Okay, I can’t leave this alone yet, so… check it. Let’s say we want to chart coherently Narrativist games on
Category: Musing
The common reference point of which all others are but Shadow
You know… all this searching for common language in terms of game-stuff made me realize something else. I might never
Building a Barn — group campaign creation
Over in the chocolate/peanut butter post, MT said: I keep thinking that there are challenges that were made by players
In summation…
So… driving home after the Shab al-Hiri Roach game (which I still haven’t written about. :P), I had this simple
Chat with Kate (the dirty truth comes out)
me: hi 🙂 sorry, writing big comments. Kate: i saw some of ’em. My eyes glazed over… 🙂 me: Yep.
Is “subjective fun” redundant, or an oxymoron?
Awhile back, I posted a question up to the story games site, esentially asking seriously, how many sessions have your
Chocolate with Peanut Butter, or Peanut Butter with Chocolate?
So… after playing the Shab all-Hiri Roach tonight (which was fun and a really good time for all) and discussing
Not this, but that.
Randy and I were talking last night, and I mentioned Capes — parenthetically commenting that it and games like it
Super in a non-supers way
It occured to me a few days ago that I have very very few character City of Heroes or City
Type-cast
Over here, one of the Jason’s poses the question “What is your ‘Thing’.” What he means is… well, he gives
RW Emerson, on MMORPGs
You shall have joy, or you shall have power, said God; you shall not have both. — Ralph Waldo Emerson
The Aging Gamer
Story Games for Everybody – Designing for the 25-35 Demographic 3) I have disposable income, better than I had at
One frog, squished into two pages
For no particular reason, I decided to see if I could (via harsh editing and severe formatting) squish the Frogger
So where’ve I been for the last 24 hours?
So here’s what happened. Over on Story-Games, someone posted this: You played it till your thumbs blistered, now write it
TSoY “Averages”
Over on the excellent Story Games forum, I asked folks who’ve been playing The Shadow of Yesterday about how long
Eating Stake
I’m going to rave a bit about game systems where you set Stakes for a conflict and how that can
I like…
Since I’ve got a one-shot game to GM tonight (the first I’ve GM’d with strangers in awhile), and I’m going
Just FYI
Changed this site’s name. Just like this one better.
Book, Game, Movie
There are three stacks of things on or near my desk at home. Each stack has a book, a movie,
Once again: Failure = Fun?
Failure is Always An Option: Character Defeat is Player Victory Too The biggest benefit of failure being entertaining for players,
Ask the Blind Man
One bright day in the middle of the night, Two dead men got up to fight, Back to back they
And somehow I played with Kaylee alot…
As noted here, played Kethos and Pummelcite enough over the weekend to get Keth up two levels to 29 and
“Awesome, I failed.”
Random Heroquest thought, prepping for the Firefly game tonight: Failure means conflict.
Goals in a Conflict
The thing with the Heroquest system is the Conflict Resolution vs. Task Resolution; it’s all about the former and unremarkable
Reading the Encyclopedia
You know what I’d like to do? I’d like to make up a really rough sketch background against which to
Week in Review
CoH: Messed around with a couple lower-level characters — notably Bear Claws (who I think still has (annoyingly) the hero-side
NOT CoH Plans #2
So I want to plan for other Face to Face gaming, besides wrapping up Spring Fountain. I know… I know…
NOT CoH Plans #1
Xian Quan — still very much interested. Need to look at the different ways we can run this, online. FACE
Granted, the book’s so big you’ll hardly notice…
Huh. I forgot to post this. If you’re in a game or hobby shop and happen to see the Deryni
In which someone pats me on the back without realizing it.
Another fun Firefly moment: I’m on a mailing list for the Risus RPG (which most of y’all had the opportunity