on the share her deeds around the Pen-Lo weapons. C had her take the crate from Pen-Lo’s chancel during the fall and burry it in the chancel of Extinction, Autumn and Apathy. C then had Punishment forget the deed. In recent conversations with C, he refused to explain his action, which is his prerogative. He only said that we understand when we understand the greater picture.

We discuss our priorities, Pretty Boy and Jotunheim. We continue on with Punishment in tow. Using the e-compass, we track pretty boy down. We find him across from Oafra’s apartment in an ally. The ally is empty, except for the power.

I do a major divination on Oafra’s room. She is dabbing at air and cooing. Noah must be there and injured. I seal the doors and window, so we won’t have any surprises from that quarter.

Pretty boy is sprawled in the ally, worked over well. Another Excrucian is kneeling over him. Punishment approaches and declares – “I claim this one.”

“That is strange as I claim him as my own and am here first.”

Long and short – E was tracking the ships’ crew because they had stolen something from him. Pretty boy is the only one the he had found. The deal – We get pretty boy and the knife until sunrise then, by Punishment’s honor, we will turn them both over.

Oafra’s door at first light – Guilt guilts the building into letting her in. Punishment and Guilt go up. I stay in the ally, looking like a homeless person.

“Oh!” Noah says with a mouth full of Cheerios. “Hi, mom.” Oafra slides into view.

Posted by Doyce at 02:51 PM Comments (0)
February 28, 2004
Fungus Session 16C - Madison

Punishment calls. I’m still mad that she has been unavailable form much of the trouble. I let her wait a bit. Her voice didn’t sound strained. When I do answer, she wants to know what she can do to help. “So, have you taken care of that Great Harvest yet?” Punishment does not take the suggestion well, “I was calling to see if there were any chancel related business you need help with. You have been taking on a lot of responsibility and haven’t been getting a lot of support from the family. That’s not right. But I guess I will go and do the Great Harvest now.”

I call back later, after she’s had time to do her job. I want to take her up on her offer, and I’m a little sad I cut her off – family. When I reach her she sounds odd and distant, almost mythic. “I’m sorry, did I interrupt you? I thought that you would be done by now” Punishment simply replies, “No, it is a bit strong down here.” Fungus leaves Punishment to her work, “Call me when you are through.”

Guilt and I try to track the pretty boy with a blood hound and a couple of FBI guys. The power of the Excrucian is making such mundane means ineffective. We need a rite to make a pretty boy compass. We want to use as many things as possible that are tied to him so it will have the greatest strength. We have its blood and we can use items from the infected building. We need a pointer. Just then I remember Crime’s knife that he got off of pretty boy. I’m surprised that I didn’t think of it sooner. The knife seems to slip and slide from one’s mind.

We send the agents into the Watergate to get the necessary items. Crime sends the knife over with little interest. I wonder how her fares after the death of his anchor. When everything is gathered we have a nice pretty boy compass. The blood goes in the base of the jar and the knife suspended above pointing the way.

The compass points north. Everyone piles into an FBI suburban and Guilt takes the wheel. I use the compass to guide her. When they pass through D.C. Guilt starts to get nervous. By the time they clear Maryland, she floors it all the way to New Jersey and into New York. She has family in New York.

Punishment doesn’t call me back.

Posted by Doyce at 08:31 AM Comments (0)
January 31, 2004
Fungus Session 15C - Red

Knives and I drop down into the ocean. I use a fun spiral slide to land quietly on the ocean’s surface. We descend into the water. I coat myself in mold to keep the salt out. We only wait a few minute before the pretend Bronze Man. He skids to a halt in the sand before us.

“In the name of ‘the bronze man’ I command you to surrender and reveal your plans.”

With a whoosh of water, a frightened bag person appears in the water. I foam him and let him bob to the surface before he drowns. (Where is the shipwrecked deceiver from the hotel? This wasn’t him and we didn’t see him in the battle. Did he play possum in the wreckage?”

Alejandro calls and says that Moonbeam is in trouble. She has arrested and they are afraid that she won’t make it. I leave the current situation to Knives and immediately translocate to the hospital. My arrival causes some fear in the local. “Get use to it.” I call out as I leave the room. I survey my estate and locate Moonbeam downstairs in the ER.

When I arrive I see a battle taking place. Red-faced warriors assail a village. The villagers defend as they can with hoes and sharp sticks. A damaged Moonbeam tries to direct the defense.

I throw myself into the battle. Old memories surface: Men with swords thinking that they can take anything they want because they can kill. They have lost their humanity. They are weeds that sprout in the fallow ground of adversity. But now they will be denied. I am The Graf and they will not take the village of Moonbeam. I call on the realm of the chancel and cause swords to catch fire and the grass and the very ground to grab at the offenders feet. I’m careful to protect the villagers, the ground under their feet is firm and their crude weapons are strong.

The attack is repelled and the villagers approach a bit dazed. I ask the villagers were the attackers came from. They look puzzled and say no. I ask them how frequent the attacks have been. They have been every half hour since the pumpkin. I send out my will and track down the attackers. They are all trapped and killed.

The villagers have made Moonbeam comfortable on the dais. They want to know what to do next. I set them to shoring up the defenses and clearing the village. The village Moonbeam is safe.

As I leave the ER a messenger from Cathetal arrives and asks me to join the family in the throne room. As I arrive, Punishment is leaving the throne room. She is downright chatty. She lets me know about Crime’s loss and I suggest that we move to a quieter place to catch up.


Go through the to do list

1) Missing Edgar Suit
2) False Guilt in DC
3) Trace of the Excrucian weapons via the construct description (Jaeger)

"Things have been busy. I have been sucked into issues at Lord Entropy’s Court."
“I try to avoid the court whenever possible.”
“I would like to help the family. I have a few things I need to wrap up…”
She starts to leave then turns back. “I was going to contact Mariska.”
“You got your ear-bud. Use that.”

Mariska asks if Punishment’s anchor could come to DC to help with the process. Deceivers can not read anchors same way that read nobles, so it is safer. An anchor of Conspiracy is with them. However they want someone with a high aspect to track the blood trail. Aspect miracles are hard to do through anchors. Electricity decides to just get/make a bloodhound from Storyville.

It looks like one of the buildings is the cornerstone of the blighted area. I suggest that we could plant toxic mold in the building. Guilt can arrange for a complaint to be filed and the building inspected. Thus we can get it condemned and destroyed in a mundane matter, destroying the keystone.

Electricity mentions that Amaciel wanted to know if anyone was wounded by blight gun. Justice was shot and I will take care of the helping him. The bullet needs to be removed.

Posted by Doyce at 10:47 PM Comments (0)
January 18, 2004
Fungus Session 14C - Jane

Lust, Knives and I carry the horse and the whip to the Chancel for protection. Lust gets a prayer from Guilt. Guilt has tracked the false Guilt to the Watergate Hotel. That is where there was an Excrucian flower rite in the 1970s that left a zone of blight.


We plan as we drive the van to the chancel. With Lust driving that’s quick planning. I know that I can locate the trajectory of the Deceiver because he was covered with mold. We will track his current location using a giant metal detector built into a modified AWACS plane. I create it in the chancel using my realm control and it will function outside for at least a day.

Have a big fight with Alejandro about locking down the fairy rings so the other Guilt can not return. He is too busy to do it and I’m darned if I’ll spend the time now with so much else to do. I swear, if anything comes through that shouldn’t, I will string him up next to Pen Lo’s body and leave him to rot.

I trace the flight of the Deceiver and we fly a slow spiral out from that point. We get a strong signal traveling north along the Atlantic shelf. Since it is unlikely that the Bronze Man has/had a way of tracking an Excrucian and the Deceiver would not have know where the Excrucian with the gun was headed, since he claimed to have just tagged along for the ride, into our world., then it is likely that the Deceiver is no longer under Judgments geas.

Now the question is do we want him dead or alive to question? And do we have questions for the Bronze Man, whose memories he holds? Should we battle him here, under the sea, where there are fewer opportunities for escape and even fewer people to frighten, or is there a better location for the battle?

Posted by Margie at 09:54 PM Comments (0)
Fungus Session 13C - Randy

They find me a dumpster in the warehouse district. Crime is there, his anchor called him, and Tomas, too. The hood arrives to hang with Crime. Moonbeam is there a sight for sore eyes. I get the scoop from Crime. This is where Moonbeam has tracked the Excrucian from the ship. He is probably doing something bad because the whole area is heavy with power. A large ray of light explodes from the warehouse and pierces the sky.

Crime and I discuss what to do. Do we really have to go in? Why not collapse the building? Crime uses his domain and the whole building collapses. All except an area right by the front door, whence an Excrucian rides out astride a dead white horse, hooves ringing like bells, dressed like a centurion, wearing a six-shooter, a cloak of eyeballs, a tan sash. His beautiful voice calls out.

“I am not part of this. I only wish to pass. I use the opening to search for something else. Your argument is clearly with these others. I have no need to kill you. Let me pass.”

Tomas knows who he is and call him out. The horseman is very powerful. He shrugged off a level 7 miracle. He instantly healed when we attacked together to damage him. Clearly he did not want to be here. When the chance arose he left.

The Excrucian with the whip was defeated by killing his horse, taking his whip, and tossing him into Lord Entropy’s throne room.

The Deceiver impersonating the Bronze Man was dumped in the bay after being commanded by Tomas.

The shard where expelled by Lust and Electricity.

Punishment, Knives, Tomas, Cities, Reality, Death, Lust, and Electricity all came to help. The cost was great. Moonbeam and Crime’s anchor were gravely wounded. Tomas took several deadly wounds. Most of the Nobles tapped their reserves of miracle points.

Posted by Margie at 09:50 PM Comments (0)
January 04, 2004
Fungus Session 12C - Ashley

Great shit…. Say hey to Guilt. Odd family here – Apathy, Extinction and Autumn. Dinosaurs – cool! They are so Jurassic. We had some good weather then, nice and warm and moist and barracuda – ooooh it gives me the wiggles just thinking about it.

Like, I give the girl-powers the 911 on the sitch, including the lost pointies. Look at a hole in the beach. They can’t see the drop either. Bummer!

This Autumn is nice. We should get together sometime. Good season, moldy leave, damp weather, humidifiers kicking in after sitting full of water all summer, spreading there spores throughout the house. Yeah, good season Pumpkin.

Extinction is dark. A necessary evil, like Death, with out the fringe benefit of all that delicious organic matter. I wonder if she could or would help with the shelf fungus. Spoon!

Apathy is like whatever stegosaur.

Guilt brings up the tin men pretty boy saw. They don’t go in for that kind of thing. Not there beat. Something about Jodenines on the world tree. I have some friends to visit on the world tree. I left them there when I was looking for part of Amaciel or Cathetal or both. That whole trip is kind of foamy.

Moonbeam

I’m sitting in the hearse trying to get a feel for where the spook in the Edgar suit might be. I see anything unusual, but I feel a major magic eddy in town south of here. The priest, Father Leon, gets in the car and decides to call the chief of police, his nephew, to get some help. Neither one of them appears to want to call crime. Father Leon is going to bail when the fuzz arrives. I know we will need bigger guns than that. If they won’t call in Crime, I’ll have to bring in Fungus.

I can’t believe that I’m sitting in a hearse with a priest, a Catholic priest. How can I make this sound real, like a real traditional religion? It’s not like the Graf go in for a lot of pomp and ceremony. Ok, here I go. I assume a complex looking yoga position and chant. “Oh great and power Graf cover me with your mantel. Show me your wondrous gills. I, your humble servant, beseech you.” A slightly puzzled Graf answers my pray. I explain the sitch and ask for some help. My goddess is busy with Guilt in some distant land. As soon as she is able she will join us in Miami. The Graf suggests that we find a palm tree or a dumpster, so she can join us. Being Miami, I’m not surprised that we find a conveniently placed dumpster first. I’m glad that it doesn’t matter to the Graf, but we will need to stock up on pine-scented car air-freshener dealies.

Posted by Margie at 02:25 PM Comments (0)
November 22, 2003
Fungus Session 11C - Bernie

In the jail cell with the beautiful boy. Foam the room to keep out the prying eyes/ears. Guilt gets a cell-call. (Need to identify cell blocking fungal properties.) The boy tells us what he can or what he will. The being that removed the weapons was a construct. It walked like a man. It had a small head with many lenses on it. The large chest was a boiler. It was made of brass and ran on gears. It did not combust dead animals.

The boy was fostered to the ship’s captain, not a high level player. His lord and master made arrangements with on of the nobles to bring Excrucian weapons that do not call attention to themselves. They were to receive an entrance into this world and a concept as payment for their effort.

The boy did have one question. “What will happen to me?” I give him the only true answer. “That is up to our master.” “Does he even know that I’m here?” Well there isn’t a good answer to that so we say nothing. “I know your laws. I have harmed none here….”

“My name is Cixtin, so you can stop using that ridiculous application. I am not particularly comely for my species.” We turn to leave.

From the door I ask “By the way, do you reincarnate?” “We persist, but not in the way that you are saying.

Moonbeam
The people in the lobby are looking up to the balcony of the second and third floors. “Go to three” I squeak while deal with being myself and my lord at the same time. As the elevator doors open, screams greet us. We quickly follow the noise to a suite. I lose contact with Her. A classic salesman approaches me with eyes wilder than his suit. “Where is the house phone?” I point in a random direction. “Where is the trouble?” “Number 123!” He yells as he runs into the lobby. A dude hulls as he leaves the room. People are milling about.

The room is a mess. The body on the bed is missing his skin. Let’s not look there. The wife must be the wife, fifty with too much make-up. Mascara running down her face, she is in hysterics. “Do you have a photo of your husband?” She points to an ugly purse still sobbing. I find a worn anniversary shot. It was the man who past by before asking for the phone. Damn someone is wearing a brand new Edgar suit. I grab his slippers and underwear; while his nib’s finishes whatever he was doing with the body, let’s not think of that now.

I duck into a vacant room. Plenty of fungus in the bathroom to pray to the Graf. I’m still shaky, but I fill her in with the most important details. She sends me to the van so we can do some work in peace. Although, she might have done it just to give me time to pull myself together. The skin is easy to trace, athletes foot and some other things that he picked up on the road.

The Graf

I get a prayer from Dr. Wirtz. They have had a brake-through on the communication device. He transfers the knowledge to me. I use some tamarisk, and pray to Crime. He comes over and I give him a device. I them try Punishment, but she is busy. Next on the list is Guilt. After some difficulty, I get her. She is in a bit of trouble, so I offer to come to her. “Just make sure they know I’m coming and it’s Ok.

Posted by Margie at 02:49 PM Comments (0)
November 08, 2003
Fungus Session 10C - Cameron

No time to write and since the trouble with C’s death, my memory is not what it should be.

Sent the girl Moonbeam to look for Excrucian mold outside new chancel.
Did the local survey. Note - collection of plants on the balcony of the temporary residence building across from the courthouse. New Cammora? Who to deal with it? NOT ME!

Through Moonbeam find some more bits of E. shipwreck and crew bodies. Some in basement – hard to see. Trace hotel staff and see them mug a customer on the beach and find a beautiful body – E.?

Pray to Crime – get a man on the scene to help Moonbeam. Arch-bishop Leon.

E. fungus is being washed away. When they get to the room – bodies of hotel staff thrown about the room. Body missing. Can’t trace – Auctoritas renewed? Divine lobby to see where everyone is looking.

Receive prayer from Punishment (need to get something else working). She is wet and put-out. Only the wet part is notable. She will be away for an unknown time, wanted to let someone know. If she needs to return quickly, we might be able to make a fairy ring. Remind her that old socks work just as well as soup mix. (Great leave me with this weapons excrement and go swimming instead.)

More work on tracing weapons. The ones removed were in a stainless steel chest. Hard to see what happens when it disappears. Finally see some wet footprints leading away from where chest was. Follow until leave through window in Captain’s cabin. Not until see Punishment arrive that I remember that the beautiful boy was in the cabin all along.

Gather Guilt and go to see E. boy.

Moonbeam:

The Graf calls to me and asks me to leave the chancel, so she can work a miracle through me. She is always so stiff and polite. I wonder one again why the other anchors don’t appear to have the same relationship with their masters. I grab my bag and the car keys and head towards Miami. The van is idling funny again. I’ll have to get someone to heal it.

Outside the chancel things feel different. I haven’t been out since before the new chancel was created. I have a hard time remembering the old chancel. I could perform that rite I created for the boss when the family lost their memory, but maybe it is best I don’t know. If it doesn’t affect my work, I should leave well enough alone. Anyway, the real world feels two-dimensional when compared to the chancel. No gargoyles or talking buildings. Sure, if I work a little magic, I can talk to the red VW over there, but it’s not the same.

I find a good place to park near the ocean, and move to the back of the van. Getting comfy on the cushions, I side my center and focus on the task at hand. I open my mind to the Graf’s gentle touch. She works through me to see all of the Excrucian mold in the area. We find bits of flotsam and jetsam that have washed up on the beach at high tide, a few bits and pieces tumbling around the ocean floor between here and the chancel, some ugly pale bodies returning to an Earth that was not theirs, and finally, something vague in the basement of a near-by Hilton.

There are two men and a woman in hotel uniforms around something Excrucian in a storeroom in the basement. The Graf finds some mold on them and traces their recent activities. It appears that the woman, a maid lured a guest out onto the beach where the men, a cook and a server, lay in wait. (Don’t you just love that phrase?) The gang mugs the guest and as they begin to run away, when on find a body. The others gather around and ogle. They bring the body back to the hotel and hide it in the storeroom. They were lovingly cleaning the body when I first scryed them.

The Graf contacts the new noble Crime and asks him to send back-up. I go out onto the beach to wait for a man in black with a dog-collar. After some hesitation we hook up and head for the hotel. I suggest we try the service entrance. I ring the bell and suggest that I’m sneaking the priest to marry my honey. Leon tips or bribes the man as we walk in. He also arranges for a hearse to be waiting for us out back, should we need it for moving the body.

No one notice or pays attention to a priest wandering the halls. His nibs smells something like church incense, but I think its sandalwood with some patchouli mixed in. We get to the storeroom and see bodies, bloody bodies which died violently. The blood is still dripping. They are all hotel staff, or at least they were when they died. I stay long enough to see that body from the beach has got up and walked away, repaying their careful ministrations with cruelty. The bishop stays to say the last rites.

The Graf uses me to search for the missing Excrucian mold. It is faint. Most of the mold has been washed from the body and the being’s Auctoritas is now making it impossible to trace him directly. We search the hall and service elevator. As we go to press the button to take us to the lobby, we notice a smudge of blood on the button. I lean back against the wall as the Graf performs a miracle and views the lobby above us.

Posted by Margie at 03:02 PM Comments (0)
November 01, 2003
Fungus Session 9C - Kerry

Lust arrives with interesting news. Part of Pen Lo is missing. Our body part and theirs appears unchanged. Lust plans to check the other parts. In the mean time Crime uses Lust’s errand and an excuse to get the hell out of Dade with the weapons. I mark the weapons and bag for easy tracking

Guilt joins me in going after Billy Bob Carlos, the scavenger from the beach. We start with the biggest concentration of marker fungus. We find the truck parked outside of a flamingo pink air-stream. The domicile has a molted appearance from the variety of paints used to touch-up the original paint-job. There is a flock of lawn flamingos in the crabgrass and dirt in front.

Guilt goes to the door. When Carlos comes out, she reads him like a book. She has him come outside and talk. I approach and question him. He honestly can’t remember who contacted him to do the job. His cousin Billy Bob Jorge helped him with the work. I walked him through the job interview. Someone approached Carlos at the body shop where he works.

I survey the fungus on Carlos’s body and pick a likely strain. I then follow the fungus back in time. Weeks before the shipwreck, Carlos received very specific instructions and money from a muffled voice. I shift my focus to some mold in the body shop and see that Carlos if speaking to air. Thus, the speaker is a noble or other being of rank. I will have to trace the crate itself to determine where it came from.

Guilt wants to retrieve all of the Excrucian material. Because Carlos doesn’t feel guilty about acquiring the material Guilt would have to expend some effort to make Carlos comply. Saving Guilt the energy, I simple give Carlos a very bad case of jock itch and inform him that it will go away only after he loads every scrap of salvage from the shipwreck into the trunk. He quickly obeys. I remove the jock itch, but leave a marker on him.

Punishment calls us all back to the courthouse.

Guilt drives while I divine the Excrucian mold on the weapons crate. The crate was brought to shore via a rowboat at dusk on the day of the last chancel sacrifice. An unknown man carries it to the cave. Going further back in time I see the rowboat entering the chancel territory. The vision then shimmers and I see (something to be determined in session 10).

Back at the courthouse, Guilt talks to Cathetal and Punishment about the missing Pen Lo part. Punishment asks where Crime is and explains that the whole family is needed as Justice will be back soon. On cue Justice enters the room saying “Yes, I will.” I let Justice know that Crime went with Lust to Storyville and offer to send a person there to recall Crime. Justice consents and suggests the discussion can begin without Crime.

I begin by telling what we had just determined. I did this because we had not had a chance to inform Cathetal and Punishment before Justice returned. So I told Justice “I have determined that the spear was in a crate that was hidden in a cave on the last day on the chancel’s creation. There is divination evidence of the crate’s arrival. A habitant of the chancel was then commissioned by an outside noble force to move the weapon to the lighthouse where it was found.” Justice allows that he would like to speak to Carlos later, if he was still alive. He goes on “While you may not be guilty of treason, you are certainly derelict in your oversight of your chancel.” I take exception and point out that the events occurred before the chancel was formed, during a time when my Lord claims interference. Justice agrees and decides to return to his chancel with the Excrucian spear and then he will continue with his investigation. Claxons go off and Cathetal engages the enemy.

Punishment takes us aside and tells of a plot to desecrate Eve as a bribe by our enemy offered to Desecration.

Posted by Margie at 02:39 PM Comments (0)
October 04, 2003
Fungus Session 8C - Jerry

There is no honeymoon for us in the new chancel. Some of the family is at the shipwreck with me. It is beautiful, but alien and strange, and that is coming from someone alien and strange. The text that covers the ship is flowing like angelic, but again alien and strange.

Speaking of strange, why is Crime stripping naked? He is probably hoping some water sprite will come and feel him up. Does he even know what a water spirit is? I wonder again how adding Crime to the family will change us. How will it change Cathetel?

The spirits dance around us as always, but there is a hollowness where the ship is. A smoke or steam rolls of it like dry ice. The fog dissipates as if gets farther from the ship, and doesn’t appear to have an effect on the water. The ship itself is dead. It does not have a spirit, but it is giving off energy. We aren’t the only ones looking at the ship. The local spirits are very interested in it. They are puzzled and confused. The water sprites are grabbing at the deck as they rise out of the water. Others spirits are looking at the fog.

I only half-see the Excrucian boy that Punishment has recovered. My eyes move off him and back to the ship and the mystery of its presence. I look deep into the vessel, looking for mold. There is something there, an old mold. Excrucian mold. It is hard to recognize it as fungus. It is a different paradigm, strange and alien like the text and the boy. But it is fungus, because someone has named it such, and I can use it to see the ship’s past.

I see the strange ship docked in an ocean of stars, somewhere on the world tree, near Earth. The vision shows, four or five beautiful creature including the boy are on the deck of the ship speaking with a robed man with a hood. There is some sort of paper product rolled out on a table. The two parties are making a deal. The paper is signed and marked. The hooded figure indicates the Earth and then brings up a chest. The leader opens it and something shining within causes the stars stop. They are please. The young survivor takes it down below deck past the migos. The parties depart and the ship heels about and Earth comes into its sights. Some time later, the chest explodes and tears the ship in half. The parts plummet to Earth and land near the reef in the new chancel. This can not be an accident.

When I tell the others, it does not take them long to find the paper. The contract is in excrucian and angelic. The content is incriminating, with Cathetel’s symbol and a deal for services rendered in exchange for Excrucian weapons.

Crime helps to determine that it is a forgery designed to incriminate Cathetel. The fundamental motives for the crime are hidden. They can not be scryed, thus someone divine must have been involved in the forgery.

Punishment leaves to tell Cathetel and the others leave to question the boy. We really need to give him a name.

I stay on the beach and look at all the pieces of the Excrucian vessel. Given the crime and the intent to frame Cathetel once again, I want to make sure that I know where all the alien material is. A major divination finds all the chucks and then a lesser creation tags it with marker fungus, so I can find them later.

Big chunks of the ship are hither and yon, including the back of the pick-up, a spot down the beach, a cave, the reef, on the jetty near the lighthouse. The cave is most noteworthy, because there is an alien chest there.

Time Slows -

I feel one of the family wanting to talk to me. It will be really nice when we have the communication technology working. In the mean time I send a chupacabra to find Punishment to have her come here. I move quickly to the cave. I want to make sure that no one moves the chest.

I discover that the chest is empty about the same time that I hear motorized contraptions rolling up the beach.

A voice in my head, Cathetel, commands, “Don’t kill them, yet.”

A guard comes out of the lighthouse, down the quay from the cave. He is holding a very strong Excrucian weapon in his hand and is yelling at his partner. Punishment stuns him and takes his hand off. The trident falls to the ground.

I create bloom of spores around lighthouse to obscure the scene, and then plug the cave mouth. Just before all hell breaks loose, I divine that the two hicks in the pick-up truck were the ones planting the weapons. Good thing I know where that truck is. I wonder who the “he” is that gave them the orders.

Posted by Margie at 09:20 PM Comments (0)
September 27, 2003
Fungus Session 7C - Fred

When the new chancel is complete and the last soul is sacrificed, the Family gets to work. I take care of the entrances/exits with my patented fairy-ring technology. While walking around I talk to the buildings. For the most part they like their new look. I haven’t seen Tinker-boy around, but he may be hanging out with Lust or just hanging on Lust.

The imperator summons me to his presence. I enter a waiting room at city hall and see a noble from one of the inquisitor’s chancels. That guy who showed up at the end with that group from Aberland. It’s something with a “T”. He bows to Cathetal and leaves.

Cathetal greets me. There was a ship that crashed on the shore during the final storm. He would like me to investigate the wreckage. Guilt is busy doing chancel things, I don’t know the new Crime, so that leaves Punishment. I find her outside City Hall. She’s just back from the Locust Court and feels a need to talk to Cathetal first.

On cue, Cathetal says, “Yes.” Punishment encapsulated her mission succinctly and says that the Locust Court will investigate the matter. Cathetal notes that Tomas is already at the chancel investigating. Punishment wonders at his speed. But then time does odd things nears the Court. Cathetal would like us to bring the new Crime with us. He should be arriving shortly. Again on cue, Cathetal is gone and a polluting gas-guzzler pulls into two handicapped spaces. Introductions are made and we head for the coast. Punishment flies and I ride in Crime’s car.

There was a beach-comber just leaving the wreck. He had already scavenged the wreck and found the large wooden name plate. I didn’t recognize the word, but the lettering was Excrucian. The wood is twisted and weird. Joe-Bob also has some tools, pots, plants, trinkets and food in the back of his rusted out truck. I worry about Excruian things being spread around our new chancel. A minor creation of a hungry slime mold should reduce that to a slick pile of goo before he gets home. It will also let me track any stuff that doesn’t get eaten.

Note to self: Flower Imagination to help with the welcome to the new chancel party.

Posted by Margie at 02:45 PM Comments (0)
August 02, 2003
Session 5 - Fungus (Jean)

We travel along the world tree. Molds form along the branch where I pass. A single branch is as wide as a planet, holding solar systems among its leaves. The branch we are traveling trembles. An errant serpent has come upon us. (Punishment grabs me and flies out of its way, so we don’t get smashed. I doubt that that was necessary, serpents are large but perceptive.)

“Greetings children” It rumbles “I am Orachi and I’m pleased to meet others of your statures.”

We talk of the sights that we’ve seen and remain vague on why we are wondering the great tree. Punishment uses Amaciel’s tree quote while describing the galaxies we’ve seen. Orachi picks up on it and asks of our imperator.

“Amaciel.” Sad that it is so hard to admit. We have always been proud of who we were and of our family.

“You may seek me out when you have learned more and we can talk.” Orachi whispers in a booming voice. That is a comfort. Who would not want a serpent in their corner, or at least one who was inviting conversation?

“What do we need to know” asks Punishment

“You are headed in the right direction.” And Orachi earthquakes away with a trail of snowflakes following him.

We move with a purpose now. Punishment gingerly carries me as she flies a full speed. (Do you have a trash bag or something that I can carry you in? Yeah, it’s called a poncho.) Death keeps the pace on the ground or branch or whatever you want to call it.

At one point Death alerted us to a flock of flying snakes. They swarmed towards us. Punishment let me loose and I created a fungus landing bed. Death and Punishment scared the others off before I even hit the puffballs.

Death leads us on towards the valley. Near the crossroads a well dressed man sat having a picnic. He warned us off from entering the valley. He is Samael, an acquaintance of Amaciel’s. He has been around long enough to know Punishment’s predecessor, but that is not all that long. We are not surprised that this place would be well defended. Samael knows that at the very least, there is a great roc guarding the valley.

He says that he is pausing here to wait for another. I dislike coincidences. I do not trust them. I send some special molds into the picnic basket. I would like to know where it goes and who it meets.

Samael’s appointment arrives. He is less than pleased to see us. After a brief introduction, Dust and Samael leave.

We enter the valley of death, well the valley of world serpent death, with Death. There is a bit of irony in it all. It is a place that Death would feel, if not at home, at least comfortable. Punishment did not like the reminders of the mortal or immortal end, perhaps because she deals so much of it. I just saw a lot of bones and grey skies. Even death was just another opportunity.

The roc appears as expected. Death sees it first. It is huge. As it approaches, Death stomps and causes the massive bones that litter the ground to leap into the air and impale the bird. Punishment vaults up onto its back and stabs it mightily with her spear. I am not fast of body but my powers flow and I call on my domain to create a giant toxic puff-ball in the path of the roc. I choose a strain that birds are most susceptible to. By the time the roc hits my defenses, she has had enough and leaves.

We reach the gate of the serpent graveyard. There is a wreath of bay leaves at its crest. The burial mounds are huge. Near the back of the graveyard is a massive glowing bay tree. It is obvious that it is a recent addition. The tree is at the head of a long snake-like shape covered with moss and fungus. This is the same fungus as that found on Amaciel statue at the chancels heart.

I do a major divination of the space under the mold. My fungus friends show me that they are covering empty space. It is hollow, like a snake that has shed its skin. Death touches the mound and it collapses in upon itself.

We notice that the tree is growing as we watch. Punishment plucks a leaf and it immediately begins to grow back. I create a giant fairy ring around the tree so I can keep track of who come here.

We are all pensive. I ponder the laurel – I change but in death. I remember my discussions with Amaciel, of death and reforming. “Like shedding your skin, if your skin went all the way down. He has a piece of me, my domain, just as I have a piece of him that I never shed. I wonder where he is now. I have to believe that some part of him, outside of our family, is somewhere, waiting for us and waiting for vindication.

Death asks to stay behind and pay his respects. He joins of at the gate and we make our way towards the serpent Orachi. When we find him, he seems pleased to see us.

“Little ones, I take it that your trip has been successful?” He asks.

“Informative” says Death.

“If unfulfilling” adds Punishment.

Orachi sends of down the Apian Way past Locus Abrolam, down the tree. There is a disruptive serpent down there that might be informative. The challenge will be to hold him still long enough to talk.

We use a flower to contact Guilt and let our family know what we have found.

Posted by Margie at 12:35 PM Comments (0)
July 19, 2003
Session 4 - Fungus (Mickey)

The family gathers in a large meeting room. The chairs are pushed back against the walls. The nobles are seated in a circle on the floor. Moonbeam helps with the memory rite. She does a good job as the rosemary thurifer.

The rite returns our missing memories in a rush. A few meetings with Amaciel stand out. One in particular from a few months ago sticks with me. We are in the caves setting up a new fairy ring. It’s been two years since we built one. Amaciel is in reduced serpent form.

“Michel, what projects are you working on?” He asks

I describe the new tunnel in the chancel that will serve as a mold garden, and a new fungus I created just for air conditioning ducts. We prepare to create a bridge between the chancel and the prosaic world.

“Would you like to send or receive?” Amaciel asks.

“There is no need for you to guise. And I don’t think that Silicon Valley would interest you.” I reply.

I rot and reform in California. My old self helps to form the basis for the fairy ring. I establish the other side of the ring in a park and repeat the process on the prosaic side. Returning to the chancel Amaciel looks pensive.

“You will forgive my asking…”

“It is always your prerogative.”

“Your way of travel, it is creative. Do you actually die?”

“In a sense. It is like shedding your skin, if the skin went all the way down.”

“Are you afraid of death?”

“I’m not attached to my corporeal body.”

“Don’t think of this as a censure, but I wonder, as a philosophical question, if that fear of death, not knowing what’s on the other side, if it was removed would it change humanity. Even I don’t know what is on the other side – well, maybe I do. I shudder to think what would happen if I tried that. Well, I won’t shudder because the roof is a bit unstable here.”

The others have had similar revelations. We compare memories and put together the pieces. Amaciel knew it was coming. He was banking on the offender to continue his wrong behavior and thus clear Amaciel’s name. At which time we can restore him. Death knows were the body should be. Reality knows where the spirit might be. Guilt is working on a “Find the Guilty” Rite.

Guilt calls me to the heart of the chancel. The others tag along. Guilt shows me some mold on the statue of Amaciel. It is unique. I do a divination and find a thread from the statue to more mold somewhere far away. I concentrate on that link while Guilt, Punishment and Reality perform the “Find the Guilty” rite to determine who harmed Locus Sanguinus. Their answer is a sword, like that on the Bronze Man.

After talking to some friendly, or at least not total hostile, nobles, the family determines that the sword is one of three that were made by Desecration’s Regal. They are held by Lord Entropy and two of the Inquisitor chancels.
We shared the Guilt rite with Locus Sanguinus and found out from them that the drain of the chancel had continued after Amaciel’s execution and was continuing still.

Punishment and Death go with me to the world tree. It still holds all the awe and wonder that it did the first time I saw it. I miss Amaciel. Death leads us towards where his body should lie. It is in the same direction as the fungus. I worry that it is too soon but I need to do something, and walking the world tree is definitely something!

Posted by Margie at 01:49 PM Comments (0)
July 04, 2003
Session 3 - Fungus

The family milled about on the roof, waiting for Guilt before summoning Death. They are all so young.

Punishment is stalking the wall, like one walking the battlements of old. She knows that she must be vigilant, but can’t remember why.

Electricity is zipping about. His thoughts are running a mile a minute. (More like 130,446.5 miles per second give or take 30 miles per second.) He wants to get guns and storm the Chancel. I would prefer knowing more about who are enemies are before going in.

Lust is feigning sleep. She is trying to make sense of all of this. What an unfortunate time to be born.

Guilt is trying to drink away the truth. Or she is using the common cure to Guilt.

I find Guilt the least stressful, so I go over and try to help her remember the Chancel and who and what we are. She gets some flashes of the Chancel and its inhabitants. Many are being held in warehouses, but the gargoyles are still free. They are pretending to be stone, a good natural defense. The heart of the Chancel is still intact. One of the statues has tumbled over, but is not broken.

While we are talking, Lust leaves the apartment. I make some psychedelic mushrooms for the hippies to sell, so we can buy guns. I add a little something in to make the users not want to use soap.

Hank talks to Reality and then summons her to the roof. She ran into Jealousy and some of her family at a mini-mart. Because she is Reality, her memory is intact. She remembers the fight in the chancel and everyone leaving. She remembers Amaciel, our imperator. She knows that she was not involved in any conspiracy against Jealousy’s family.

Lust returns with a bunch of paper money. She tries to give it to me to hold onto, but in a few hours it would only become part of me. She looks puzzled, and then gives it to Reality.
Death drops in. Lust and Punishment react before he lands on the roof. When the dust settles, everyone shares information and plots revenge. Other than me, Electricity has the most control of his domain. We work out a way of clearing all the non-chancel humans using our powers. Lust, Punishment, and Death think that they can handle anything that is left-over. I would still prefer to know more before we go in.

Lust gets two black Escalades to drive to New Orleans, the nexus between the chancel and the real world. With Lust and Death driving, we arrive in just two hours. Electricity rides the wire down to the Big Easy. I love New Orleans. It is so warm and moist, with all those convenient swamps. The buildings are very friendly and funky too.

We position ourselves and brace for combat, enter the chancel, and find it empty of Inquisitors. Guilt and Reality determine that they left about two hours ago. They did not leave any nasty surprises behind. Reality’s witch-hunt rite determines that the Bronze man’s, Sacrifice, created a gate using chancel inhabitants for the sacrifice. He gated to his own chancel. We decide not to follow.

Inspecting the chancel we find some damage and carnage, but not total destruction. The heart is still intact. Everyone belongings have been riffled. My own underground quarters escaped detection. I search out Moonbeam to see how she is coming with the memory rite.

Posted by Margie at 11:35 AM Comments (1)
June 20, 2003
Session 2 - Fungus

Fungus arrives at Mt. Baldy in Southern California. The small green spot near a mountain creek is empty, but there are sounds of a road nearby. He is below the mountain community and above the suburbs, in a no-man’s-land that is very sparsely populated. It is easy to shamble down the mountain near the road, but out of sight. As he enters the northern fringe of Claremont, he is drawn towards a storm culvert. The sturdy grate opens easily to the touch. A simple magnetic latch keeps the grate closed. Oozing down into the sewer-pipe he finds a little water and some fungus. They greet him.

“Welcome your Grace.”

“We always enjoy your visits.”

“I seem to have misplaced my memory.” The Graf complains.

“We would lay down our life-form to find it, but we don’t know where to find it.”

“Where do I go when I come here?” He asks.

Some of the molds on the walls fluoresce to show the way, bowing and scraping as their forms allow. The florescence leads down a sewer-pipe with a trickle of water running down the center. Off of an otherwise unmarked side passage, there is a ramp up to an ordinary door.

The door opens into a black-lit observation room. There is a large window in the far wall that looks out at the lab proper. A red light goes on as the door is opened and off again when it is closed behind the Graf. There are several trays of mushrooms, molds, spores and other fungus on large tables in the observation room. Each tray is labeled in a careful crabbed hand. There are several bins of compost along one wall. The fungus here is sleepy and uninformed. Fungus moves into the next room. Dr. Wirtz, (where does she know that name from?) enters the room.

“Your Grace!” Dr. Wirtz calls in surprise.

“I seem to have misplaced my memory.” Fungus explains

“I didn’t know that you were susceptible to cranial trauma.” He says puzzled.

“People are trying to kill me.” She adds.

“Are they after just you or your family too?” Fungus looks blank.

“Your other aspects?” He tries again. “The chancel?”

Fungus searches for recognition. “Nope, nothing there.”

“Maybe if you reformed.” Dr. Wirtz suggests. “You sort of die and reform elsewhere.”

Fungus looks for the memory elusive. “I traveled from one place to another earlier.”

“Was there rotting involved.”

“No, I used a mushroom ring.”

Dr. Wirtz describes the trans-location process. They agree to try an experiment using the test room. But first, Fungus tries to determine how secure the lab is. Dr. Wirtz explains some of the security precautions and feels confident that other Nobles do not know of his relationship with the Graf. He goes on to explain how it is difficult to track Nobles. Dr. Wirtz decides to alter his form of address and to watch his words. He also tries to clarify their relationship. The Graf breaks off the discussion to try to reform. She relaxes and focuses on her body, her form. She feels it slowly decompose. She releases the bonds that support her structure and sinks into the floor, leaving a molding pile of organic matter. In the experiment room she rises from the bin of compost. This form is different from the last left behind in the other room.

“It looks like you did it.” A pleased Dr. Wirtz exclaims. “Is your memory any better?”

Fungus searches once again for those stray memories. He finds a web of knowledge, history, feelings, and a lifetime of memories, many lifetimes of memories. The re-birth has given her a start on the path to recovery. Just as he realizes his predicament, he feels someone praying to him. He is pleased that he remembers what prayer is and how to answer the prayer.

“I pray to the Graf of Fungus. This is Sîân, Punishment.”

Fungus goes to the greenroom and picks an appropriate flower. (I have a green-room?) Plucking a petal off of the bloom, he says “I assume that your mind is Swiss cheese too.”

“If by that you mean there are a lot of holes in it – Yes.”

“What do you need?”

“I’ve been summoned and June is gathering everyone.”

Punishment goes on to explain or at least describe, Hank, the hippies, Guilt. Fungus decides to join them in her own fashion rather than wait to be summoned. They fix the location in Chicago. When Siân tosses some of the summoning mushrooms away from her person, Fungus is able to divine where the group is gathered. They gather sufficient organic material together in that spot for the Graf to reform there. The new form is much like the last only more white. Punishment and Hank begin to explain the situation in more detail. As they do, Fungus requests something polyester to wear. Hank first brings an old stained Mexican blanket poncho, which would decompose after a few hours.
Repeating the request for an artificial fiber nets Fungus a raincoat, cheap plastic hat, and galoshes. These will do. When the Graf travels in the human world, she usually looks like a homeless person. It solves so many problems. Nobody looks closely at them. They can be smelly. They can talk to things that aren’t there. It works for the Graf.

Fungus notices that the hippies are freaking a bit at the scene on the roof. There has been a bit too much excitement for the straights. She creates some special mushrooms and gives them to Hank to distribute. While the hippies are tripping and Guilt is tippling, Hank, Punishment, and Fungus discuss summoning Death. Food and drink are provided. Punishment, who hasn’t eaten in centuries, consumes a bologna sandwich with gusto. Fungus wonders what else has changed. The Imperator's death has taken its toll in many ways. Just then Electricity and the new Lust show up in a phone booth. There is much catching up and gun pointing.

The Graf contacts Moonbeam, his mystic assistant, in the chancel. She is okay and not locked up as many of the other chancel inhabitants have been. They have closed her shop and many others and enforced a curfew on the populous. Many have been locked up for curfew infractions and other transgressions. After a brief description of what is going on, Fungus asks after herbs for amnesia. She lists some, but most won’t work on nobles. Moonbeam will do some research into rites that might help and stay out of trouble.

Posted by Margie at 04:19 PM Comments (0)
Session 1 - Fungus

Fungus is in a large park, tall buildings ring the green swath. Like a metal faerie ring. It is Central Park in NYC. The sun warms Fungus’ face and causes him to turn away. She hears voices. The faeries are grumbling about the nasty air, the trash, and the bums that urinate on the dryads. A deep shiver runs through Fungus, a sense of wrongness. A pixie spirit flits by his face/front. Fungus squints to see him.

“What are you doing here? It has been like forever since you’ve been here, or at least you weren’t here yesterday.” Tinkerboy continues without pause. Fungus wonders why she knows where she is and who this is but not who she is. As she rolls over, she notices a vibrant mushroom ring. The molds speak to her, humming with pleasure. But there is wrongness here too.

Fungus tries to discern the direction or location of the wrongness. He follows it to a nearby copse of trees, shambling and absorbing leaves as he goes. There is a faerie ring of simple button cap mushrooms in a cave. The mushrooms chatter and gab, then settle into a chant.

“Are you going to do that thing again like you did before with the ring y’know – whoosh?” Tinkerboy asks.

“What thing? Fungus rumbles.

“You went there and then you went somewhere else. I don’t know where.”

The ring is where the wrongness is. Fungus steps into the circle of toadstools and nothing happens. S/He relaxes and the chanting increases. The power rises up out of the ring and flows through Fungus. It feels good.

“Bye! See you soon. Have a nice trip. Whoosh! Zoom!” Tinkerboy calls as Fungus sinks into the ground.

S/He is in a large cave filled with giant mushrooms and fungus.

“There it is! Get it!” A voice calls out and feet pound towards Fungus.

“Kill him!” Other voices join in.

A wall of fungus appears across the cave, and choking pores fill the air. Fungus works without thought. Bullets impact the temporary wall. The pursuers cough and more bullets fly. Some of them pierce the mold wall. Fungus is unharmed. Quickly searching around, Fungus finds several other Faerie Rings. He spies one that makes him smile. It is a perfect circle of morel mushrooms - earthy and spongy. Working quickly, Fungus puts a scuff near a ring of little death-caps and fills the cave with blinding spores. He hopes that it will confuse the pursuers. He leaps for the morel ring and lands with more finesse than one would expect from a shambling mound. Fungus’ companions sing out and raise their voices in a magical chant. It is different from before, lower and with more resonance.

Fungus drops through the floor of the cave and lands in a shaded spot by a mountain stream. There is a tang of pollution in the air and a condom on the soft moss. She hears a car pass by not to far away. A dirt path leads to a fire-break road. “Best get on my way,” Fungus thinks as s/he heads down Mt. Baldy in Southern California.

Posted by Margie at 04:06 PM Comments (2)
May 20, 2003
The Graf - Intro Session (0.5)

[This last intro log was easily the most difficult, since we didn’t do much more with ‘pat’ than set the stage for upcoming events... by this point our time was running out.]

A wooded copse looks down over an open expanse of grass. Faeries flit from shadow to shadow in the gloaming beneath the trees, occasionally circling the head of the creature that stands at the border of darkness and light. The creature is not human, but seems to give the impression of a humanoid form, if that form were composed of the firm but pliable substance of a mushroom, it’s skin the durable ‘leather’ of a puffball. It’s toes dig into the earth beneath it and flat black ‘eyes’ take in the world beyond the trees.

The strange shadows of a city loom all about this small patch of tamed wilderness – the place were she stands is a temporary refuge at best.

Why the creature thinks it needs a refuge is unclear even to it, but somehow it knows.

As it ponders the how and why of that it senses a type of smoke, somehow both near at hand and very far away. It knows this smoke is called ‘incense’ and that knowledge brings with it something like fear.

The smell grows stronger.

[The Graf of Fungus is played by Margie Kleerup.]

Posted by Doyce at 11:30 AM Comments (0)
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